mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-03-25 14:03:03 +00:00
chore: add unit tests for iw5 techsets
This commit is contained in:
375
test/ObjWritingTests/Game/IW5/Techset/TechsetDumperIW5Test.cpp
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375
test/ObjWritingTests/Game/IW5/Techset/TechsetDumperIW5Test.cpp
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#include "Game/IW5/Techset/TechsetDumperIW5.h"
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#include "Asset/AssetRegistration.h"
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#include "Game/IW5/IW5.h"
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#include "OatTestPaths.h"
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#include "SearchPath/MockOutputPath.h"
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#include "SearchPath/MockSearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <catch2/catch_test_macros.hpp>
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#include <filesystem>
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#include <format>
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#include <fstream>
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#include <string>
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using namespace IW5;
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using namespace Catch;
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using namespace std::literals;
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namespace fs = std::filesystem;
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namespace
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{
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std::string Trimmed(const std::string& input)
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{
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auto start = input.find_first_not_of(" \r\n");
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if (start == std::string::npos)
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start = 0;
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auto end = input.find_last_not_of(" \r\n");
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if (end == std::string::npos)
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end = input.length();
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else
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end = end + 1;
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return input.substr(start, end - start);
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}
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MaterialVertexShader* GivenVertexShader(const std::string& name, MemoryManager& memory)
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{
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const auto filePath = oat::paths::GetTestDirectory() / "ObjWritingTests/Game/IW5/Techset" / std::format("vs_{}.cso", name);
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const auto fileSize = static_cast<size_t>(fs::file_size(filePath));
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std::ifstream file(filePath, std::ios::binary);
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REQUIRE(file.is_open());
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auto* shader = memory.Alloc<MaterialVertexShader>();
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shader->name = memory.Dup(name.c_str());
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shader->prog.loadDef.program = reinterpret_cast<unsigned*>(memory.Alloc<char>(fileSize));
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shader->prog.loadDef.programSize = static_cast<decltype(GfxVertexShaderLoadDef::programSize)>(fileSize / 4u);
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file.read(reinterpret_cast<char*>(shader->prog.loadDef.program), fileSize);
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REQUIRE(file.gcount() == static_cast<std::streamsize>(fileSize));
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return shader;
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}
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MaterialPixelShader* GivenPixelShader(const std::string& name, MemoryManager& memory)
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{
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const auto filePath = oat::paths::GetTestDirectory() / "ObjWritingTests/Game/IW5/Techset" / std::format("ps_{}.cso", name);
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const auto fileSize = static_cast<size_t>(fs::file_size(filePath));
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std::ifstream file(filePath, std::ios::binary);
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REQUIRE(file.is_open());
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auto* shader = memory.Alloc<MaterialPixelShader>();
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shader->name = memory.Dup(name.c_str());
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shader->prog.loadDef.program = reinterpret_cast<unsigned*>(memory.Alloc<char>(fileSize));
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shader->prog.loadDef.programSize = static_cast<decltype(GfxVertexShaderLoadDef::programSize)>(fileSize / 4u);
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file.read(reinterpret_cast<char*>(shader->prog.loadDef.program), fileSize);
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REQUIRE(file.gcount() == static_cast<std::streamsize>(fileSize));
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return shader;
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}
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MaterialTechnique* GivenDepthPrepassTechnique(MemoryManager& memory)
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{
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auto* technique = memory.Alloc<MaterialTechnique>();
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technique->name = "example_zprepass";
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technique->flags = 0x204;
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technique->passCount = 1;
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auto& pass = technique->passArray[0];
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pass.perPrimArgCount = 1;
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pass.perObjArgCount = 1;
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pass.stableArgCount = 0;
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pass.customSamplerFlags = 0;
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pass.vertexShader = GivenVertexShader("simple.hlsl", memory);
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pass.pixelShader = GivenPixelShader("simple.hlsl", memory);
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pass.vertexDecl = memory.Alloc<MaterialVertexDeclaration>();
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auto& vertexDecl = *pass.vertexDecl;
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vertexDecl.name = "pp";
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vertexDecl.streamCount = 1;
