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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-02 15:07:26 +00:00

refactor: move iw3,iw4,iw5,t5 dumpers into seperate folders

This commit is contained in:
Jan Laupetin
2025-07-25 21:23:49 +01:00
parent 64bd89dc46
commit 39fe9965d1
143 changed files with 70 additions and 69 deletions

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#include "AssetDumperZBarrier.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/ZBarrier/ZBarrierFields.h"
#include <cassert>
#include <type_traits>
using namespace T6;
namespace T6
{
class InfoStringFromZBarrierConverter final : public InfoStringFromStructConverter
{
protected:
void FillFromExtensionField(const cspField_t& field) override
{
assert(false);
}
public:
InfoStringFromZBarrierConverter(const ZBarrierDef* structure,
const cspField_t* fields,
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{
}
};
} // namespace T6
InfoString AssetDumperZBarrier::CreateInfoString(XAssetInfo<ZBarrierDef>* asset)
{
InfoStringFromZBarrierConverter converter(asset->Asset(),
zbarrier_fields,
std::extent_v<decltype(zbarrier_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
bool AssetDumperZBarrier::ShouldDump(XAssetInfo<ZBarrierDef>* asset)
{
return true;
}
void AssetDumperZBarrier::DumpAsset(AssetDumpingContext& context, XAssetInfo<ZBarrierDef>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_ZBARRIER);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_ZBARRIER, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("zbarrier/" + asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_ZBARRIER);
stream.write(stringValue.c_str(), stringValue.size());
}
}

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#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace T6
{
class AssetDumperZBarrier final : public AbstractAssetDumper<ZBarrierDef>
{
static InfoString CreateInfoString(XAssetInfo<ZBarrierDef>* asset);
protected:
bool ShouldDump(XAssetInfo<ZBarrierDef>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<ZBarrierDef>* asset) override;
};
} // namespace T6