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https://github.com/Laupetin/OpenAssetTools.git
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refactor: move iw3,iw4,iw5,t5 dumpers into seperate folders
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20
src/ObjWriting/Game/T6/Qdb/AssetDumperQdb.cpp
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20
src/ObjWriting/Game/T6/Qdb/AssetDumperQdb.cpp
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#include "AssetDumperQdb.h"
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using namespace T6;
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bool AssetDumperQdb::ShouldDump(XAssetInfo<Qdb>* asset)
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{
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return true;
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}
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void AssetDumperQdb::DumpAsset(AssetDumpingContext& context, XAssetInfo<Qdb>* asset)
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{
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const auto* qdb = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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stream.write(qdb->buffer, qdb->len);
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}
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14
src/ObjWriting/Game/T6/Qdb/AssetDumperQdb.h
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src/ObjWriting/Game/T6/Qdb/AssetDumperQdb.h
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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namespace T6
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{
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class AssetDumperQdb final : public AbstractAssetDumper<Qdb>
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{
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protected:
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bool ShouldDump(XAssetInfo<Qdb>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<Qdb>* asset) override;
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};
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} // namespace T6
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