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vertexDecl.hasOptionalSource = false;
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vertexDecl.routing.data[0].source = STREAM_SRC_POSITION;
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vertexDecl.routing.data[0].dest = STREAM_DST_POSITION;
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pass.args = memory.Alloc<MaterialShaderArgument>(2);
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pass.args[0].type = MTL_ARG_CODE_VERTEX_CONST;
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pass.args[0].dest = 4;
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pass.args[0].u.codeConst.index = CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX0;
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pass.args[0].u.codeConst.firstRow = 0;
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pass.args[0].u.codeConst.rowCount = 4;
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pass.args[1].type = MTL_ARG_CODE_VERTEX_CONST;
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pass.args[1].dest = 0;
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pass.args[1].u.codeConst.index = CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX;
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pass.args[1].u.codeConst.firstRow = 0;
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pass.args[1].u.codeConst.rowCount = 4;
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return technique;
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}
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MaterialTechnique* GivenLitTechnique(MemoryManager& memory)
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{
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auto* technique = memory.Alloc<MaterialTechnique>();
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technique->name = "example_lit";
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technique->flags = 0;
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technique->passCount = 1;
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auto& pass = technique->passArray[0];
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pass.perPrimArgCount = 1;
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pass.perObjArgCount = 1;
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pass.stableArgCount = 22;
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pass.customSamplerFlags = 0;
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pass.vertexShader = GivenVertexShader("advanced.hlsl", memory);
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pass.pixelShader = GivenPixelShader("advanced.hlsl", memory);
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pass.vertexDecl = memory.Alloc<MaterialVertexDeclaration>();
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auto& vertexDecl = *pass.vertexDecl;
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vertexDecl.name = "ppcc0";
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vertexDecl.streamCount = 2;
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vertexDecl.hasOptionalSource = false;
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vertexDecl.routing.data[0].source = STREAM_SRC_POSITION;
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vertexDecl.routing.data[0].dest = STREAM_DST_POSITION;
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vertexDecl.routing.data[1].source = STREAM_SRC_COLOR;
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vertexDecl.routing.data[1].dest = STREAM_DST_COLOR_0;
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pass.args = memory.Alloc<MaterialShaderArgument>(24);
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pass.args[0].type = MTL_ARG_CODE_VERTEX_CONST;
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pass.args[0].dest = 4;
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pass.args[0].u.codeConst.index = CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX0;
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pass.args[0].u.codeConst.firstRow = 0;
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pass.args[0].u.codeConst.rowCount = 4;
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pass.args[1].type = MTL_ARG_CODE_VERTEX_CONST;
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pass.args[1].dest = 0;
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pass.args[1].u.codeConst.index = CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX;
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pass.args[1].u.codeConst.firstRow = 0;
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pass.args[1].u.codeConst.rowCount = 4;
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pass.args[2].type = MTL_ARG_MATERIAL_VERTEX_CONST;
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pass.args[2].dest = 59;
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pass.args[2].u.nameHash = 0x470F6C9A;
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pass.args[3].type = MTL_ARG_MATERIAL_VERTEX_CONST;
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pass.args[3].dest = 60;
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pass.args[3].u.nameHash = 0x470F6C9B;
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pass.args[4].type = MTL_ARG_MATERIAL_VERTEX_CONST;
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pass.args[4].dest = 58;
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pass.args[4].u.nameHash = 0x9D5408FF;
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pass.args[5].type = MTL_ARG_MATERIAL_VERTEX_SAMPLER;
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pass.args[5].dest = 2;
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pass.args[5].u.nameHash = 0x29F357AD;
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pass.args[6].type = MTL_ARG_MATERIAL_PIXEL_SAMPLER;
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pass.args[6].dest = 5;
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pass.args[6].u.nameHash = 0x7D392967;
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pass.args[7].type = MTL_ARG_MATERIAL_PIXEL_SAMPLER;
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pass.args[7].dest = 7;
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pass.args[7].u.nameHash = 0x88792E38;
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pass.args[8].type = MTL_ARG_MATERIAL_PIXEL_SAMPLER;
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pass.args[8].dest = 4;
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pass.args[8].u.nameHash = 0x8CB95536;
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pass.args[9].type = MTL_ARG_MATERIAL_PIXEL_SAMPLER;
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pass.args[9].dest = 6;
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pass.args[9].u.nameHash = 0xC096573F;
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pass.args[10].type = MTL_ARG_CODE_VERTEX_CONST;
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pass.args[10].dest = 10;
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pass.args[10].u.codeConst.index = CONST_SRC_CODE_EYEOFFSET;
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pass.args[10].u.codeConst.firstRow = 0;
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pass.args[10].u.codeConst.rowCount = 1;
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pass.args[11].type = MTL_ARG_CODE_VERTEX_CONST;
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pass.args[11].dest = 21;
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pass.args[11].u.codeConst.index = CONST_SRC_CODE_FOG;
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pass.args[11].u.codeConst.firstRow = 0;
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pass.args[11].u.codeConst.rowCount = 1;
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pass.args[12].type = MTL_ARG_CODE_VERTEX_CONST;
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pass.args[12].dest = 22;
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pass.args[12].u.codeConst.index = CONST_SRC_CODE_GAMETIME;
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pass.args[12].u.codeConst.firstRow = 0;
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pass.args[12].u.codeConst.rowCount = 1;
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pass.args[13].type = MTL_ARG_CODE_PIXEL_CONST;
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pass.args[13].dest = 0;
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pass.args[13].u.codeConst.index = CONST_SRC_CODE_FOG_COLOR_LINEAR;
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pass.args[13].u.codeConst.firstRow = 0;
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pass.args[13].u.codeConst.rowCount = 1;
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pass.args[14].type = MTL_ARG_CODE_PIXEL_CONST;
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pass.args[14].dest = 3;
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pass.args[14].u.codeConst.index = CONST_SRC_CODE_GAMETIME;
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pass.args[14].u.codeConst.firstRow = 0;
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pass.args[14].u.codeConst.rowCount = 1;
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pass.args[15].type = MTL_ARG_MATERIAL_PIXEL_CONST;
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pass.args[15].dest = 9;
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pass.args[15].u.nameHash = 0x64E3AE5;
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pass.args[16].type = MTL_ARG_MATERIAL_PIXEL_CONST;
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pass.args[16].dest = 5;
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pass.args[16].u.nameHash = 0x3D9994DC;
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pass.args[17].type = MTL_ARG_MATERIAL_PIXEL_CONST;
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pass.args[17].dest = 22;
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pass.args[17].u.nameHash = 0x3FC0F1DE;
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pass.args[18].type = MTL_ARG_MATERIAL_PIXEL_CONST;
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pass.args[18].dest = 7;
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pass.args[18].u.nameHash = 0x470F6C9A;
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pass.args[19].type = MTL_ARG_MATERIAL_PIXEL_CONST;
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pass.args[19].dest = 8;
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pass.args[19].u.nameHash = 0x470F6C9B;
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pass.args[20].type = MTL_ARG_MATERIAL_PIXEL_CONST;
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pass.args[20].dest = 20;
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pass.args[20].u.nameHash = 0x6373ABA0;
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pass.args[21].type = MTL_ARG_MATERIAL_PIXEL_CONST;
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pass.args[21].dest = 11;
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pass.args[21].u.nameHash = 0x6373ABA1;
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pass.args[22].type = MTL_ARG_MATERIAL_PIXEL_CONST;
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pass.args[22].dest = 6;
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pass.args[22].u.nameHash = 0x9D5408FF;
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pass.args[23].type = MTL_ARG_MATERIAL_PIXEL_CONST;
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pass.args[23].dest = 21;
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pass.args[23].u.nameHash = 0xAA2E7C4F;
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return technique;
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}
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MaterialTechniqueSet* GivenTechset(Zone& zone, MemoryManager& memory)
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{
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auto* techset = memory.Alloc<MaterialTechniqueSet>();
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techset->name = "example_techset";
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techset->worldVertFormat = MTL_WORLDVERT_TEX_4_NRM_2;
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techset->techniques[TECHNIQUE_DEPTH_PREPASS] = GivenDepthPrepassTechnique(memory);
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techset->techniques[TECHNIQUE_LIT] = GivenLitTechnique(memory);
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zone.m_pools.AddAsset(std::make_unique<XAssetInfo<MaterialTechniqueSet>>(ASSET_TYPE_TECHNIQUE_SET, techset->name, techset));
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return techset;
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}
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} // namespace
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TEST_CASE("TechsetDumperIW5", "[iw5][techset][dumper]")
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{
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Zone zone("MockZone", 0, GameId::IW5, GamePlatform::PC);
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zone.Register();
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MemoryManager memory;
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MockSearchPath mockObjPath;
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MockOutputPath mockOutput;
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AssetDumpingContext context(zone, "", mockOutput, mockObjPath, std::nullopt);
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GivenTechset(zone, memory);
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techset::DumperIW5 dumper(true);
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SECTION("Can dump techset")
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{
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std::string expected(R"TECHSET(
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"depth prepass":
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example_zprepass;
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"lit":
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example_lit;
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)TECHSET");
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dumper.Dump(context);
