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fix: make ObjLoader load updated gltf bone data
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@@ -111,6 +111,8 @@ struct XModelCommon
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std::vector<XModelVertex> m_vertices;
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std::vector<XModelVertexBoneWeights> m_vertex_bone_weights;
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XModelVertexBoneWeightCollection m_bone_weight_data;
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void CalculateBoneLocalsFromGlobals();
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};
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struct VertexMergerPos
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