mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-07 09:17:26 +00:00
refactor: move iw3,iw4,iw5,t5 dumpers into seperate folders
This commit is contained in:
761
src/ObjWriting/Game/IW5/Weapon/AssetDumperWeapon.cpp
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761
src/ObjWriting/Game/IW5/Weapon/AssetDumperWeapon.cpp
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@@ -0,0 +1,761 @@
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#include "AssetDumperWeapon.h"
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#include "Game/IW5/CommonIW5.h"
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#include "Game/IW5/InfoString/InfoStringFromStructConverter.h"
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#include "Game/IW5/ObjConstantsIW5.h"
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#include "Game/IW5/Weapon/WeaponFields.h"
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#include "Weapon/AccuracyGraphWriter.h"
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#include <bit>
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#include <cassert>
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#include <cstring>
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#include <sstream>
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#include <type_traits>
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#include <unordered_set>
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using namespace IW5;
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namespace IW5
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{
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class InfoStringFromWeaponConverter final : public InfoStringFromStructConverter
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{
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public:
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InfoStringFromWeaponConverter(const WeaponFullDef* structure,
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const cspField_t* fields,
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const size_t fieldCount,
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std::function<std::string(scr_string_t)> scriptStringValueCallback)
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: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback)),
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m_weapon(structure)
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{
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}
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protected:
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void FillFromExtensionField(const cspField_t& field) override
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{
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switch (static_cast<weapFieldType_t>(field.iFieldType))
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{
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case WFT_WEAPONTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapTypeNames, std::extent_v<decltype(szWeapTypeNames)>);
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break;
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case WFT_WEAPONCLASS:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapClassNames, std::extent_v<decltype(szWeapClassNames)>);
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break;
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case WFT_OVERLAYRETICLE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapOverlayReticleNames, std::extent_v<decltype(szWeapOverlayReticleNames)>);
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break;
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case WFT_PENETRATE_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent_v<decltype(penetrateTypeNames)>);
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break;
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case WFT_IMPACT_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, impactTypeNames, std::extent_v<decltype(impactTypeNames)>);
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break;
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case WFT_STANCE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapStanceNames, std::extent_v<decltype(szWeapStanceNames)>);
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break;
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case WFT_PROJ_EXPLOSION:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szProjectileExplosionNames, std::extent_v<decltype(szProjectileExplosionNames)>);
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break;
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case WFT_OFFHAND_CLASS:
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FillFromEnumInt(std::string(field.szName), field.iOffset, offhandClassNames, std::extent_v<decltype(offhandClassNames)>);
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break;
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case WFT_ANIMTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, playerAnimTypeNames, std::extent_v<decltype(playerAnimTypeNames)>);
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break;
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case WFT_ACTIVE_RETICLE_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, activeReticleNames, std::extent_v<decltype(activeReticleNames)>);
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break;
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case WFT_GUIDED_MISSILE_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, guidedMissileNames, std::extent_v<decltype(guidedMissileNames)>);
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break;
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case WFT_PER_SURFACE_TYPE_SOUND:
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{
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const auto* perSurfaceTypeSound = *reinterpret_cast<SndAliasCustom**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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if (perSurfaceTypeSound && perSurfaceTypeSound->name)
