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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-16 01:43:04 +00:00

chore: use templated vertex decl compiler

This commit is contained in:
Jan Laupetin
2026-03-07 09:51:12 +00:00
parent 5272b9060d
commit 3bb7f1aa05
5 changed files with 13 additions and 77 deletions

View File

@@ -1,4 +1,4 @@
#options GAME(T6)
#options GAME(IW4, T6)
#filename "Game/" + GAME + "/Techset/VertexDeclCompiler" + GAME + ".cpp"
@@ -16,6 +16,7 @@
#define FEATURE_T5
#elif GAME == "T6"
#define FEATURE_T6
#define IS_SUB_ASSET
#endif
// This file was templated.
@@ -33,14 +34,16 @@ using namespace GAME;
#set COMPILER_CLASS_NAME "VertexDeclCompiler" + GAME
#if defined(FEATURE_T6)
#if defined(IS_SUB_ASSET)
#define ABSTRACT_CREATOR_NAME SubAssetCreator
#define OVERRIDEN_CREATOR_METHOD CreateSubAsset
#define ADD_ASSET_METHOD AddSubAsset
#define ASSET_NAME SubAssetVertexDecl
#define INTERFACE_NAME ISubAssetCreator
#else
#define ABSTRACT_CREATOR_NAME AssetCreator
#define OVERRIDEN_CREATOR_METHOD CreateAsset
#define ADD_ASSET_METHOD AddAsset
#define ASSET_NAME AssetVertexDecl
#define INTERFACE_NAME IAssetCreator
#endif
@@ -69,6 +72,10 @@ namespace
auto* vertexDecl = m_memory.Alloc<MaterialVertexDeclaration>();
#ifndef IS_SUB_ASSET
vertexDecl->name = m_memory.Dup(assetName.c_str());
#endif
for (const auto& commonRoutingEntry : commonVertexDecl->m_routing)
{
vertexDecl->routing.data[vertexDecl->streamCount].source = commonRoutingEntry.m_source;
@@ -78,7 +85,7 @@ namespace
vertexDecl->streamCount++;
}
return AssetCreationResult::Success(context.AddSubAsset(AssetRegistration<ASSET_NAME>(assetName, vertexDecl)));
return AssetCreationResult::Success(context.ADD_ASSET_METHOD(AssetRegistration<ASSET_NAME>(assetName, vertexDecl)));
}
private: