mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-01 22:47:26 +00:00
refactor: move iw3,iw4,iw5,t5 dumpers into seperate folders
This commit is contained in:
488
src/ObjWriting/Game/T6/Weapon/AssetDumperWeapon.cpp
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488
src/ObjWriting/Game/T6/Weapon/AssetDumperWeapon.cpp
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@@ -0,0 +1,488 @@
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#include "AssetDumperWeapon.h"
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#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/Weapon/WeaponFields.h"
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#include "Game/T6/Weapon/WeaponStrings.h"
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#include "Weapon/AccuracyGraphWriter.h"
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#include <cassert>
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#include <cstring>
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#include <sstream>
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#include <type_traits>
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using namespace T6;
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namespace T6
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{
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class InfoStringFromWeaponConverter final : public InfoStringFromStructConverter
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{
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protected:
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void FillFromExtensionField(const cspField_t& field) override
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{
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switch (static_cast<weapFieldType_t>(field.iFieldType))
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{
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case WFT_WEAPONTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapTypeNames, std::extent_v<decltype(szWeapTypeNames)>);
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break;
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case WFT_WEAPONCLASS:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapClassNames, std::extent_v<decltype(szWeapClassNames)>);
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break;
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case WFT_OVERLAYRETICLE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapOverlayReticleNames, std::extent_v<decltype(szWeapOverlayReticleNames)>);
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break;
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case WFT_PENETRATE_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent_v<decltype(penetrateTypeNames)>);
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break;
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case WFT_IMPACT_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, impactTypeNames, std::extent_v<decltype(impactTypeNames)>);
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break;
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case WFT_STANCE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapStanceNames, std::extent_v<decltype(szWeapStanceNames)>);
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break;
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case WFT_PROJ_EXPLOSION:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szProjectileExplosionNames, std::extent_v<decltype(szProjectileExplosionNames)>);
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break;
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case WFT_OFFHAND_CLASS:
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FillFromEnumInt(std::string(field.szName), field.iOffset, offhandClassNames, std::extent_v<decltype(offhandClassNames)>);
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break;
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case WFT_OFFHAND_SLOT:
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FillFromEnumInt(std::string(field.szName), field.iOffset, offhandSlotNames, std::extent_v<decltype(offhandSlotNames)>);
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break;
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case WFT_ANIMTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, playerAnimTypeNames, std::extent_v<decltype(playerAnimTypeNames)>);
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break;
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case WFT_ACTIVE_RETICLE_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, activeReticleNames, std::extent_v<decltype(activeReticleNames)>);
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break;
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case WFT_GUIDED_MISSILE_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, guidedMissileNames, std::extent_v<decltype(guidedMissileNames)>);
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break;
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case WFT_BOUNCE_SOUND:
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{
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const auto* bounceSound = *reinterpret_cast<const char***>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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if (bounceSound && bounceSound[0])
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{
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const std::string firstBounceSound(bounceSound[0]);
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const auto endOfBouncePrefix = firstBounceSound.rfind("_default");
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assert(endOfBouncePrefix != std::string::npos);
