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feat: add iw5 gfxlight dumper and loader

This commit is contained in:
njohnson
2026-04-30 19:14:53 -04:00
committed by Jan Laupetin
parent a905a6d161
commit 3c15f8ad7e
7 changed files with 165 additions and 3 deletions
@@ -0,0 +1,103 @@
#include "LightDefLoaderIW5.h"
#include "Game/IW5/IW5.h"
#include "LightDef/LightDefCommon.h"
#include "Utils/Logging/Log.h"
#include <cstring>
#include <format>
#include <iostream>
using namespace IW5;
namespace
{
constexpr auto MAX_IMAGE_NAME_SIZE = 0x800;
class LoaderLightDef final : public AssetCreator<AssetLightDef>
{
public:
LoaderLightDef(MemoryManager& memory, ISearchPath& searchPath)
: m_memory(memory),
m_search_path(searchPath)
{
}
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto filename = light_def::GetFileNameForAsset(assetName);
const auto file = m_search_path.Open(filename);
if (!file.IsOpen())
return AssetCreationResult::NoAction();
auto* lightDef = m_memory.Alloc<GfxLightDef>();
lightDef->name = m_memory.Dup(assetName.c_str());
AssetRegistration<AssetLightDef> registration(assetName, lightDef);
int8_t attenuationSamplerState;
file.m_stream->read(reinterpret_cast<char*>(&attenuationSamplerState), sizeof(int8_t));
std::string attenuationName = "";
unsigned char letter;
file.m_stream->read(reinterpret_cast<char*>(&letter), sizeof(int8_t));
while (letter != '\0')
{
attenuationName += letter;
file.m_stream->read(reinterpret_cast<char*>(&letter), sizeof(int8_t));
}
auto* attenuationImageDependency = context.LoadDependency<AssetImage>(attenuationName);
if (!attenuationImageDependency)
{
con::error("Could not load GfxLightDef \"{}\" due to missing attenuation image \"{}\"", assetName, attenuationName);
return AssetCreationResult::Failure();
}
registration.AddDependency(attenuationImageDependency);
int8_t cucolorisSamplerState;
file.m_stream->read(reinterpret_cast<char*>(&cucolorisSamplerState), sizeof(int8_t));
std::string cucolorisName = "";
file.m_stream->read(reinterpret_cast<char*>(&letter), sizeof(int8_t));
while (letter != '\0')
{
cucolorisName += letter;
file.m_stream->read(reinterpret_cast<char*>(&cucolorisName), sizeof(int8_t));
}
auto* cucolorisImageDependency = context.LoadDependency<AssetImage>(cucolorisName);
if (!cucolorisImageDependency)
{
con::error("Could not load GfxLightDef \"{}\" due to missing cucoloris image \"{}\"", assetName, cucolorisName);
return AssetCreationResult::Failure();
}
registration.AddDependency(cucolorisImageDependency);
int8_t lmapLookupStart;
file.m_stream->read(reinterpret_cast<char*>(&lmapLookupStart), sizeof(int8_t));
lightDef->attenuation.samplerState = attenuationSamplerState;
lightDef->attenuation.image = attenuationImageDependency->Asset();
lightDef->cucoloris.samplerState = cucolorisSamplerState;
lightDef->cucoloris.image = cucolorisImageDependency->Asset();
lightDef->lmapLookupStart = static_cast<int>(static_cast<uint8_t>(lmapLookupStart));
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
}
private:
MemoryManager& m_memory;
ISearchPath& m_search_path;
};
} // namespace
namespace light_def
{
std::unique_ptr<AssetCreator<AssetLightDef>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<LoaderLightDef>(memory, searchPath);
}
} // namespace light_def