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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-01 22:47:26 +00:00

refactor: move iw3,iw4,iw5,t5 dumpers into seperate folders

This commit is contained in:
Jan Laupetin
2025-07-25 21:23:49 +01:00
parent 64bd89dc46
commit 39fe9965d1
143 changed files with 70 additions and 69 deletions

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#include "AssetDumperWeapon.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/Weapon/WeaponFields.h"
#include "Game/T6/Weapon/WeaponStrings.h"
#include "Weapon/AccuracyGraphWriter.h"
#include <cassert>
#include <cstring>
#include <sstream>
#include <type_traits>
using namespace T6;
namespace T6
{
class InfoStringFromWeaponConverter final : public InfoStringFromStructConverter
{
protected:
void FillFromExtensionField(const cspField_t& field) override
{
switch (static_cast<weapFieldType_t>(field.iFieldType))
{
case WFT_WEAPONTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapTypeNames, std::extent_v<decltype(szWeapTypeNames)>);
break;
case WFT_WEAPONCLASS:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapClassNames, std::extent_v<decltype(szWeapClassNames)>);
break;
case WFT_OVERLAYRETICLE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapOverlayReticleNames, std::extent_v<decltype(szWeapOverlayReticleNames)>);
break;
case WFT_PENETRATE_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent_v<decltype(penetrateTypeNames)>);
break;
case WFT_IMPACT_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, impactTypeNames, std::extent_v<decltype(impactTypeNames)>);
break;
case WFT_STANCE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapStanceNames, std::extent_v<decltype(szWeapStanceNames)>);
break;
case WFT_PROJ_EXPLOSION:
FillFromEnumInt(std::string(field.szName), field.iOffset, szProjectileExplosionNames, std::extent_v<decltype(szProjectileExplosionNames)>);
break;
case WFT_OFFHAND_CLASS:
FillFromEnumInt(std::string(field.szName), field.iOffset, offhandClassNames, std::extent_v<decltype(offhandClassNames)>);
break;
case WFT_OFFHAND_SLOT:
FillFromEnumInt(std::string(field.szName), field.iOffset, offhandSlotNames, std::extent_v<decltype(offhandSlotNames)>);
break;
case WFT_ANIMTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, playerAnimTypeNames, std::extent_v<decltype(playerAnimTypeNames)>);
break;
case WFT_ACTIVE_RETICLE_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, activeReticleNames, std::extent_v<decltype(activeReticleNames)>);
break;
case WFT_GUIDED_MISSILE_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, guidedMissileNames, std::extent_v<decltype(guidedMissileNames)>);
break;
case WFT_BOUNCE_SOUND:
{
const auto* bounceSound = *reinterpret_cast<const char***>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
if (bounceSound && bounceSound[0])
{
const std::string firstBounceSound(bounceSound[0]);
const auto endOfBouncePrefix = firstBounceSound.rfind("_default");
assert(endOfBouncePrefix != std::string::npos);
if (endOfBouncePrefix != std::string::npos)
{
m_info_string.SetValueForKey(std::string(field.szName), firstBounceSound.substr(0, endOfBouncePrefix));
}
else
m_info_string.SetValueForKey(std::string(field.szName), "");
}
else
m_info_string.SetValueForKey(std::string(field.szName), "");
break;
}
case WFT_STICKINESS:
FillFromEnumInt(std::string(field.szName), field.iOffset, stickinessNames, std::extent_v<decltype(stickinessNames)>);
break;
case WFT_ROTATETYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, rotateTypeNames, std::extent_v<decltype(rotateTypeNames)>);
break;
case WFT_OVERLAYINTERFACE:
FillFromEnumInt(std::string(field.szName), field.iOffset, overlayInterfaceNames, std::extent_v<decltype(overlayInterfaceNames)>);
break;
case WFT_INVENTORYTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapInventoryTypeNames, std::extent_v<decltype(szWeapInventoryTypeNames)>);
break;
case WFT_FIRETYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames, std::extent_v<decltype(szWeapFireTypeNames)>);
break;
case WFT_CLIPTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapClipTypeNames, std::extent_v<decltype(szWeapClipTypeNames)>);
break;
case WFT_AMMOCOUNTER_CLIPTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, ammoCounterClipNames, std::extent_v<decltype(ammoCounterClipNames)>);
break;
case WFT_ICONRATIO_HUD:
case WFT_ICONRATIO_AMMOCOUNTER:
case WFT_ICONRATIO_KILL:
case WFT_ICONRATIO_DPAD:
case WFT_ICONRATIO_INDICATOR:
FillFromEnumInt(std::string(field.szName), field.iOffset, weapIconRatioNames, std::extent_v<decltype(weapIconRatioNames)>);
break;