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if (endOfBouncePrefix != std::string::npos)
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{
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m_info_string.SetValueForKey(std::string(field.szName), firstBounceSound.substr(0, endOfBouncePrefix));
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}
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else
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m_info_string.SetValueForKey(std::string(field.szName), "");
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}
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else
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m_info_string.SetValueForKey(std::string(field.szName), "");
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break;
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}
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case WFT_STICKINESS:
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FillFromEnumInt(std::string(field.szName), field.iOffset, stickinessNames, std::extent_v<decltype(stickinessNames)>);
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break;
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case WFT_ROTATETYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, rotateTypeNames, std::extent_v<decltype(rotateTypeNames)>);
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break;
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case WFT_OVERLAYINTERFACE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, overlayInterfaceNames, std::extent_v<decltype(overlayInterfaceNames)>);
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break;
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case WFT_INVENTORYTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapInventoryTypeNames, std::extent_v<decltype(szWeapInventoryTypeNames)>);
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break;
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case WFT_FIRETYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames, std::extent_v<decltype(szWeapFireTypeNames)>);
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break;
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case WFT_CLIPTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapClipTypeNames, std::extent_v<decltype(szWeapClipTypeNames)>);
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break;
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case WFT_AMMOCOUNTER_CLIPTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, ammoCounterClipNames, std::extent_v<decltype(ammoCounterClipNames)>);
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break;
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case WFT_ICONRATIO_HUD:
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case WFT_ICONRATIO_AMMOCOUNTER:
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case WFT_ICONRATIO_KILL:
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case WFT_ICONRATIO_DPAD:
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case WFT_ICONRATIO_INDICATOR:
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FillFromEnumInt(std::string(field.szName), field.iOffset, weapIconRatioNames, std::extent_v<decltype(weapIconRatioNames)>);
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break;
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case WFT_BARRELTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, barrelTypeNames, std::extent_v<decltype(barrelTypeNames)>);
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break;
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case WFT_HIDETAGS:
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{
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const auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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std::stringstream ss;
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bool first = true;
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for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::hideTags)>; i++)
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{
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const auto& str = m_get_scr_string(hideTags[i]);
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if (!str.empty())
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{
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if (!first)
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ss << "\n";
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else
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first = false;
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ss << str;
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}
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}
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m_info_string.SetValueForKey(std::string(field.szName), ss.str());
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break;
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}
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case WFT_EXPLOSION_TAG:
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FillFromScriptString(std::string(field.szName), field.iOffset);
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break;
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case WFT_NOTETRACKSOUNDMAP:
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{
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const auto* keys = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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const auto* values = &keys[std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>];
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std::stringstream ss;
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bool first = true;
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for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>; i++)
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{
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const auto& key = m_get_scr_string(keys[i]);
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const auto& value = m_get_scr_string(values[i]);
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if (!key.empty())
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{
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if (!first)
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ss << "\n";
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else
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first = false;
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ss << key;
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if (!value.empty())
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ss << " " << value;
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}
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}
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m_info_string.SetValueForKey(std::string(field.szName), ss.str());
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break;
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}
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case WFT_WEAPON_CAMO:
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{
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const auto* camo = *reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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if (camo)
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m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(camo->name)));
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else
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m_info_string.SetValueForKey(std::string(field.szName), "");
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break;
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}
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case WFT_ATTACHMENTS:
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{
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const auto* attachments = reinterpret_cast<WeaponAttachment**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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std::stringstream ss;
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auto first = true;
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for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::attachments)>; i++)
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{
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if (attachments[i])
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{
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if (!first)
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ss << "\n";
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else
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first = false;
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ss << AssetName(attachments[i]->szInternalName);
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}
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}
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m_info_string.SetValueForKey(std::string(field.szName), ss.str());
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break;
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}
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case WFT_ATTACHMENT_UNIQUES:
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{
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const auto* attachmentUniques = reinterpret_cast<WeaponAttachmentUnique**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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std::stringstream ss;
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auto first = true;
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for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::attachmentUniques)>; i++)
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{
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if (attachmentUniques[i])
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{
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if (!first)
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ss << "\n";
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else
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first = false;
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ss << AssetName(attachmentUniques[i]->szInternalName);
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}
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}
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m_info_string.SetValueForKey(std::string(field.szName), ss.str());
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break;
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}
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case WFT_ANIM_NAME:
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FillFromString(std::string(field.szName), field.iOffset);
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break;
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case WFT_NUM_FIELD_TYPES:
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default:
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assert(false);
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break;
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}
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}
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public:
