2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-07 01:07:25 +00:00

refactor: move iw3,iw4,iw5,t5 dumpers into seperate folders

This commit is contained in:
Jan Laupetin
2025-07-25 21:23:49 +01:00
parent 64bd89dc46
commit 39fe9965d1
143 changed files with 70 additions and 69 deletions

View File

@@ -0,0 +1,30 @@
#include "AssetDumperScriptFile.h"
using namespace IW5;
bool AssetDumperScriptFile::ShouldDump(XAssetInfo<ScriptFile>* asset)
{
return true;
}
// See https://github.com/xensik/gsc-tool#file-format for an in-depth explanation about the .gscbin format
void AssetDumperScriptFile::DumpAsset(AssetDumpingContext& context, XAssetInfo<ScriptFile>* asset)
{
auto* scriptFile = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name + ".gscbin");
if (!assetFile)
return;
auto& stream = *assetFile;
// Dump the name and the numeric fields
stream.write(asset->m_name.c_str(), asset->m_name.size() + 1);
stream.write(reinterpret_cast<char*>(&scriptFile->compressedLen), sizeof(scriptFile->compressedLen));
stream.write(reinterpret_cast<char*>(&scriptFile->len), sizeof(scriptFile->len));
stream.write(reinterpret_cast<char*>(&scriptFile->bytecodeLen), sizeof(scriptFile->bytecodeLen));
// Dump the buffers
stream.write(scriptFile->buffer, scriptFile->compressedLen);
stream.write(reinterpret_cast<char*>(scriptFile->bytecode), scriptFile->bytecodeLen);
}

View File

@@ -0,0 +1,14 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW5/IW5.h"
namespace IW5
{
class AssetDumperScriptFile final : public AbstractAssetDumper<ScriptFile>
{
protected:
bool ShouldDump(XAssetInfo<ScriptFile>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<ScriptFile>* asset) override;
};
} // namespace IW5