mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-05-13 13:51:41 +00:00
refactor: move asset type names to IGame implementations
This commit is contained in:
@@ -5,7 +5,6 @@
|
||||
ZoneDefinitionParserState::ZoneDefinitionParserState(std::string targetName, ISearchPath& searchPath, IParserLineStream& underlyingStream)
|
||||
: m_search_path(searchPath),
|
||||
m_underlying_stream(underlyingStream),
|
||||
m_asset_name_resolver(nullptr),
|
||||
m_definition(std::make_unique<ZoneDefinition>())
|
||||
|
||||
{
|
||||
@@ -16,7 +15,7 @@ ZoneDefinitionParserState::ZoneDefinitionParserState(std::string targetName, ISe
|
||||
void ZoneDefinitionParserState::SetGame(const GameId game)
|
||||
{
|
||||
m_definition->m_game = game;
|
||||
m_asset_name_resolver = IAssetNameResolver::GetResolverForGame(game);
|
||||
m_asset_name_resolver = AssetNameResolver(game);
|
||||
}
|
||||
|
||||
namespace
|
||||
|
||||
Reference in New Issue
Block a user