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InfoStringFromWeaponConverter(const WeaponFullDef* structure,
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const cspField_t* fields,
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const size_t fieldCount,
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std::function<std::string(scr_string_t)> scriptStringValueCallback)
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: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
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{
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}
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};
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GenericGraph2D ConvertAccuracyGraph(const char* graphName, const vec2_t* originalKnots, const unsigned originalKnotCount)
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{
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GenericGraph2D graph;
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graph.name = graphName;
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graph.knots.resize(originalKnotCount);
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for (auto i = 0u; i < originalKnotCount; i++)
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{
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auto& knot = graph.knots[i];
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knot.x = originalKnots[i].x;
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knot.y = originalKnots[i].y;
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}
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return graph;
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}
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} // namespace T6
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void AssetDumperWeapon::CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef)
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{
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fullDef->weapVariantDef = *weapon;
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if (weapon->weapDef)
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{
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fullDef->weapDef = *weapon->weapDef;
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fullDef->weapVariantDef.weapDef = &fullDef->weapDef;
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}
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if (weapon->attachments)
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{
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assert(sizeof(WeaponFullDef::attachments) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachments)>);
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memcpy(fullDef->attachments, weapon->attachments, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachments)>);
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fullDef->weapVariantDef.attachments = fullDef->attachments;
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}
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if (weapon->attachmentUniques)
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{
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assert(sizeof(WeaponFullDef::attachmentUniques) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachmentUniques)>);
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memcpy(fullDef->attachmentUniques, weapon->attachmentUniques, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachmentUniques)>);
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fullDef->weapVariantDef.attachmentUniques = fullDef->attachmentUniques;
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}
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if (fullDef->weapDef.gunXModel)
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{
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assert(sizeof(WeaponFullDef::gunXModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
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memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
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fullDef->weapDef.gunXModel = fullDef->gunXModel;
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}
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if (weapon->szXAnims)
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{
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assert(sizeof(WeaponFullDef::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
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memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
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fullDef->weapVariantDef.szXAnims = fullDef->szXAnims;
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}
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if (weapon->hideTags)
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{
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assert(sizeof(WeaponFullDef::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
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memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
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fullDef->weapVariantDef.hideTags = fullDef->hideTags;
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}
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if (fullDef->weapDef.notetrackSoundMapKeys)
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{
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assert(sizeof(WeaponFullDef::notetrackSoundMapKeys) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
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memcpy(fullDef->notetrackSoundMapKeys,
