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refactor: move asset type names to IGame implementations
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@@ -26,7 +26,7 @@ public:
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IParserLineStream& m_underlying_stream;
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std::unordered_set<std::string> m_inclusions;
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const IAssetNameResolver* m_asset_name_resolver;
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AssetNameResolver m_asset_name_resolver;
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std::optional<ZoneDefinitionObjContainer> m_current_ipak;
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std::optional<ZoneDefinitionObjContainer> m_current_iwd;
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