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refactor: move asset type names to IGame implementations
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@@ -55,12 +55,6 @@ public:
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[[nodiscard]] XAssetInfoGeneric* GetAsset(asset_type_t type, const std::string& name) const override;
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static std::optional<const char*> AssetTypeNameByType(asset_type_t assetType);
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[[nodiscard]] std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const override;
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static asset_type_t AssetTypeCount();
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[[nodiscard]] asset_type_t GetAssetTypeCount() const override;
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protected:
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XAssetInfoGeneric* AddAssetToPool(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) override;
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