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fullDef->weapDef.notetrackSoundMapKeys,
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sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
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fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys;
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}
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if (fullDef->weapDef.notetrackSoundMapValues)
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{
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assert(sizeof(WeaponFullDef::notetrackSoundMapValues) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
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memcpy(fullDef->notetrackSoundMapValues,
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fullDef->weapDef.notetrackSoundMapValues,
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sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
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fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues;
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}
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if (fullDef->weapDef.worldModel)
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{
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assert(sizeof(WeaponFullDef::worldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
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memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
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fullDef->weapDef.worldModel = fullDef->worldModel;
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}
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if (weapon->attachViewModel)
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{
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assert(sizeof(WeaponFullDef::attachViewModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModel)>);
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memcpy(fullDef->attachViewModel, weapon->attachViewModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModel)>);
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fullDef->weapVariantDef.attachViewModel = fullDef->attachViewModel;
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}
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if (weapon->attachWorldModel)
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{
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assert(sizeof(WeaponFullDef::attachWorldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModel)>);
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memcpy(fullDef->attachWorldModel, weapon->attachWorldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModel)>);
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fullDef->weapVariantDef.attachWorldModel = fullDef->attachWorldModel;
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}
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if (weapon->attachViewModelTag)
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{
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assert(sizeof(WeaponFullDef::attachViewModelTag) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModelTag)>);
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memcpy(fullDef->attachViewModelTag, weapon->attachViewModelTag, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachViewModelTag)>);
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fullDef->weapVariantDef.attachViewModelTag = fullDef->attachViewModelTag;
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}
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if (weapon->attachWorldModelTag)
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{
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assert(sizeof(WeaponFullDef::attachWorldModelTag) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModelTag)>);
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memcpy(fullDef->attachWorldModelTag, weapon->attachWorldModelTag, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::attachWorldModelTag)>);
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fullDef->weapVariantDef.attachWorldModelTag = fullDef->attachWorldModelTag;
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}
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if (fullDef->weapDef.parallelBounce)
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{
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assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * SURF_TYPE_NUM);
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memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * SURF_TYPE_NUM);
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fullDef->weapDef.parallelBounce = fullDef->parallelBounce;
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}
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if (fullDef->weapDef.perpendicularBounce)
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{
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assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * SURF_TYPE_NUM);
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memcpy(fullDef->perpendicularBounce, fullDef->weapDef.perpendicularBounce, sizeof(float) * SURF_TYPE_NUM);
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fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce;
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}
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if (fullDef->weapDef.locationDamageMultipliers)
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{
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assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * HITLOC_COUNT);