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{
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const std::string firstBounceSound(perSurfaceTypeSound->name->soundName);
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const auto endOfBouncePrefix = firstBounceSound.rfind("_default");
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assert(endOfBouncePrefix != std::string::npos);
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if (endOfBouncePrefix != std::string::npos)
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{
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m_info_string.SetValueForKey(std::string(field.szName), firstBounceSound.substr(0, endOfBouncePrefix));
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}
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else
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m_info_string.SetValueForKey(std::string(field.szName), "");
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}
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else
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m_info_string.SetValueForKey(std::string(field.szName), "");
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break;
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}
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case WFT_STICKINESS:
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FillFromEnumInt(std::string(field.szName), field.iOffset, stickinessNames, std::extent_v<decltype(stickinessNames)>);
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break;
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case WFT_OVERLAYINTERFACE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, overlayInterfaceNames, std::extent_v<decltype(overlayInterfaceNames)>);
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break;
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case WFT_INVENTORYTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapInventoryTypeNames, std::extent_v<decltype(szWeapInventoryTypeNames)>);
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break;
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case WFT_FIRETYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames, std::extent_v<decltype(szWeapFireTypeNames)>);
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break;
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case WFT_AMMOCOUNTER_CLIPTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, ammoCounterClipNames, std::extent_v<decltype(ammoCounterClipNames)>);
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break;
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case WFT_ICONRATIO_HUD:
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case WFT_ICONRATIO_PICKUP:
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case WFT_ICONRATIO_AMMOCOUNTER:
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case WFT_ICONRATIO_KILL:
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case WFT_ICONRATIO_DPAD:
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FillFromEnumInt(std::string(field.szName), field.iOffset, weapIconRatioNames, std::extent_v<decltype(weapIconRatioNames)>);
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break;
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case WFT_HIDETAGS:
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{
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const auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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std::stringstream ss;
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bool first = true;
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for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::hideTags)>; i++)
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{
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const auto& str = m_get_scr_string(hideTags[i]);
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if (!str.empty())
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{
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if (!first)
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ss << "\n";
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else
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first = false;
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ss << str;
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}
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}
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m_info_string.SetValueForKey(std::string(field.szName), ss.str());
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break;
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}
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case WFT_NOTETRACKSOUNDMAP:
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{
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const auto* keys = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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const auto* values = &keys[std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>];
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std::stringstream ss;
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bool first = true;
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for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>; i++)
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{
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const auto& key = m_get_scr_string(keys[i]);
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const auto& value = m_get_scr_string(values[i]);
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if (!key.empty())
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{
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if (!first)
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ss << "\n";
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else
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first = false;
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ss << key;
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if (!value.empty())
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ss << " " << value;
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}
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}
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m_info_string.SetValueForKey(std::string(field.szName), ss.str());
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break;
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}
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case WFT_NOTETRACKRUMBLEMAP:
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{
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const auto* keys = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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const auto* values = &keys[std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>];
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std::stringstream ss;
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bool first = true;
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for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>; i++)
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{
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const auto& key = m_get_scr_string(keys[i]);
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const auto& value = m_get_scr_string(values[i]);
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if (!key.empty())
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{
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if (!first)
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ss << "\n";
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else
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first = false;
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ss << key;
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if (!value.empty())
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ss << " " << value;
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}
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}
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m_info_string.SetValueForKey(std::string(field.szName), ss.str());
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break;
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}
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case WFT_ANIM_NAME:
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FillFromString(std::string(field.szName), field.iOffset);
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break;
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case WFT_ATTACHMENT:
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FillFromAttachments(std::string(field.szName));
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break;
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case WFT_ANIM_OVERRIDES:
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FillFromAnimOverrides(std::string(field.szName));
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break;
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case WFT_SOUND_OVERRIDES:
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FillFromSoundOverrides(std::string(field.szName));
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break;
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case WFT_FX_OVERRIDES:
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FillFromFxOverrides(std::string(field.szName));
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break;
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case WFT_RELOAD_OVERRIDES:
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FillFromReloadOverrides(std::string(field.szName));
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break;
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case WFT_NOTETRACK_OVERRIDES:
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FillFromNoteTrackOverrides(std::string(field.szName));
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break;
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case WFT_NUM_FIELD_TYPES:
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default:
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assert(false);
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break;
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}
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}
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private:
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void FillFromAttachments(const std::string& key)
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{
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std::stringstream ss;
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bool first = true;
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for (const auto& scope : m_weapon->scopes)
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{
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if (scope && scope->szInternalName)
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{
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if (!first)
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ss << "\n";
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else
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first = false;
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ss << scope->szInternalName;
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}
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}
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for (const auto& underBarrel : m_weapon->underBarrels)
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{
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if (underBarrel && underBarrel->szInternalName)
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{
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if (!first)
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ss << "\n";
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else
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first = false;
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ss << underBarrel->szInternalName;
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}
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}
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for (const auto& other : m_weapon->others)
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{
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if (other && other->szInternalName)
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{
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if (!first)
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ss << "\n";
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else
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first = false;
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ss << other->szInternalName;
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}
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}
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m_info_string.SetValueForKey(key, ss.str());
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}
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[[nodiscard]] std::string GetNameForSingleWeaponAttachment(const WeaponAttachmentCombination& combination) const
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{
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// Only one attachment type can be set
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assert(combination.scope == 0 || (combination.underBarrel == 0 && combination.other == 0));
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assert(combination.underBarrel == 0 || (combination.scope == 0 && combination.other == 0));
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assert(combination.other == 0 || (combination.scope == 0 && std::popcount(combination.other) == 1));
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if (combination.scope > 0 && m_weapon->weapCompleteDef.scopes)
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{
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const auto attachment = m_weapon->weapCompleteDef.scopes[combination.scope - 1];
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if (attachment && attachment->szInternalName)
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return attachment->szInternalName;
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}
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else if (combination.underBarrel > 0 && m_weapon->weapCompleteDef.underBarrels)
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{
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const auto attachment = m_weapon->weapCompleteDef.underBarrels[combination.underBarrel - 1];
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if (attachment && attachment->szInternalName)
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return attachment->szInternalName;
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}
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else if (combination.other > 0 && m_weapon->weapCompleteDef.others)
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{
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const auto attachment = m_weapon->weapCompleteDef.others[std::countr_zero(combination.other)];
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if (attachment && attachment->szInternalName)
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return attachment->szInternalName;
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}
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return {};
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}
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void FillFromAnimOverrides(const std::string& key)
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{
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std::stringstream ss;
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bool first = true;
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for (auto i = 0u; i < m_weapon->weapCompleteDef.numAnimOverrides; i++)
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{
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const auto& animOverride = m_weapon->weapCompleteDef.animOverrides[i];
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if (!first)
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ss << "\n";
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else
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first = false;
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assert(animOverride.attachment1.fields);
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assert(animOverride.animTreeType < WEAP_ANIM_COUNT);
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if (animOverride.attachment1.fields)
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ss << GetNameForSingleWeaponAttachment(animOverride.attachment1);
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else
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ss << "none";
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ss << ' ';
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if (animOverride.attachment2.fields)
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ss << GetNameForSingleWeaponAttachment(animOverride.attachment2);
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else
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ss << "none";
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ss << ' ';
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if (animOverride.animTreeType < WEAP_ANIM_COUNT)
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ss << weapAnimFilesNames[animOverride.animTreeType] << ' ';
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if (animOverride.overrideAnim && animOverride.overrideAnim[0])
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ss << animOverride.overrideAnim;
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else
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ss << "none";
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ss << ' ';
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if (animOverride.altmodeAnim && animOverride.altmodeAnim[0])
