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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-26 06:23:03 +00:00

fix: make sure matrix shader args with less than 4 rows are properly dumped and loaded

This commit is contained in:
Jan Laupetin
2026-03-07 00:33:27 +01:00
parent 2f12092773
commit 3aac05a516
3 changed files with 46 additions and 13 deletions

View File

@@ -33,6 +33,7 @@
#include MATERIAL_CONSTANT_ZONE_STATE_HEADER
#include TECHSET_CONSTANTS_HEADER
#include "Pool/GlobalAssetPool.h"
#include "Techset/CommonTechniqueDumper.h"
#include "Techset/CommonTechsetDumper.h"
#include "Techset/CommonVertexDeclCreator.h"
@@ -267,6 +268,15 @@ namespace
techset::CommonTechniqueShader ConvertToCommonShader(const MaterialVertexShader* vertexShader)
{
#if defined(FEATURE_IW4)
if (vertexShader && vertexShader->name && vertexShader->name[0] == ',')
{
auto* globalAsset = GameGlobalAssetPools::GetGlobalPoolsForGame(GameId::IW4)->GetAsset<AssetVertexShader>(&vertexShader->name[1]);
if (globalAsset)
vertexShader = globalAsset->Asset();
}
#endif
techset::CommonTechniqueShader result(techset::CommonTechniqueShaderType::VERTEX, std::string());
if (!vertexShader)
return result;
@@ -291,6 +301,15 @@ namespace
techset::CommonTechniqueShader ConvertToCommonShader(const MaterialPixelShader* pixelShader)
{
#if defined(FEATURE_IW4)
if (pixelShader && pixelShader->name && pixelShader->name[0] == ',')
{
auto* globalAsset = GameGlobalAssetPools::GetGlobalPoolsForGame(GameId::IW4)->GetAsset<AssetPixelShader>(&pixelShader->name[1]);
if (globalAsset)
pixelShader = globalAsset->Asset();
}
#endif
techset::CommonTechniqueShader result(techset::CommonTechniqueShaderType::PIXEL, std::string());
if (!pixelShader)
return result;