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memcpy(fullDef->locationDamageMultipliers, fullDef->weapDef.locationDamageMultipliers, sizeof(float) * HITLOC_COUNT);
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fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers;
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}
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if (fullDef->weapDef.weaponCamo && fullDef->weapDef.weaponCamo->name)
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{
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strncpy(fullDef->weaponCamo, fullDef->weapDef.weaponCamo->name, std::extent_v<decltype(WeaponFullDef::weaponCamo)>);
|
||||
}
|
||||
}
|
||||
|
||||
InfoString AssetDumperWeapon::CreateInfoString(XAssetInfo<WeaponVariantDef>* asset)
|
||||
{
|
||||
const auto fullDef = std::make_unique<WeaponFullDef>();
|
||||
memset(fullDef.get(), 0, sizeof(WeaponFullDef));
|
||||
CopyToFullDef(asset->Asset(), fullDef.get());
|
||||
|
||||
InfoStringFromWeaponConverter converter(fullDef.get(),
|
||||
weapon_fields,
|
||||
std::extent_v<decltype(weapon_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
|
||||
void AssetDumperWeapon::DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
|
||||
{
|
||||
auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
|
||||
const auto weapon = asset->Asset();
|
||||
const auto* weapDef = weapon->weapDef;
|
||||
|
||||
if (!weapDef)
|
||||
return;
|
||||
|
||||
if (weapDef->aiVsAiAccuracyGraphName && weapDef->originalAiVsAiAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsAiGraph(weapDef->aiVsAiAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsAiGraph(
|
||||
context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsAiAccuracyGraphName, weapDef->originalAiVsAiAccuracyGraphKnots, weapDef->originalAiVsAiAccuracyGraphKnotCount));
|
||||
}
|
||||
|
||||
if (weapDef->aiVsPlayerAccuracyGraphName && weapDef->originalAiVsPlayerAccuracyGraphKnots
|
||||
&& accuracyGraphWriter->ShouldDumpAiVsPlayerGraph(weapDef->aiVsPlayerAccuracyGraphName))
|
||||
{
|
||||
AccuracyGraphWriter::DumpAiVsPlayerGraph(context,
|
||||
ConvertAccuracyGraph(weapDef->aiVsPlayerAccuracyGraphName,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnots,
|
||||
weapDef->originalAiVsPlayerAccuracyGraphKnotCount));
|
||||
}
|
||||
}
|
||||
|
||||
bool AssetDumperWeapon::ShouldDump(XAssetInfo<WeaponVariantDef>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperWeapon::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile("weapons/" + asset->m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
|
||||
DumpAccuracyGraphs(context, asset);
|
||||
}
|
19
src/ObjWriting/Game/T6/Weapon/AssetDumperWeapon.h
Normal file
19
src/ObjWriting/Game/T6/Weapon/AssetDumperWeapon.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class AssetDumperWeapon final : public AbstractAssetDumper<WeaponVariantDef>
|
||||
{
|
||||
static void CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef);
|
||||
static InfoString CreateInfoString(XAssetInfo<WeaponVariantDef>* asset);
|
||||
static void DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset);
|
||||
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponVariantDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset) override;
|
||||
};
|
||||
} // namespace T6
|
@@ -0,0 +1,94 @@
|
||||
#include "AssetDumperWeaponAttachment.h"
|
||||
|
||||
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
|
||||
#include "Game/T6/ObjConstantsT6.h"
|
||||
#include "Game/T6/Weapon/AttachmentFields.h"
|
||||
#include "Game/T6/Weapon/WeaponStrings.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <type_traits>
|
||||
|
||||
using namespace T6;
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class InfoStringFromAttachmentConverter final : public InfoStringFromStructConverter
|
||||
{
|
||||
protected:
|
||||
void FillFromExtensionField(const cspField_t& field) override
|
||||
{
|
||||
switch (static_cast<attachmentFieldType_t>(field.iFieldType))
|
||||
{
|
||||
case AFT_ATTACHMENTTYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
|
||||
break;
|
||||
|
||||
case AFT_PENETRATE_TYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent_v<decltype(penetrateTypeNames)>);
|
||||
break;
|
||||
|
||||
case AFT_FIRETYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames, std::extent_v<decltype(szWeapFireTypeNames)>);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
InfoStringFromAttachmentConverter(const WeaponAttachment* structure,
|
||||
const cspField_t* fields,
|
||||
const size_t fieldCount,
|
||||
std::function<std::string(scr_string_t)> scriptStringValueCallback)
|
||||
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
|
||||
{
|
||||
}
|
||||
};
|
||||
} // namespace T6
|
||||
|
||||
InfoString AssetDumperWeaponAttachment::CreateInfoString(XAssetInfo<WeaponAttachment>* asset)
|
||||
{
|
||||
InfoStringFromAttachmentConverter converter(asset->Asset(),
|
||||
attachment_fields,
|
||||
std::extent_v<decltype(attachment_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
|
||||
bool AssetDumperWeaponAttachment::ShouldDump(XAssetInfo<WeaponAttachment>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperWeaponAttachment::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile("attachment/" + asset->m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
}
|
17
src/ObjWriting/Game/T6/Weapon/AssetDumperWeaponAttachment.h
Normal file
17
src/ObjWriting/Game/T6/Weapon/AssetDumperWeaponAttachment.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class AssetDumperWeaponAttachment final : public AbstractAssetDumper<WeaponAttachment>
|
||||
{
|
||||
static InfoString CreateInfoString(XAssetInfo<WeaponAttachment>* asset);
|
||||
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponAttachment>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset) override;
|
||||
};
|
||||
} // namespace T6
|
@@ -0,0 +1,158 @@
|
||||
#include "AssetDumperWeaponAttachmentUnique.h"
|
||||
|
||||
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
|
||||
#include "Game/T6/ObjConstantsT6.h"
|
||||
#include "Game/T6/Weapon/AttachmentUniqueFields.h"
|
||||
#include "Game/T6/Weapon/WeaponStrings.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <sstream>
|
||||
#include <type_traits>
|
||||
|
||||
using namespace T6;
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class InfoStringFromWeaponAttachmentUniqueConverter final : public InfoStringFromStructConverter
|
||||
{
|
||||
protected:
|
||||
void FillFromExtensionField(const cspField_t& field) override
|
||||
{
|
||||
switch (static_cast<attachmentUniqueFieldType_t>(field.iFieldType))
|
||||
{
|
||||
case AUFT_ATTACHMENTTYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
|
||||
break;
|
||||
|
||||
case AUFT_HIDETAGS:
|
||||
{
|
||||
const auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
|
||||
std::stringstream ss;
|
||||
auto first = true;
|
||||
|
||||
for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::hideTags)>; i++)
|
||||
{
|
||||
const auto& str = m_get_scr_string(hideTags[i]);
|
||||
if (!str.empty())
|
||||
{
|
||||
if (!first)
|
||||
ss << "\n";
|
||||
else
|
||||
first = false;
|
||||
|
||||
ss << str;
|
||||
}
|
||||
}
|
||||
|
||||
m_info_string.SetValueForKey(std::string(field.szName), ss.str());
|
||||
break;
|
||||
}
|
||||
|
||||
case AUFT_OVERLAYRETICLE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapOverlayReticleNames, std::extent_v<decltype(szWeapOverlayReticleNames)>);
|
||||
break;
|
||||
|
||||
case AUFT_CAMO:
|
||||
{
|
||||
const auto* camo = *reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
|
||||
|
||||
if (camo)
|
||||
m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(camo->name)));
|
||||
else
|
||||
m_info_string.SetValueForKey(std::string(field.szName), "");
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
InfoStringFromWeaponAttachmentUniqueConverter(const WeaponAttachmentUniqueFull* structure,
|
||||
const cspField_t* fields,
|
||||
const size_t fieldCount,
|
||||
std::function<std::string(scr_string_t)> scriptStringValueCallback)
|
||||
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
|
||||
{
|
||||
}
|
||||
};
|
||||
} // namespace T6
|
||||
|
||||
void AssetDumperWeaponAttachmentUnique::CopyToFullDef(const WeaponAttachmentUnique* attachment, WeaponAttachmentUniqueFull* fullDef)
|
||||
{
|
||||
fullDef->attachment = *attachment;
|
||||
|
||||
if (attachment->szXAnims)
|
||||
{
|
||||
assert(sizeof(WeaponAttachmentUniqueFull::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
memcpy(fullDef->szXAnims, attachment->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
|
||||
fullDef->attachment.szXAnims = fullDef->szXAnims;
|
||||
}
|
||||
|
||||
if (attachment->hideTags)
|
||||
{
|
||||
assert(sizeof(WeaponAttachmentUniqueFull::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponAttachmentUniqueFull::hideTags)>);
|
||||
memcpy(fullDef->hideTags, attachment->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponAttachmentUniqueFull::hideTags)>);
|
||||
fullDef->attachment.hideTags = fullDef->hideTags;
|
||||
}
|
||||
|
||||
if (attachment->locationDamageMultipliers)
|
||||
{
|
||||
assert(sizeof(WeaponAttachmentUniqueFull::locationDamageMultipliers) >= sizeof(float) * HITLOC_COUNT);
|
||||
memcpy(fullDef->locationDamageMultipliers, attachment->locationDamageMultipliers, sizeof(float) * HITLOC_COUNT);
|
||||
fullDef->attachment.locationDamageMultipliers = fullDef->locationDamageMultipliers;
|
||||
}
|
||||
}
|
||||
|
||||
InfoString AssetDumperWeaponAttachmentUnique::CreateInfoString(XAssetInfo<WeaponAttachmentUnique>* asset)
|
||||
{
|
||||
const auto fullDef = std::make_unique<WeaponAttachmentUniqueFull>();
|
||||
memset(fullDef.get(), 0, sizeof(WeaponAttachmentUniqueFull));
|
||||
CopyToFullDef(asset->Asset(), fullDef.get());
|
||||
|
||||
InfoStringFromWeaponAttachmentUniqueConverter converter(fullDef.get(),
|
||||
attachment_unique_fields,
|
||||
std::extent_v<decltype(attachment_unique_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
|
||||
bool AssetDumperWeaponAttachmentUnique::ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperWeaponAttachmentUnique::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile("attachmentunique/" + asset->m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
}
|
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class AssetDumperWeaponAttachmentUnique final : public AbstractAssetDumper<WeaponAttachmentUnique>
|
||||
{
|
||||
static void CopyToFullDef(const WeaponAttachmentUnique* attachment, WeaponAttachmentUniqueFull* fullDef);
|
||||
static InfoString CreateInfoString(XAssetInfo<WeaponAttachmentUnique>* asset);
|
||||
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset) override;
|
||||
};
|
||||
} // namespace T6
|
23
src/ObjWriting/Game/T6/Weapon/AssetDumperWeaponCamo.cpp
Normal file
23
src/ObjWriting/Game/T6/Weapon/AssetDumperWeaponCamo.cpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#include "AssetDumperWeaponCamo.h"
|
||||
|
||||
#include "JsonWeaponCamoWriter.h"
|
||||
|
||||
#include <format>
|
||||
|
||||
using namespace T6;
|
||||
|
||||
bool AssetDumperWeaponCamo::ShouldDump(XAssetInfo<WeaponCamo>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperWeaponCamo::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCamo>* asset)
|
||||
{
|
||||
const auto fileName = std::format("camo/{}.json", asset->m_name);
|
||||