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ss << animOverride.altmodeAnim;
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else
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ss << "none";
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ss << ' ' << animOverride.animTime << ' ' << animOverride.altTime;
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}
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m_info_string.SetValueForKey(key, ss.str());
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}
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void FillFromSoundOverrides(const std::string& key)
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{
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std::stringstream ss;
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bool first = true;
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for (auto i = 0u; i < m_weapon->weapCompleteDef.numSoundOverrides; i++)
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{
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const auto& soundOverride = m_weapon->weapCompleteDef.soundOverrides[i];
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if (!first)
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ss << "\n";
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else
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first = false;
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assert(soundOverride.soundType < SNDTYPE_PLAYER_COUNT);
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if (soundOverride.attachment1.fields)
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ss << GetNameForSingleWeaponAttachment(soundOverride.attachment1);
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else
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ss << "none";
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ss << ' ';
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if (soundOverride.attachment2.fields)
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ss << GetNameForSingleWeaponAttachment(soundOverride.attachment2);
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else
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ss << "none";
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ss << ' ';
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if (soundOverride.soundType < SNDTYPE_PLAYER_COUNT)
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ss << soundOverrideTypeNames[soundOverride.soundType] << ' ';
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if (soundOverride.overrideSound.name && soundOverride.overrideSound.name->soundName && soundOverride.overrideSound.name->soundName[0])
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ss << soundOverride.overrideSound.name->soundName;
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else
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ss << "none";
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ss << ' ';
|
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|
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if (soundOverride.altmodeSound.name && soundOverride.altmodeSound.name->soundName && soundOverride.altmodeSound.name->soundName[0])
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ss << soundOverride.altmodeSound.name->soundName;
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else
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ss << "none";
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}
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m_info_string.SetValueForKey(key, ss.str());
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}
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void FillFromFxOverrides(const std::string& key)
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{
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std::stringstream ss;
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bool first = true;
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for (auto i = 0u; i < m_weapon->weapCompleteDef.numFxOverrides; i++)
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||||
{
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const auto& fxOverride = m_weapon->weapCompleteDef.fxOverrides[i];
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if (!first)
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ss << "\n";
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else
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first = false;
|
||||
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assert(fxOverride.fxType < FXTYPE_COUNT);
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if (fxOverride.attachment1.fields)
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ss << GetNameForSingleWeaponAttachment(fxOverride.attachment1);
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else
|
||||
ss << "none";
|
||||
|
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ss << ' ';
|
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if (fxOverride.attachment2.fields)
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ss << GetNameForSingleWeaponAttachment(fxOverride.attachment2);
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else
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||||
ss << "none";
|
||||
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ss << ' ';
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||||
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if (fxOverride.fxType < FXTYPE_COUNT)
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ss << fxOverrideTypeNames[fxOverride.fxType] << ' ';
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||||
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if (fxOverride.overrideFx && fxOverride.overrideFx->name && fxOverride.overrideFx->name[0])
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||||
ss << fxOverride.overrideFx->name;
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else
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||||
ss << "none";
|
||||
|
||||
ss << ' ';
|
||||
|
||||
if (fxOverride.altmodeFx && fxOverride.altmodeFx->name && fxOverride.altmodeFx->name[0])