case WFT_BARRELTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, barrelTypeNames, std::extent_v<decltype(barrelTypeNames)>);
break;
case WFT_HIDETAGS:
{
const auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
std::stringstream ss;
bool first = true;
for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::hideTags)>; i++)
{
const auto& str = m_get_scr_string(hideTags[i]);
if (!str.empty())
{
if (!first)
ss << "\n";
else
first = false;
ss << str;
}
}
m_info_string.SetValueForKey(std::string(field.szName), ss.str());
break;
}
case WFT_EXPLOSION_TAG:
FillFromScriptString(std::string(field.szName), field.iOffset);
break;
case WFT_NOTETRACKSOUNDMAP:
{
const auto* keys = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
const auto* values = &keys[std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>];
std::stringstream ss;
bool first = true;
for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>; i++)
{
const auto& key = m_get_scr_string(keys[i]);
const auto& value = m_get_scr_string(values[i]);
if (!key.empty())
{
if (!first)
ss << "\n";
else
first = false;
ss << key;
if (!value.empty())
ss << " " << value;
}
}
m_info_string.SetValueForKey(std::string(field.szName), ss.str());
break;
}
case WFT_WEAPON_CAMO:
{
const auto* camo = *reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
if (camo)
m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(camo->name)));
else
m_info_string.SetValueForKey(std::string(field.szName), "");
break;
}
case WFT_ATTACHMENTS:
{
const auto* attachments = reinterpret_cast<WeaponAttachment**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
std::stringstream ss;
auto first = true;
for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::attachments)>; i++)
{
if (attachments[i])
{
if (!first)
ss << "\n";
else
first = false;
ss << AssetName(attachments[i]->szInternalName);
}
}
m_info_string.SetValueForKey(std::string(field.szName), ss.str());
break;
}
case WFT_ATTACHMENT_UNIQUES:
{
const auto* attachmentUniques = reinterpret_cast<WeaponAttachmentUnique**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
std::stringstream ss;
auto first = true;
for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::attachmentUniques)>; i++)
{
if (attachmentUniques[i])
{
if (!first)
ss << "\n";
else
first = false;
ss << AssetName(attachmentUniques[i]->szInternalName);
}
}
m_info_string.SetValueForKey(std::string(field.szName), ss.str());
break;
}
case WFT_ANIM_NAME:
FillFromString(std::string(field.szName), field.iOffset);
break;
case WFT_NUM_FIELD_TYPES:
default:
assert(false);
break;
}
}
public:
InfoStringFromWeaponConverter(const WeaponFullDef* structure,
const cspField_t* fields,
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{
}
};
GenericGraph2D ConvertAccuracyGraph(const char* graphName, const vec2_t* originalKnots, const unsigned originalKnotCount)
{
GenericGraph2D graph;
graph.name = graphName;
graph.knots.resize(originalKnotCount);
for (auto i = 0u; i < originalKnotCount; i++)
{
auto& knot = graph.knots[i];
knot.x = originalKnots[i].x;
knot.y = originalKnots[i].y;
}
return graph;
}
} // namespace T6
void AssetDumperWeapon::CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef)
{
fullDef->weapVariantDef = *weapon;
if (weapon->weapDef)
{
fullDef->weapDef = *weapon->weapDef;
fullDef->weapVariantDef.weapDef = &fullDef->weapDef;
}
if (weapon->attachments)
{
assert(sizeof(WeaponFullDef::attachments) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachments)>);
memcpy(fullDef->attachments, weapon->attachments, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachments)>);
fullDef->weapVariantDef.attachments = fullDef->attachments;
}
if (weapon->attachmentUniques)
{
assert(sizeof(WeaponFullDef::attachmentUniques) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachmentUniques)>);
memcpy(fullDef->attachmentUniques, weapon->attachmentUniques, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachmentUniques)>);
fullDef->weapVariantDef.attachmentUniques = fullDef->attachmentUniques;
}
if (fullDef->weapDef.gunXModel)
{
assert(sizeof(WeaponFullDef::gunXModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
fullDef->weapDef.gunXModel = fullDef->gunXModel;
}
if (weapon->szXAnims)
{
assert(sizeof(WeaponFullDef::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
fullDef->weapVariantDef.szXAnims = fullDef->szXAnims;
}
if (weapon->hideTags)
{
assert(sizeof(WeaponFullDef::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
fullDef->weapVariantDef.hideTags = fullDef->hideTags;
}
if (fullDef->weapDef.notetrackSoundMapKeys)
{
assert(sizeof(WeaponFullDef::notetrackSoundMapKeys) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
memcpy(fullDef->notetrackSoundMapKeys,
fullDef->weapDef.notetrackSoundMapKeys,
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys;
}
if (fullDef->weapDef.notetrackSoundMapValues)
{
assert(sizeof(WeaponFullDef::notetrackSoundMapValues) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
memcpy(fullDef->notetrackSoundMapValues,
fullDef->weapDef.notetrackSoundMapValues,
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues;
}
if (fullDef->weapDef.worldModel)
{
assert(sizeof(WeaponFullDef::worldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
fullDef->weapDef.worldModel = fullDef->worldModel;
}
if (weapon->attachViewModel)
{
assert(sizeof(WeaponFullDef::attachViewModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModel)>);
memcpy(fullDef->attachViewModel, weapon->attachViewModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModel)>);
fullDef->weapVariantDef.attachViewModel = fullDef->attachViewModel;
}
if (weapon->attachWorldModel)
{
assert(sizeof(WeaponFullDef::attachWorldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModel)>);
memcpy(fullDef->attachWorldModel, weapon->attachWorldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModel)>);
fullDef->weapVariantDef.attachWorldModel = fullDef->attachWorldModel;
}
if (weapon->attachViewModelTag)
{
assert(sizeof(WeaponFullDef::attachViewModelTag) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModelTag)>);
memcpy(fullDef->attachViewModelTag, weapon->attachViewModelTag, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModelTag)>);
fullDef->weapVariantDef.attachViewModelTag = fullDef->attachViewModelTag;
}
if (weapon->attachWorldModelTag)
{
assert(sizeof(WeaponFullDef::attachWorldModelTag) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModelTag)>);
memcpy(fullDef->attachWorldModelTag, weapon->attachWorldModelTag, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModelTag)>);
fullDef->weapVariantDef.attachWorldModelTag = fullDef->attachWorldModelTag;
}
if (fullDef->weapDef.parallelBounce)
{
assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * SURF_TYPE_NUM);
memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * SURF_TYPE_NUM);
fullDef->weapDef.parallelBounce = fullDef->parallelBounce;
}
if (fullDef->weapDef.perpendicularBounce)
{
assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * SURF_TYPE_NUM);
memcpy(fullDef->perpendicularBounce, fullDef->weapDef.perpendicularBounce, sizeof(float) * SURF_TYPE_NUM);
fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce;
}
if (fullDef->weapDef.locationDamageMultipliers)
{
assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * HITLOC_COUNT);
memcpy(fullDef->locationDamageMultipliers, fullDef->weapDef.locationDamageMultipliers, sizeof(float) * HITLOC_COUNT);
fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers;
}
if (fullDef->weapDef.weaponCamo && fullDef->weapDef.weaponCamo->name)
{
strncpy(fullDef->weaponCamo, fullDef->weapDef.weaponCamo->name, std::extent_v<decltype(WeaponFullDef::weaponCamo)>);
}
}
InfoString AssetDumperWeapon::CreateInfoString(XAssetInfo<WeaponVariantDef>* asset)
{
const auto fullDef = std::make_unique<WeaponFullDef>();
memset(fullDef.get(), 0, sizeof(WeaponFullDef));
CopyToFullDef(asset->Asset(), fullDef.get());
InfoStringFromWeaponConverter converter(fullDef.get(),
weapon_fields,
std::extent_v<decltype(weapon_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
void AssetDumperWeapon::DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
{
auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
const auto weapon = asset->Asset();
const auto* weapDef = weapon->weapDef;
if (!weapDef)
return;
if (weapDef->aiVsAiAccuracyGraphName && weapDef->originalAiVsAiAccuracyGraphKnots
&& accuracyGraphWriter->ShouldDumpAiVsAiGraph(weapDef->aiVsAiAccuracyGraphName))
{
AccuracyGraphWriter::DumpAiVsAiGraph(
context,
ConvertAccuracyGraph(weapDef->aiVsAiAccuracyGraphName, weapDef->originalAiVsAiAccuracyGraphKnots, weapDef->originalAiVsAiAccuracyGraphKnotCount));
}
if (weapDef->aiVsPlayerAccuracyGraphName && weapDef->originalAiVsPlayerAccuracyGraphKnots
&& accuracyGraphWriter->ShouldDumpAiVsPlayerGraph(weapDef->aiVsPlayerAccuracyGraphName))
{
AccuracyGraphWriter::DumpAiVsPlayerGraph(context,
ConvertAccuracyGraph(weapDef->aiVsPlayerAccuracyGraphName,
weapDef->originalAiVsPlayerAccuracyGraphKnots,
weapDef->originalAiVsPlayerAccuracyGraphKnotCount));
}
}
bool AssetDumperWeapon::ShouldDump(XAssetInfo<WeaponVariantDef>* asset)
{
return true;
}
void AssetDumperWeapon::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("weapons/" + asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
stream.write(stringValue.c_str(), stringValue.size());
}
DumpAccuracyGraphs(context, asset);
}

