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refactor: move iw3,iw4,iw5,t5 dumpers into seperate folders
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23
src/ObjWriting/Game/IW5/Maps/AssetDumperAddonMapEnts.cpp
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23
src/ObjWriting/Game/IW5/Maps/AssetDumperAddonMapEnts.cpp
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#define NOMINMAX
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#include "AssetDumperAddonMapEnts.h"
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#include <algorithm>
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using namespace IW5;
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bool AssetDumperAddonMapEnts::ShouldDump(XAssetInfo<AddonMapEnts>* asset)
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{
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return true;
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}
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void AssetDumperAddonMapEnts::DumpAsset(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset)
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{
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const auto* addonMapEnts = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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stream.write(addonMapEnts->entityString, std::max(addonMapEnts->numEntityChars - 1, 0));
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}
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14
src/ObjWriting/Game/IW5/Maps/AssetDumperAddonMapEnts.h
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src/ObjWriting/Game/IW5/Maps/AssetDumperAddonMapEnts.h
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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namespace IW5
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{
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class AssetDumperAddonMapEnts final : public AbstractAssetDumper<AddonMapEnts>
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{
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protected:
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bool ShouldDump(XAssetInfo<AddonMapEnts>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset) override;
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};
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} // namespace IW5
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