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refactor: move asset type names to IGame implementations
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@@ -36,9 +36,6 @@ public:
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[[nodiscard]] virtual XAssetInfoGeneric* GetAsset(asset_type_t type, const std::string& name) const = 0;
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[[nodiscard]] virtual XAssetInfoGeneric* GetAssetOrAssetReference(asset_type_t type, const std::string& name) const;
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[[nodiscard]] virtual asset_type_t GetAssetTypeCount() const = 0;
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[[nodiscard]] virtual std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const = 0;
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[[nodiscard]] size_t GetTotalAssetCount() const;
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[[nodiscard]] iterator begin() const;
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