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||||
ss << fxOverride.altmodeFx->name;
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||||
else
|
||||
ss << "none";
|
||||
}
|
||||
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||||
m_info_string.SetValueForKey(key, ss.str());
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||||
}
|
||||
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||||
void FillFromReloadOverrides(const std::string& key)
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{
|
||||
std::stringstream ss;
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||||
bool first = true;
|
||||
|
||||
for (auto i = 0u; i < m_weapon->weapCompleteDef.numReloadStateTimerOverrides; i++)
|
||||
{
|
||||
const auto& reloadOverride = m_weapon->weapCompleteDef.reloadOverrides[i];
|
||||
|
||||
if (!first)
|
||||
ss << "\n";
|
||||
else
|
||||
first = false;
|
||||
|
||||
if (reloadOverride.attachment.fields)
|
||||
ss << GetNameForSingleWeaponAttachment(reloadOverride.attachment);
|
||||
else
|
||||
ss << "none";
|
||||
|
||||
ss << ' ' << reloadOverride.reloadAddTime << ' ' << reloadOverride.reloadStartAddTime;
|
||||
}
|
||||
|
||||
m_info_string.SetValueForKey(key, ss.str());
|
||||
}
|
||||
|
||||
void FillFromNoteTrackOverrides(const std::string& key)
|
||||
{
|
||||
std::stringstream ss;
|
||||
bool first = true;
|
||||
|
||||
for (auto i = 0u; i < m_weapon->weapCompleteDef.numNotetrackOverrides; i++)
|
||||
{
|
||||
const auto& noteTrackOverrides = m_weapon->weapCompleteDef.notetrackOverrides[i];
|
||||
|
||||
assert(noteTrackOverrides.notetrackSoundMapKeys || noteTrackOverrides.notetrackSoundMapValues);
|
||||
if (!noteTrackOverrides.notetrackSoundMapKeys || !noteTrackOverrides.notetrackSoundMapValues)
|
||||
continue;
|
||||
|
||||
const auto attachmentName = noteTrackOverrides.attachment.fields ? GetNameForSingleWeaponAttachment(noteTrackOverrides.attachment) : "none";
|
||||
for (auto j = 0u; j < 24u; j++)
|
||||
{
|
||||
const auto& noteTrackKey = m_get_scr_string(noteTrackOverrides.notetrackSoundMapKeys[j]);
|
||||
const auto& noteTrackValue = m_get_scr_string(noteTrackOverrides.notetrackSoundMapValues[j]);
|
||||
|
||||
if (noteTrackKey.empty() || noteTrackValue.empty())
|
||||
continue;
|
||||
|
||||
if (!first)
|
||||
ss << "\n";
|
||||
else
|
||||
first = false;
|
||||
|
||||
ss << attachmentName << ' ' << noteTrackKey << ' ' << noteTrackValue;
|
||||
}
|
||||
}
|
||||
|
||||
m_info_string.SetValueForKey(key, ss.str());
|
||||
}
|
||||
|
||||
const WeaponFullDef* m_weapon;
|
||||
};
|
||||
|
||||
GenericGraph2D ConvertAccuracyGraph(const char* graphName, const vec2_t* originalKnots, const unsigned originalKnotCount)
|
||||
{
|
||||
GenericGraph2D graph;
|
||||
|
||||
graph.name = graphName;
|
||||
graph.knots.resize(originalKnotCount);
|
||||
|
||||
for (auto i = 0u; i < originalKnotCount; i++)
|
||||
{
|
||||
auto& knot = graph.knots[i];
|
||||
knot.x = originalKnots[i].x;
|
||||
knot.y = originalKnots[i].y;
|
||||
}
|
||||
|
||||
return graph;
|
||||
}
|
||||
} // namespace IW5
|
||||
|
||||
void AssetDumperWeapon::CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef)
|
||||
{
|
||||
fullDef->weapCompleteDef = *weapon;
|
||||
|
||||
if (weapon->weapDef)
|
||||
{
|
||||
fullDef->weapDef = *weapon->weapDef;
|
||||
fullDef->weapCompleteDef.weapDef = &fullDef->weapDef;
|
||||
}
|
||||
|
||||
if (weapon->hideTags)
|
||||
{
|
||||
memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
|
||||
fullDef->weapCompleteDef.hideTags = fullDef->hideTags;
|
||||
}
|
||||
|
||||
if (weapon->szXAnims)
|
||||
{
|
||||
static_assert(std::extent_v<decltype(WeaponFullDef::szXAnims)> == WEAP_ANIM_COUNT);
|
||||
memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * WEAP_ANIM_COUNT);
|
||||
fullDef->weapCompleteDef.szXAnims = fullDef->szXAnims;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.gunXModel)
|
||||
{
|
||||
memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
|
||||
fullDef->weapDef.gunXModel = fullDef->gunXModel;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.szXAnimsRightHanded)
|
||||
{
|
||||
static_assert(std::extent_v<decltype(WeaponFullDef::szXAnimsRightHanded)> == WEAP_ANIM_COUNT);
|
||||
memcpy(fullDef->szXAnimsRightHanded, fullDef->weapDef.szXAnimsRightHanded, sizeof(void*) * WEAP_ANIM_COUNT);
|
||||
fullDef->weapDef.szXAnimsRightHanded = fullDef->szXAnimsRightHanded;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.szXAnimsLeftHanded)
|
||||
{
|
||||
static_assert(std::extent_v<decltype(WeaponFullDef::szXAnimsLeftHanded)> == WEAP_ANIM_COUNT);
|
||||
memcpy(fullDef->szXAnimsLeftHanded, fullDef->weapDef.szXAnimsLeftHanded, sizeof(void*) * WEAP_ANIM_COUNT);
|
||||
fullDef->weapDef.szXAnimsLeftHanded = fullDef->szXAnimsLeftHanded;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackSoundMapKeys)
|
||||
{
|
||||
memcpy(fullDef->notetrackSoundMapKeys,
|
||||
fullDef->weapDef.notetrackSoundMapKeys,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
|
||||
fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackSoundMapValues)
|
||||
{
|
||||
memcpy(fullDef->notetrackSoundMapValues,
|
||||
fullDef->weapDef.notetrackSoundMapValues,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
|
||||
fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackRumbleMapKeys)
|
||||
{
|
||||
memcpy(fullDef->notetrackRumbleMapKeys,
|
||||
fullDef->weapDef.notetrackRumbleMapKeys,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
|
||||
fullDef->weapDef.notetrackRumbleMapKeys = fullDef->notetrackRumbleMapKeys;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.notetrackRumbleMapValues)
|
||||
{
|
||||
memcpy(fullDef->notetrackRumbleMapValues,
|
||||
fullDef->weapDef.notetrackRumbleMapValues,
|
||||
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapValues)>);
|
||||
fullDef->weapDef.notetrackRumbleMapValues = fullDef->notetrackRumbleMapValues;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.worldModel)
|
||||
{
|
||||
memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
|
||||