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const auto* file = mockOutput.GetMockedFile("techsets/example_techset.techset");
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REQUIRE(file);
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REQUIRE(Trimmed(file->AsString()) == Trimmed(expected));
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}
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SECTION("Can dump simple technique")
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{
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std::string expected(R"TECHNIQUE(
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// TECHNIQUE FLAGS: 0x4
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// TECHNIQUE FLAGS: 0x200
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{
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stateMap "passthrough"; // TODO
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vertexShader 3.0 "simple.hlsl"
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{
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// Omitted due to matching accessors: worldMatrix = constant.worldMatrix;
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// Omitted due to matching accessors: viewProjectionMatrix = constant.viewProjectionMatrix;
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}
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pixelShader 3.0 "simple.hlsl"
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{
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}
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vertex.position = code.position;
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}
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)TECHNIQUE");
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dumper.Dump(context);
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const auto* file = mockOutput.GetMockedFile("techniques/example_zprepass.tech");
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REQUIRE(file);
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REQUIRE(Trimmed(file->AsString()) == Trimmed(expected));
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}
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SECTION("Can dump advanced technique")
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{
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std::string expected(R"TECHNIQUE(
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{
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stateMap "passthrough"; // TODO
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vertexShader 3.0 "advanced.hlsl"
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{
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// Omitted due to matching accessors: worldMatrix = constant.worldMatrix;
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// Omitted due to matching accessors: viewProjectionMatrix = constant.viewProjectionMatrix;
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oceanUVAnimParmOctave0 = material.oceanUVAnimParmOctave0;
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oceanUVAnimParmOctave1 = material.oceanUVAnimParmOctave1;
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oceanAmplitude = material.oceanAmplitude;
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oceanDisplacementSampler = material.oceanDisplacementMap;
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// Omitted due to matching accessors: eyeOffset = constant.eyeOffset;
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// Omitted due to matching accessors: fogConsts = constant.fogConsts;
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// Omitted due to matching accessors: gameTime = constant.gameTime;
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}
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pixelShader 3.0 "advanced.hlsl"
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{
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oceanEnvSampler = material.oceanEnvMap;
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oceanDetailNormalSampler = material.oceanDetailNormalMap;
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oceanHeightNormalSampler = material.oceanHeightNormalMap;
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oceanFoamSampler = material.oceanFoamMap;
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// Omitted due to matching accessors: fogColorLinear = constant.fogColorLinear;
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// Omitted due to matching accessors: gameTime = constant.gameTime;
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oceanUVAnimParmFoam = material.oceanUVAnimParmFoam;
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envMapParms = material.envMapParms;
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oceanFoamParms = material.oceanFoamParms;
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oceanUVAnimParmOctave0 = material.oceanUVAnimParmOctave0;
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oceanUVAnimParmOctave1 = material.oceanUVAnimParmOctave1;
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oceanUVAnimParmDetail1 = material.oceanUVAnimParmDetail1;
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oceanUVAnimParmDetail0 = material.oceanUVAnimParmDetail0;
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oceanAmplitude = material.oceanAmplitude;
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oceanMiscParms = material.oceanMiscParms;
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}
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vertex.position = code.position;
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vertex.color[0] = code.color;
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}
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)TECHNIQUE");
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dumper.Dump(context);
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const auto* file = mockOutput.GetMockedFile("techniques/example_lit.tech");
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REQUIRE(file);
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REQUIRE(Trimmed(file->AsString()) == Trimmed(expected));
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}
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}
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BIN
test/ObjWritingTests/Game/IW5/Techset/ps_advanced.hlsl.cso
Normal file
BIN
test/ObjWritingTests/Game/IW5/Techset/ps_advanced.hlsl.cso
Normal file
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BIN
test/ObjWritingTests/Game/IW5/Techset/ps_simple.hlsl.cso
Normal file
BIN
test/ObjWritingTests/Game/IW5/Techset/ps_simple.hlsl.cso
Normal file
Binary file not shown.
BIN
test/ObjWritingTests/Game/IW5/Techset/vs_advanced.hlsl.cso
Normal file
BIN
test/ObjWritingTests/Game/IW5/Techset/vs_advanced.hlsl.cso
Normal file
Binary file not shown.
BIN
test/ObjWritingTests/Game/IW5/Techset/vs_simple.hlsl.cso
Normal file
BIN
test/ObjWritingTests/Game/IW5/Techset/vs_simple.hlsl.cso
Normal file
Binary file not shown.
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