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refactor: move asset type names to IGame implementations

This commit is contained in:
Jan Laupetin
2026-02-04 22:35:33 +00:00
parent e5784d09ed
commit 3b1e65e8cc
39 changed files with 72 additions and 607 deletions
-3
View File
@@ -36,9 +36,6 @@ public:
[[nodiscard]] virtual XAssetInfoGeneric* GetAsset(asset_type_t type, const std::string& name) const = 0;
[[nodiscard]] virtual XAssetInfoGeneric* GetAssetOrAssetReference(asset_type_t type, const std::string& name) const;
[[nodiscard]] virtual asset_type_t GetAssetTypeCount() const = 0;
[[nodiscard]] virtual std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const = 0;
[[nodiscard]] size_t GetTotalAssetCount() const;
[[nodiscard]] iterator begin() const;