fullDef->weapDef.worldModel = fullDef->worldModel;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.parallelBounce)
|
||||
{
|
||||
static_assert(std::extent_v<decltype(WeaponFullDef::parallelBounce)> == SURF_TYPE_COUNT);
|
||||
assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::parallelBounce)>);
|
||||
memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * std::extent_v<decltype(WeaponFullDef::parallelBounce)>);
|
||||
fullDef->weapDef.parallelBounce = fullDef->parallelBounce;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.perpendicularBounce)
|
||||
{
|
||||
static_assert(std::extent_v<decltype(WeaponFullDef::perpendicularBounce)> == SURF_TYPE_COUNT);
|
||||
assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::perpendicularBounce)>);
|
||||
memcpy(fullDef->perpendicularBounce, fullDef->weapDef.perpendicularBounce, sizeof(float) * std::extent_v<decltype(WeaponFullDef::perpendicularBounce)>);
|
||||
fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce;
|
||||
}
|
||||
|
||||
if (fullDef->weapDef.locationDamageMultipliers)
|
||||
{
|
||||
static_assert(std::extent_v<decltype(WeaponFullDef::locationDamageMultipliers)> == HITLOC_COUNT);
|
||||
assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::locationDamageMultipliers)>);
|
||||
memcpy(fullDef->locationDamageMultipliers,
|
||||
fullDef->weapDef.locationDamageMultipliers,
|
||||
sizeof(float) * std::extent_v<decltype(WeaponFullDef::locationDamageMultipliers)>);
|
||||
fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers;
|
||||
}
|
||||
|
||||
if (fullDef->weapCompleteDef.scopes)
|
||||
{
|
||||
memcpy(fullDef->scopes, fullDef->weapCompleteDef.scopes, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::scopes)>);
|
||||
fullDef->weapCompleteDef.scopes = fullDef->scopes;
|
||||
}
|
||||
|
||||
if (fullDef->weapCompleteDef.underBarrels)
|
||||
{
|
||||
memcpy(fullDef->underBarrels, fullDef->weapCompleteDef.underBarrels, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::underBarrels)>);
|
||||
fullDef->weapCompleteDef.underBarrels = fullDef->underBarrels;
|
||||
}
|
||||
|
||||
if (fullDef->weapCompleteDef.others)
|
||||
{
|
||||
memcpy(fullDef->others, fullDef->weapCompleteDef.others, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::others)>);
|
||||
fullDef->weapCompleteDef.others = fullDef->others;
|
||||
}
|
||||
}
|
||||
|
||||
InfoString AssetDumperWeapon::CreateInfoString(XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
const auto fullDef = std::make_unique<WeaponFullDef>();
|
||||
memset(fullDef.get(), 0, sizeof(WeaponFullDef));
|
||||
CopyToFullDef(asset->Asset(), fullDef.get());
|
||||
|
||||
InfoStringFromWeaponConverter converter(fullDef.get(),
|
||||
weapon_fields,
|
||||
std::extent_v<decltype(weapon_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
|
||||
void AssetDumperWeapon::DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
|
||||
const auto weapon = asset->Asset();
|
||||
const auto* weapDef = weapon->weapDef;
|
||||
|
||||
if (!weapDef)
|
||||
return;
|
||||
|
||||
if (weapDef->aiVsAiAccuracyGraphName && weapDef->originalAiVsAiAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsAiGraph(weapDef->aiVsAiAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsAiGraph(
|
||||
context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsAiAccuracyGraphName, weapDef->originalAiVsAiAccuracyGraphKnots, weapDef->originalAiVsAiAccuracyGraphKnotCount));
|
||||
}
|
||||
|
||||
if (weapDef->aiVsPlayerAccuracyGraphName && weapDef->originalAiVsPlayerAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsPlayerGraph(weapDef->aiVsPlayerAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsPlayerGraph(context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsPlayerAccuracyGraphName,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnots,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnotCount));
|
||||
}
|
||||
}
|
||||
|
||||
bool AssetDumperWeapon::ShouldDump(XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperWeapon::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
// TODO: only dump infostring fields when non-default
|
||||
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile("weapons/" + asset->m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
|
||||
DumpAccuracyGraphs(context, asset);
|
||||
}
|
19
src/ObjWriting/Game/IW5/Weapon/AssetDumperWeapon.h
Normal file
19
src/ObjWriting/Game/IW5/Weapon/AssetDumperWeapon.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/IW5/IW5.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace IW5
|
||||
{
|
||||
class AssetDumperWeapon final : public AbstractAssetDumper<WeaponCompleteDef>
|
||||
{
|
||||
static void CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef);
|
||||
static InfoString CreateInfoString(XAssetInfo<WeaponCompleteDef>* asset);
|
||||
static void DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset);
|
||||
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponCompleteDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset) override;
|
||||
};
|
||||
} // namespace IW5
|
@@ -0,0 +1,22 @@
|
||||
#include "AssetDumperWeaponAttachment.h"
|
||||
|
||||
#include "Game/IW5/Weapon/JsonWeaponAttachmentWriter.h"
|
||||
|
||||
#include <format>
|
||||
|
||||
using namespace IW5;
|
||||
|
||||
bool AssetDumperWeaponAttachment::ShouldDump(XAssetInfo<WeaponAttachment>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperWeaponAttachment::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(std::format("attachment/{}.json", asset->m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
DumpWeaponAttachmentAsJson(*assetFile, asset->Asset(), context);
|
||||
}
|
14
src/ObjWriting/Game/IW5/Weapon/AssetDumperWeaponAttachment.h
Normal file
14
src/ObjWriting/Game/IW5/Weapon/AssetDumperWeaponAttachment.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/IW5/IW5.h"
|
||||
|
||||
namespace IW5
|
||||
{
|
||||
class AssetDumperWeaponAttachment final : public AbstractAssetDumper<WeaponAttachment>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponAttachment>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset) override;
|
||||
};
|
||||
} // namespace IW5
|
Reference in New Issue
Block a user