refactor: generate combined asset loader/writer/marker headers per variant

This commit is contained in:
Jan Laupetin committed 2026-10-31 07:50:47 +01:00
1 parent 9e50c82df0
commit 3c0e0abae4
49 files changed
+408 -368

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@@ -2,6 +2,7 @@
#include "Domain/Computations/MemberComputations.h"
#include "Domain/Computations/StructureComputations.h"
#include "Internal/BasePerVariantTemplate.h"
#include "Internal/BaseTemplate.h"
#include "Utils/StringUtils.h"
@@ -14,11 +15,11 @@ namespace
constexpr int TAG_SOURCE = 2;
constexpr int TAG_ALL_LOADERS = 3;
class PerTemplate final : BaseTemplate
class PerVariant final : BasePerVariantTemplate
{
public:
PerTemplate(std::ostream& stream, const OncePerTemplateRenderingContext& context)
: BaseTemplate(stream, context),
PerVariant(std::ostream& stream, const PerVariantRenderingContext& context)
: BasePerVariantTemplate(stream, context),
m_env(context)
{
}
@@ -30,7 +31,7 @@ namespace
LINE("#pragma once")
LINE("")
for (const auto* asset : m_env.m_assets)
for (const auto* asset : m_env.m_all_assets)
{
LINEF("#include \"Game/{0}/XAssets/{1}/{1}_{2}_{3}_load_db.h\"",
m_env.m_game,
@@ -41,14 +42,14 @@ namespace
}
private:
const OncePerTemplateRenderingContext& m_env;
const PerVariantRenderingContext& m_env;
};
class PerAsset final : BaseTemplate
class PerAsset final : BasePerVariantTemplate
{
public:
PerAsset(std::ostream& stream, const OncePerAssetRenderingContext& context)
: BaseTemplate(stream, context),
PerAsset(std::ostream& stream, const PerAssetRenderingContext& context)
: BasePerVariantTemplate(stream, context),
m_env(context)
{
}
@@ -168,7 +169,7 @@ namespace
LINEF("#include \"{0}_{1}_{2}_load_db.h\"", Lower(m_env.m_asset->m_definition->m_name), Lower(m_env.m_game), Lower(m_env.m_variant->m_name))
LINE("")
LINEF("#include \"Game/{0}/AssetMarker{0}.h\"", m_env.m_game)
LINEF("#include \"Game/{0}/AssetMarker{0}_{1}.h\"", m_env.m_game, Lower(m_env.m_variant->m_name))
LINE("")
LINE("#include \"Loading/AssetInfoCollector.h\"")
@@ -2157,28 +2158,28 @@ namespace
LINE("}")
}
const OncePerAssetRenderingContext& m_env;
const PerAssetRenderingContext& m_env;
};
} // namespace
std::vector<CodeTemplateFile> ZoneLoadTemplate::GetFilesToRenderOncePerTemplate(const OncePerTemplateRenderingContext& context)
std::vector<CodeTemplateFile> ZoneLoadTemplate::GetFilesToRenderOncePerVariant(const PerVariantRenderingContext& context)
{
std::vector<CodeTemplateFile> files;
files.emplace_back(std::format("AssetLoader{0}.h", context.m_game), TAG_ALL_LOADERS);
files.emplace_back(std::format("AssetLoader{0}_{1}.h", context.m_game, context.m_variant->m_name), TAG_ALL_LOADERS);
return files;
}
void ZoneLoadTemplate::RenderOncePerTemplateFile(std::ostream& stream, const CodeTemplateFileTag fileTag, const OncePerTemplateRenderingContext& context)
void ZoneLoadTemplate::RenderOncePerVariantFile(std::ostream& stream, const CodeTemplateFileTag fileTag, const PerVariantRenderingContext& context)
{
assert(fileTag == TAG_ALL_LOADERS);
const PerTemplate t(stream, context);
const PerVariant t(stream, context);
t.AllLoaders();
}
std::vector<CodeTemplateFile> ZoneLoadTemplate::GetFilesToRenderOncePerAsset(const OncePerAssetRenderingContext& context)
std::vector<CodeTemplateFile> ZoneLoadTemplate::GetFilesToRenderOncePerAsset(const PerAssetRenderingContext& context)
{
std::vector<CodeTemplateFile> files;
@@ -2197,7 +2198,7 @@ std::vector<CodeTemplateFile> ZoneLoadTemplate::GetFilesToRenderOncePerAsset(con
return files;
}
void ZoneLoadTemplate::RenderOncePerAssetFile(std::ostream& stream, const CodeTemplateFileTag fileTag, const OncePerAssetRenderingContext& context)
void ZoneLoadTemplate::RenderOncePerAssetFile(std::ostream& stream, const CodeTemplateFileTag fileTag, const PerAssetRenderingContext& context)
{
PerAsset t(stream, context);