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refactor: move asset type names to IGame implementations
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@@ -3,7 +3,6 @@
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#include "AssetList.h"
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#include "Csv/CsvStream.h"
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#include "Game/IGame.h"
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#include "Zone/AssetNameResolver.h"
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#include <iostream>
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@@ -16,5 +15,5 @@ public:
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private:
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CsvOutputStream m_stream;
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const IAssetNameResolver* m_asset_name_resolver;
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const IGame* m_game;
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};
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