const auto assetFile = context.OpenAssetFile(fileName);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
DumpWeaponCamoAsJson(*assetFile, asset->Asset());
|
||||
}
|
14
src/ObjWriting/Game/T6/Weapon/AssetDumperWeaponCamo.h
Normal file
14
src/ObjWriting/Game/T6/Weapon/AssetDumperWeaponCamo.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class AssetDumperWeaponCamo final : public AbstractAssetDumper<WeaponCamo>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<WeaponCamo>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCamo>* asset) override;
|
||||
};
|
||||
} // namespace T6
|
111
src/ObjWriting/Game/T6/Weapon/JsonWeaponCamoWriter.cpp
Normal file
111
src/ObjWriting/Game/T6/Weapon/JsonWeaponCamoWriter.cpp
Normal file
@@ -0,0 +1,111 @@
|
||||
#include "JsonWeaponCamoWriter.h"
|
||||
|
||||
#include "Game/T6/CommonT6.h"
|
||||
#include "Game/T6/Json/JsonWeaponCamo.h"
|
||||
|
||||
#include <iomanip>
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
using namespace nlohmann;
|
||||
using namespace T6;
|
||||
|
||||
namespace
|
||||
{
|
||||
class JsonDumper
|
||||
{
|
||||
public:
|
||||
explicit JsonDumper(std::ostream& stream)
|
||||
: m_stream(stream)
|
||||
{
|
||||
}
|
||||
|
||||
void Dump(const WeaponCamo* weaponCamo) const
|
||||
{
|
||||
JsonWeaponCamo jsonWeaponCamo;
|
||||
CreateJsonWeaponCamo(jsonWeaponCamo, *weaponCamo);
|
||||
json jRoot = jsonWeaponCamo;
|
||||
|
||||
jRoot["_type"] = "weaponCamo";
|
||||
jRoot["_version"] = 1;
|
||||
jRoot["_game"] = "t6";
|
||||
|
||||
m_stream << std::setw(4) << jRoot << "\n";
|
||||
}
|
||||
|
||||
private:
|
||||
static const char* AssetName(const char* input)
|
||||
{
|
||||
if (input && input[0] == ',')
|
||||
return &input[1];
|
||||
|
||||
return input;
|
||||
}
|
||||
|
||||
static void CreateJsonWeaponCamoSet(JsonWeaponCamoSet& jWeaponCamoSet, const WeaponCamoSet& weaponCamoSet)
|
||||
{
|
||||
if (weaponCamoSet.solidCamoImage && weaponCamoSet.solidCamoImage->name)
|
||||
jWeaponCamoSet.solidCamoImage = AssetName(weaponCamoSet.solidCamoImage->name);
|
||||
|
||||
if (weaponCamoSet.patternCamoImage && weaponCamoSet.patternCamoImage->name)
|
||||
jWeaponCamoSet.patternCamoImage = AssetName(weaponCamoSet.patternCamoImage->name);
|
||||
|
||||
jWeaponCamoSet.patternOffset.x = weaponCamoSet.patternOffset.x;
|
||||
jWeaponCamoSet.patternOffset.y = weaponCamoSet.patternOffset.y;
|
||||
jWeaponCamoSet.patternScale = weaponCamoSet.patternScale;
|
||||
}
|
||||
|
||||
static void CreateJsonWeaponCamoMaterial(JsonWeaponCamoMaterial& jWeaponCamoMaterial, const WeaponCamoMaterial& weaponCamoMaterial)
|
||||
{
|
||||
jWeaponCamoMaterial.useColorMap = weaponCamoMaterial.replaceFlags & WCM_REPLACE_COLOR;
|
||||
jWeaponCamoMaterial.useNormalMap = weaponCamoMaterial.replaceFlags & WCM_REPLACE_NORMAL;
|
||||
jWeaponCamoMaterial.useSpecularMap = weaponCamoMaterial.replaceFlags & WCM_REPLACE_SPECULAR;
|
||||
|
||||
jWeaponCamoMaterial.materialOverrides.resize(weaponCamoMaterial.numBaseMaterials);
|
||||
for (auto i = 0u; i < weaponCamoMaterial.numBaseMaterials; i++)
|
||||
{
|
||||
if (weaponCamoMaterial.baseMaterials[i] && weaponCamoMaterial.baseMaterials[i]->info.name)
|
||||
jWeaponCamoMaterial.materialOverrides[i].baseMaterial = AssetName(weaponCamoMaterial.baseMaterials[i]->info.name);
|
||||
if (weaponCamoMaterial.camoMaterials[i] && weaponCamoMaterial.camoMaterials[i]->info.name)
|
||||
jWeaponCamoMaterial.materialOverrides[i].camoMaterial = AssetName(weaponCamoMaterial.camoMaterials[i]->info.name);
|
||||
}
|
||||
|
||||
for (auto i = 0u; i < std::extent_v<decltype(WeaponCamoMaterial::shaderConsts)>; i++)
|
||||
jWeaponCamoMaterial.shaderConsts[i] = weaponCamoMaterial.shaderConsts[i];
|
||||
}
|
||||
|
||||
static void CreateJsonWeaponCamoMaterialSet(JsonWeaponCamoMaterialSet& jWeaponCamoMaterialSet, const WeaponCamoMaterialSet& weaponCamoMaterialSet)
|
||||
{
|
||||
jWeaponCamoMaterialSet.materials.resize(weaponCamoMaterialSet.numMaterials);
|
||||
for (auto i = 0u; i < weaponCamoMaterialSet.numMaterials; i++)
|
||||
CreateJsonWeaponCamoMaterial(jWeaponCamoMaterialSet.materials[i], weaponCamoMaterialSet.materials[i]);
|
||||
}
|
||||
|
||||
static void CreateJsonWeaponCamo(JsonWeaponCamo& jWeaponCamo, const WeaponCamo& weaponCamo)
|
||||
{
|
||||
if (weaponCamo.solidBaseImage && weaponCamo.solidBaseImage->name)
|
||||
jWeaponCamo.solidBaseImage = AssetName(weaponCamo.solidBaseImage->name);
|
||||
|
||||
if (weaponCamo.patternBaseImage && weaponCamo.patternBaseImage->name)
|
||||
jWeaponCamo.patternBaseImage = AssetName(weaponCamo.patternBaseImage->name);
|
||||
|
||||
jWeaponCamo.camoSets.resize(weaponCamo.numCamoSets);
|
||||
for (auto i = 0u; i < weaponCamo.numCamoSets; i++)
|
||||
CreateJsonWeaponCamoSet(jWeaponCamo.camoSets[i], weaponCamo.camoSets[i]);
|
||||
|
||||
jWeaponCamo.camoMaterials.resize(weaponCamo.numCamoMaterials);
|
||||
for (auto i = 0u; i < weaponCamo.numCamoMaterials; i++)
|
||||
CreateJsonWeaponCamoMaterialSet(jWeaponCamo.camoMaterials[i], weaponCamo.camoMaterials[i]);
|
||||
}
|
||||
|
||||
std::ostream& m_stream;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace T6
|
||||
{
|
||||
void DumpWeaponCamoAsJson(std::ostream& stream, const WeaponCamo* weaponCamo)
|
||||
{
|
||||
const JsonDumper dumper(stream);
|
||||
dumper.Dump(weaponCamo);
|
||||
}
|
||||
} // namespace T6
|
11
src/ObjWriting/Game/T6/Weapon/JsonWeaponCamoWriter.h
Normal file
11
src/ObjWriting/Game/T6/Weapon/JsonWeaponCamoWriter.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AssetDumpingContext.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
#include <ostream>
|
||||
|
||||
namespace T6
|
||||
{
|
||||
void DumpWeaponCamoAsJson(std::ostream& stream, const WeaponCamo* weaponCamo);
|
||||
} // namespace T6
|
Reference in New Issue
Block a user