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#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace T6
{
class AssetDumperWeapon final : public AbstractAssetDumper<WeaponVariantDef>
{
static void CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef);
static InfoString CreateInfoString(XAssetInfo<WeaponVariantDef>* asset);
static void DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset);
protected:
bool ShouldDump(XAssetInfo<WeaponVariantDef>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset) override;
};
} // namespace T6

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#include "AssetDumperWeaponAttachment.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/Weapon/AttachmentFields.h"
#include "Game/T6/Weapon/WeaponStrings.h"
#include <cassert>
#include <type_traits>
using namespace T6;
namespace T6
{
class InfoStringFromAttachmentConverter final : public InfoStringFromStructConverter
{
protected:
void FillFromExtensionField(const cspField_t& field) override
{
switch (static_cast<attachmentFieldType_t>(field.iFieldType))
{
case AFT_ATTACHMENTTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
break;
case AFT_PENETRATE_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent_v<decltype(penetrateTypeNames)>);
break;
case AFT_FIRETYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames, std::extent_v<decltype(szWeapFireTypeNames)>);
break;
default:
break;
}
}
public:
InfoStringFromAttachmentConverter(const WeaponAttachment* structure,
const cspField_t* fields,
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{
}
};
} // namespace T6
InfoString AssetDumperWeaponAttachment::CreateInfoString(XAssetInfo<WeaponAttachment>* asset)
{
InfoStringFromAttachmentConverter converter(asset->Asset(),
attachment_fields,
std::extent_v<decltype(attachment_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
bool AssetDumperWeaponAttachment::ShouldDump(XAssetInfo<WeaponAttachment>* asset)
{
return true;
}
void AssetDumperWeaponAttachment::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("attachment/" + asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT);
stream.write(stringValue.c_str(), stringValue.size());
}
}

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#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace T6
{
class AssetDumperWeaponAttachment final : public AbstractAssetDumper<WeaponAttachment>
{
static InfoString CreateInfoString(XAssetInfo<WeaponAttachment>* asset);
protected:
bool ShouldDump(XAssetInfo<WeaponAttachment>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset) override;
};
} // namespace T6

