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refactor: move asset type names to IGame implementations

This commit is contained in:
Jan Laupetin
2026-02-04 22:35:33 +00:00
parent e5784d09ed
commit 3b1e65e8cc
39 changed files with 72 additions and 607 deletions
@@ -26,7 +26,7 @@ public:
IParserLineStream& m_underlying_stream;
std::unordered_set<std::string> m_inclusions;
const IAssetNameResolver* m_asset_name_resolver;
AssetNameResolver m_asset_name_resolver;
std::optional<ZoneDefinitionObjContainer> m_current_ipak;
std::optional<ZoneDefinitionObjContainer> m_current_iwd;