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Remember which vertex shader and pixel shader args have been handled already
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@ -86,9 +86,11 @@ namespace IW4
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{
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XAssetInfo<MaterialVertexShader>* m_vertex_shader;
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std::unique_ptr<d3d9::ShaderInfo> m_vertex_shader_info;
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std::vector<bool> m_handled_vertex_shader_arguments;
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XAssetInfo<MaterialPixelShader>* m_pixel_shader;
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std::unique_ptr<d3d9::ShaderInfo> m_pixel_shader_info;
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std::vector<bool> m_handled_pixel_shader_arguments;
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MaterialVertexDeclaration m_vertex_decl;
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XAssetInfo<MaterialVertexDeclaration>* m_vertex_decl_asset;
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@ -120,11 +122,33 @@ namespace IW4
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bool AutoCreateVertexShaderArguments(std::string& string)
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{
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assert(!m_passes.empty());
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auto& pass = m_passes.at(m_passes.size() - 1);
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for (auto i = 0u; i < pass.m_handled_vertex_shader_arguments.size(); i++)
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{
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if (!pass.m_handled_vertex_shader_arguments[i])
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{
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std::cout << "Unhandled vertex shader \"" << pass.m_vertex_shader->m_name << "\" arg: " << pass.m_vertex_shader_info->m_constants[i].m_name << "\n";
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}
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}
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return true;
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}
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bool AutoCreatePixelShaderArguments(std::string& string)
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{
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assert(!m_passes.empty());
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auto& pass = m_passes.at(m_passes.size() - 1);
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for (auto i = 0u; i < pass.m_handled_pixel_shader_arguments.size(); i++)
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{
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if (!pass.m_handled_pixel_shader_arguments[i])
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{
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std::cout << "Unhandled pixel shader \"" << pass.m_pixel_shader->m_name << "\" arg: " << pass.m_pixel_shader_info->m_constants[i].m_name << "\n";
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}
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}
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return true;
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}
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@ -140,7 +164,7 @@ namespace IW4
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});
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std::ostringstream ss;
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for(auto i = 0u; i < pass.m_vertex_decl.streamCount; i++)
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for (auto i = 0u; i < pass.m_vertex_decl.streamCount; i++)
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{
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const auto& stream = pass.m_vertex_decl.routing.data[i];
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assert(stream.source < std::extent_v<decltype(materialStreamSourceAbbreviation)>);
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@ -183,6 +207,13 @@ namespace IW4
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const auto& shaderLoadDef = pass.m_vertex_shader->Asset()->prog.loadDef;
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pass.m_vertex_shader_info = d3d9::ShaderAnalyser::GetShaderInfo(shaderLoadDef.program, shaderLoadDef.programSize * sizeof(uint32_t));
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if (!pass.m_vertex_shader_info)
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{
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errorMessage = "No shader info for shader";
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return false;
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}
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pass.m_handled_vertex_shader_arguments.resize(pass.m_vertex_shader_info->m_constants.size());
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return true;
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}
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@ -202,6 +233,13 @@ namespace IW4
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const auto& shaderLoadDef = pass.m_pixel_shader->Asset()->prog.loadDef;
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pass.m_pixel_shader_info = d3d9::ShaderAnalyser::GetShaderInfo(shaderLoadDef.program, shaderLoadDef.programSize * sizeof(uint32_t));
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if (!pass.m_pixel_shader_info)
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{
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errorMessage = "No shader info for shader";
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return false;
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}
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pass.m_handled_pixel_shader_arguments.resize(pass.m_pixel_shader_info->m_constants.size());
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return true;
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}
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@ -291,6 +329,7 @@ namespace IW4
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return false;
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}
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const auto shaderConstantIndex = static_cast<size_t>(matchingShaderConstant - shaderInfo.m_constants.begin());
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const auto argumentIsSampler = IsSamplerArgument(*matchingShaderConstant);
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if (argumentIsSampler)
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{
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@ -341,6 +380,7 @@ namespace IW4
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argument.u.codeConst.rowCount = static_cast<unsigned char>(matchingShaderConstant->m_type_rows);
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pass.m_arguments.push_back(argument);
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pass.m_handled_vertex_shader_arguments[shaderConstantIndex] = true;
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return true;
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}
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@ -369,6 +409,7 @@ namespace IW4
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return false;
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}
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const auto shaderConstantIndex = static_cast<size_t>(matchingShaderConstant - shaderInfo.m_constants.begin());
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const auto argumentIsSampler = IsSamplerArgument(*matchingShaderConstant);
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if (argumentIsSampler && !isSampler)
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{
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@ -446,6 +487,7 @@ namespace IW4
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argument.u.codeConst.rowCount = static_cast<unsigned char>(matchingShaderConstant->m_type_rows);
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pass.m_arguments.push_back(argument);
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pass.m_handled_pixel_shader_arguments[shaderConstantIndex] = true;
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return true;
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}
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@ -504,6 +546,13 @@ namespace IW4
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return constant.m_name == shaderArgument.m_argument_name;
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});
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if (matchingShaderConstant == shaderInfo->m_constants.end())
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{
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errorMessage = "Could not find argument in shader";
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return false;
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}
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const auto shaderConstantIndex = static_cast<size_t>(matchingShaderConstant - shaderInfo->m_constants.begin());
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const auto argumentIsSampler = IsSamplerArgument(*matchingShaderConstant);
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if (argumentIsSampler)
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{
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@ -519,6 +568,11 @@ namespace IW4
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argument.u.literalConst = m_zone_state->GetAllocatedLiteral(m_memory, source);
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pass.m_arguments.push_back(argument);
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if (shader == techset::ShaderSelector::VERTEX_SHADER)
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pass.m_handled_vertex_shader_arguments[shaderConstantIndex] = true;
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else
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pass.m_handled_pixel_shader_arguments[shaderConstantIndex] = true;
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return true;
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}
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@ -552,6 +606,13 @@ namespace IW4
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return constant.m_name == shaderArgument.m_argument_name;
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});
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if (matchingShaderConstant == shaderInfo->m_constants.end())
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{
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errorMessage = "Could not find argument in shader";
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return false;
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}
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const auto shaderConstantIndex = static_cast<size_t>(matchingShaderConstant - shaderInfo->m_constants.begin());
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const auto argumentIsSampler = IsSamplerArgument(*matchingShaderConstant);
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if (shader == techset::ShaderSelector::VERTEX_SHADER)
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{
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@ -576,6 +637,11 @@ namespace IW4
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argument.dest = static_cast<uint16_t>(matchingShaderConstant->m_register_index);
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pass.m_arguments.push_back(argument);
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if (shader == techset::ShaderSelector::VERTEX_SHADER)
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pass.m_handled_vertex_shader_arguments[shaderConstantIndex] = true;
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else
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pass.m_handled_pixel_shader_arguments[shaderConstantIndex] = true;
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return true;
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}
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