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#include "AssetDumperWeaponAttachmentUnique.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/Weapon/AttachmentUniqueFields.h"
#include "Game/T6/Weapon/WeaponStrings.h"
#include <cassert>
#include <cstring>
#include <sstream>
#include <type_traits>
using namespace T6;
namespace T6
{
class InfoStringFromWeaponAttachmentUniqueConverter final : public InfoStringFromStructConverter
{
protected:
void FillFromExtensionField(const cspField_t& field) override
{
switch (static_cast<attachmentUniqueFieldType_t>(field.iFieldType))
{
case AUFT_ATTACHMENTTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
break;
case AUFT_HIDETAGS:
{
const auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
std::stringstream ss;
auto first = true;
for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::hideTags)>; i++)
{
const auto& str = m_get_scr_string(hideTags[i]);
if (!str.empty())
{
if (!first)
ss << "\n";
else
first = false;
ss << str;
}
}
m_info_string.SetValueForKey(std::string(field.szName), ss.str());
break;
}
case AUFT_OVERLAYRETICLE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapOverlayReticleNames, std::extent_v<decltype(szWeapOverlayReticleNames)>);
break;
case AUFT_CAMO:
{
const auto* camo = *reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
if (camo)
m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(camo->name)));
else
m_info_string.SetValueForKey(std::string(field.szName), "");
break;
}
default:
assert(false);
break;
}
}
public:
InfoStringFromWeaponAttachmentUniqueConverter(const WeaponAttachmentUniqueFull* structure,
const cspField_t* fields,
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{
}
};
} // namespace T6
void AssetDumperWeaponAttachmentUnique::CopyToFullDef(const WeaponAttachmentUnique* attachment, WeaponAttachmentUniqueFull* fullDef)
{
fullDef->attachment = *attachment;
if (attachment->szXAnims)
{
assert(sizeof(WeaponAttachmentUniqueFull::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
memcpy(fullDef->szXAnims, attachment->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
fullDef->attachment.szXAnims = fullDef->szXAnims;
}
if (attachment->hideTags)
{
assert(sizeof(WeaponAttachmentUniqueFull::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponAttachmentUniqueFull::hideTags)>);
memcpy(fullDef->hideTags, attachment->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponAttachmentUniqueFull::hideTags)>);
fullDef->attachment.hideTags = fullDef->hideTags;
}
if (attachment->locationDamageMultipliers)
{
assert(sizeof(WeaponAttachmentUniqueFull::locationDamageMultipliers) >= sizeof(float) * HITLOC_COUNT);
memcpy(fullDef->locationDamageMultipliers, attachment->locationDamageMultipliers, sizeof(float) * HITLOC_COUNT);
fullDef->attachment.locationDamageMultipliers = fullDef->locationDamageMultipliers;
}
}
InfoString AssetDumperWeaponAttachmentUnique::CreateInfoString(XAssetInfo<WeaponAttachmentUnique>* asset)
{
const auto fullDef = std::make_unique<WeaponAttachmentUniqueFull>();
memset(fullDef.get(), 0, sizeof(WeaponAttachmentUniqueFull));
CopyToFullDef(asset->Asset(), fullDef.get());
InfoStringFromWeaponAttachmentUniqueConverter converter(fullDef.get(),
attachment_unique_fields,
std::extent_v<decltype(attachment_unique_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
bool AssetDumperWeaponAttachmentUnique::ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset)
{
return true;
}
void AssetDumperWeaponAttachmentUnique::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("attachmentunique/" + asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE);
stream.write(stringValue.c_str(), stringValue.size());
}
}

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#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace T6
{
class AssetDumperWeaponAttachmentUnique final : public AbstractAssetDumper<WeaponAttachmentUnique>
{
static void CopyToFullDef(const WeaponAttachmentUnique* attachment, WeaponAttachmentUniqueFull* fullDef);
static InfoString CreateInfoString(XAssetInfo<WeaponAttachmentUnique>* asset);
protected:
bool ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset) override;
};
} // namespace T6

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#include "AssetDumperWeaponCamo.h"
#include "JsonWeaponCamoWriter.h"
#include <format>
using namespace T6;
bool AssetDumperWeaponCamo::ShouldDump(XAssetInfo<WeaponCamo>* asset)
{
return true;
}
void AssetDumperWeaponCamo::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCamo>* asset)
{
const auto fileName = std::format("camo/{}.json", asset->m_name);
const auto assetFile = context.OpenAssetFile(fileName);
if (!assetFile)
return;
DumpWeaponCamoAsJson(*assetFile, asset->Asset());
}

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#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace T6
{
class AssetDumperWeaponCamo final : public AbstractAssetDumper<WeaponCamo>
{
protected:
bool ShouldDump(XAssetInfo<WeaponCamo>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCamo>* asset) override;
};
} // namespace T6

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#include "JsonWeaponCamoWriter.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/Json/JsonWeaponCamo.h"
#include <iomanip>
#include <nlohmann/json.hpp>
using namespace nlohmann;
using namespace T6;
namespace
{
class JsonDumper
{
public:
explicit JsonDumper(std::ostream& stream)
: m_stream(stream)
{
}
void Dump(const WeaponCamo* weaponCamo) const
{
JsonWeaponCamo jsonWeaponCamo;
CreateJsonWeaponCamo(jsonWeaponCamo, *weaponCamo);
json jRoot = jsonWeaponCamo;
jRoot["_type"] = "weaponCamo";
jRoot["_version"] = 1;
jRoot["_game"] = "t6";
m_stream << std::setw(4) << jRoot << "\n";
}
private:
static const char* AssetName(const char* input)
{
if (input && input[0] == ',')
return &input[1];
return input;
}
static void CreateJsonWeaponCamoSet(JsonWeaponCamoSet& jWeaponCamoSet, const WeaponCamoSet& weaponCamoSet)
{
if (weaponCamoSet.solidCamoImage && weaponCamoSet.solidCamoImage->name)
jWeaponCamoSet.solidCamoImage = AssetName(weaponCamoSet.solidCamoImage->name);
if (weaponCamoSet.patternCamoImage && weaponCamoSet.patternCamoImage->name)
jWeaponCamoSet.patternCamoImage = AssetName(weaponCamoSet.patternCamoImage->name);
jWeaponCamoSet.patternOffset.x = weaponCamoSet.patternOffset.x;
jWeaponCamoSet.patternOffset.y = weaponCamoSet.patternOffset.y;
jWeaponCamoSet.patternScale = weaponCamoSet.patternScale;
}
static void CreateJsonWeaponCamoMaterial(JsonWeaponCamoMaterial& jWeaponCamoMaterial, const WeaponCamoMaterial& weaponCamoMaterial)
{
jWeaponCamoMaterial.useColorMap = weaponCamoMaterial.replaceFlags & WCM_REPLACE_COLOR;
jWeaponCamoMaterial.useNormalMap = weaponCamoMaterial.replaceFlags & WCM_REPLACE_NORMAL;
jWeaponCamoMaterial.useSpecularMap = weaponCamoMaterial.replaceFlags & WCM_REPLACE_SPECULAR;
jWeaponCamoMaterial.materialOverrides.resize(weaponCamoMaterial.numBaseMaterials);
for (auto i = 0u; i < weaponCamoMaterial.numBaseMaterials; i++)
{
if (weaponCamoMaterial.baseMaterials[i] && weaponCamoMaterial.baseMaterials[i]->info.name)
jWeaponCamoMaterial.materialOverrides[i].baseMaterial = AssetName(weaponCamoMaterial.baseMaterials[i]->info.name);
if (weaponCamoMaterial.camoMaterials[i] && weaponCamoMaterial.camoMaterials[i]->info.name)
jWeaponCamoMaterial.materialOverrides[i].camoMaterial = AssetName(weaponCamoMaterial.camoMaterials[i]->info.name);
}
for (auto i = 0u; i < std::extent_v<decltype(WeaponCamoMaterial::shaderConsts)>; i++)
jWeaponCamoMaterial.shaderConsts[i] = weaponCamoMaterial.shaderConsts[i];
}
static void CreateJsonWeaponCamoMaterialSet(JsonWeaponCamoMaterialSet& jWeaponCamoMaterialSet, const WeaponCamoMaterialSet& weaponCamoMaterialSet)
{
jWeaponCamoMaterialSet.materials.resize(weaponCamoMaterialSet.numMaterials);
for (auto i = 0u; i < weaponCamoMaterialSet.numMaterials; i++)
CreateJsonWeaponCamoMaterial(jWeaponCamoMaterialSet.materials[i], weaponCamoMaterialSet.materials[i]);
}
static void CreateJsonWeaponCamo(JsonWeaponCamo& jWeaponCamo, const WeaponCamo& weaponCamo)
{
if (weaponCamo.solidBaseImage && weaponCamo.solidBaseImage->name)
jWeaponCamo.solidBaseImage = AssetName(weaponCamo.solidBaseImage->name);
if (weaponCamo.patternBaseImage && weaponCamo.patternBaseImage->name)
jWeaponCamo.patternBaseImage = AssetName(weaponCamo.patternBaseImage->name);
jWeaponCamo.camoSets.resize(weaponCamo.numCamoSets);
for (auto i = 0u; i < weaponCamo.numCamoSets; i++)
CreateJsonWeaponCamoSet(jWeaponCamo.camoSets[i], weaponCamo.camoSets[i]);
jWeaponCamo.camoMaterials.resize(weaponCamo.numCamoMaterials);
for (auto i = 0u; i < weaponCamo.numCamoMaterials; i++)
CreateJsonWeaponCamoMaterialSet(jWeaponCamo.camoMaterials[i], weaponCamo.camoMaterials[i]);
}
std::ostream& m_stream;
};
} // namespace
namespace T6
{
void DumpWeaponCamoAsJson(std::ostream& stream, const WeaponCamo* weaponCamo)
{
const JsonDumper dumper(stream);
dumper.Dump(weaponCamo);
}
} // namespace T6

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#pragma once
#include "Dumping/AssetDumpingContext.h"
#include "Game/T6/T6.h"
#include <ostream>
namespace T6
{
void DumpWeaponCamoAsJson(std::ostream& stream, const WeaponCamo* weaponCamo);
} // namespace T6