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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-10-24 15:25:52 +00:00

refactor: move iw3,iw4,iw5,t5 dumpers into seperate folders

This commit is contained in:
Jan Laupetin
2025-07-25 21:23:49 +01:00
parent 64bd89dc46
commit 39fe9965d1
143 changed files with 70 additions and 69 deletions

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#include "AssetDumperLeaderboardDef.h"
#include "Game/IW5/Leaderboard/JsonLeaderboardDefWriter.h"
#include <format>
#include <ranges>
using namespace IW5;
bool AssetDumperLeaderboardDef::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
{
return true;
}
void AssetDumperLeaderboardDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
{
const auto assetName = asset->m_name;
const auto assetFile = context.OpenAssetFile(std::format("leaderboards/{}.json", assetName));
if (!assetFile)
return;
DumpLeaderboardDefAsJson(*assetFile, asset->Asset());
}

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#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW5/IW5.h"
namespace IW5
{
class AssetDumperLeaderboardDef final : public AbstractAssetDumper<LeaderboardDef>
{
protected:
_NODISCARD bool ShouldDump(XAssetInfo<LeaderboardDef>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset) override;
};
} // namespace IW5