mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-10-24 15:25:52 +00:00
refactor: move iw3,iw4,iw5,t5 dumpers into seperate folders
This commit is contained in:
@@ -0,0 +1,24 @@
|
||||
#include "AssetDumperLeaderboardDef.h"
|
||||
|
||||
#include "Game/IW5/Leaderboard/JsonLeaderboardDefWriter.h"
|
||||
|
||||
#include <format>
|
||||
#include <ranges>
|
||||
|
||||
using namespace IW5;
|
||||
|
||||
bool AssetDumperLeaderboardDef::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperLeaderboardDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
|
||||
{
|
||||
const auto assetName = asset->m_name;
|
||||
const auto assetFile = context.OpenAssetFile(std::format("leaderboards/{}.json", assetName));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
DumpLeaderboardDefAsJson(*assetFile, asset->Asset());
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/IW5/IW5.h"
|
||||
|
||||
namespace IW5
|
||||
{
|
||||
class AssetDumperLeaderboardDef final : public AbstractAssetDumper<LeaderboardDef>
|
||||
{
|
||||
protected:
|
||||
_NODISCARD bool ShouldDump(XAssetInfo<LeaderboardDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset) override;
|
||||
};
|
||||
} // namespace IW5
|
||||
Reference in New Issue
Block a user