diff --git a/src/ObjLoading/Game/T6/BSP/BSPCalculation.cpp b/src/ObjLoading/Game/T6/BSP/BSPCalculation.cpp index 5837743f..bfa9ed74 100644 --- a/src/ObjLoading/Game/T6/BSP/BSPCalculation.cpp +++ b/src/ObjLoading/Game/T6/BSP/BSPCalculation.cpp @@ -18,17 +18,17 @@ namespace BSP partitionIndex = objPartitionIndex; } - void BSPLeaf::addObject(std::shared_ptr object) + void BSPLeaf::AddObject(std::shared_ptr object) { objectList.emplace_back(std::move(object)); } - BSPObject* BSPLeaf::getObject(const size_t index) const + BSPObject* BSPLeaf::GetObject(const size_t index) const { return objectList.at(index).get(); } - size_t BSPLeaf::getObjectCount() const + size_t BSPLeaf::GetObjectCount() const { return objectList.size(); } @@ -41,7 +41,7 @@ namespace BSP distance = nodeDistance; } - PlaneSide BSPNode::objectIsInFront(const BSPObject& object) const + PlaneSide BSPNode::ObjectIsInFront(const BSPObject& object) const { float minCoord, maxCoord; @@ -89,10 +89,10 @@ namespace BSP max.z = zMax; level = treeLevel; - splitTree(); + SplitTree(); } - void BSPTree::splitTree() + void BSPTree::SplitTree() { std::unique_ptr front; std::unique_ptr back; @@ -139,28 +139,28 @@ namespace BSP } } - void BSPTree::addObjectToTree(std::shared_ptr object) const + void BSPTree::AddObjectToTree(std::shared_ptr object) const { if (isLeaf) { - leaf->addObject(std::move(object)); + leaf->AddObject(std::move(object)); } else { - const auto side = node->objectIsInFront(*object); + const auto side = node->ObjectIsInFront(*object); if (side == PlaneSide::SIDE_FRONT) { - node->front->addObjectToTree(std::move(object)); + node->front->AddObjectToTree(std::move(object)); } else if (side == PlaneSide::SIDE_BACK) { - node->back->addObjectToTree(std::move(object)); + node->back->AddObjectToTree(std::move(object)); } else // intersects { - node->front->addObjectToTree(object); - node->back->addObjectToTree(object); + node->front->AddObjectToTree(object); + node->back->AddObjectToTree(object); } } } diff --git a/src/ObjLoading/Game/T6/BSP/BSPCalculation.h b/src/ObjLoading/Game/T6/BSP/BSPCalculation.h index 777a8577..f2934a61 100644 --- a/src/ObjLoading/Game/T6/BSP/BSPCalculation.h +++ b/src/ObjLoading/Game/T6/BSP/BSPCalculation.h @@ -34,9 +34,9 @@ namespace BSP class BSPLeaf { public: - void addObject(std::shared_ptr object); - [[nodiscard]] BSPObject* getObject(size_t index) const; - [[nodiscard]] size_t getObjectCount() const; + void AddObject(std::shared_ptr object); + [[nodiscard]] BSPObject* GetObject(size_t index) const; + [[nodiscard]] size_t GetObjectCount() const; std::vector> objectList; }; @@ -47,7 +47,7 @@ namespace BSP { public: BSPNode(std::unique_ptr frontTree, std::unique_ptr backTree, PlaneAxis nodeAxis, float nodeDistance); - [[nodiscard]] PlaneSide objectIsInFront(const BSPObject& object) const; + [[nodiscard]] PlaneSide ObjectIsInFront(const BSPObject& object) const; std::unique_ptr front; std::unique_ptr back; @@ -61,8 +61,8 @@ namespace BSP public: BSPTree(float xMin, float yMin, float zMin, float xMax, float yMax, float zMax, int treeLevel); - void splitTree(); - void addObjectToTree(std::shared_ptr object) const; + void SplitTree(); + void AddObjectToTree(std::shared_ptr object) const; bool isLeaf; std::unique_ptr leaf; diff --git a/src/ObjLoading/Game/T6/BSP/BSPCreator.cpp b/src/ObjLoading/Game/T6/BSP/BSPCreator.cpp index 6d014c71..4771b9e0 100644 --- a/src/ObjLoading/Game/T6/BSP/BSPCreator.cpp +++ b/src/ObjLoading/Game/T6/BSP/BSPCreator.cpp @@ -11,7 +11,7 @@ using namespace BSP; namespace { - void addFBXMeshToWorld( + void AddFBXMeshToWorld( ufbx_node* node, std::vector& surfaceVec, std::vector& vertexVec, std::vector& indexVec, bool& hasTangentSpace) { ufbx_mesh* mesh = node->mesh; @@ -176,7 +176,7 @@ namespace } } - void loadWorldData(const ufbx_scene& scene, BSPData& bsp, const bool isGfxData) + void LoadWorldData(const ufbx_scene& scene, BSPData& bsp, const bool isGfxData) { bool hasTangentSpace = true; for (ufbx_node* node : scene.nodes) @@ -184,9 +184,9 @@ namespace if (node->attrib_type == UFBX_ELEMENT_MESH) { if (isGfxData) - addFBXMeshToWorld(node, bsp.gfxWorld.surfaces, bsp.gfxWorld.vertices, bsp.gfxWorld.indices, hasTangentSpace); + AddFBXMeshToWorld(node, bsp.gfxWorld.surfaces, bsp.gfxWorld.vertices, bsp.gfxWorld.indices, hasTangentSpace); else - addFBXMeshToWorld(node, bsp.colWorld.surfaces, bsp.colWorld.vertices, bsp.colWorld.indices, hasTangentSpace); + AddFBXMeshToWorld(node, bsp.colWorld.surfaces, bsp.colWorld.vertices, bsp.colWorld.indices, hasTangentSpace); } else { @@ -201,7 +201,7 @@ namespace namespace BSP { - std::unique_ptr createBSPData(const std::string& mapName, ISearchPath& searchPath) + std::unique_ptr CreateBSPData(const std::string& mapName, ISearchPath& searchPath) { const auto gfxFbxPath = GetFileNameForBSPAsset("map_gfx.fbx"); const auto gfxFile = searchPath.Open(gfxFbxPath); @@ -268,8 +268,8 @@ namespace BSP bsp->name = mapName; bsp->bspName = std::format("maps/mp/{}.d3dbsp", mapName); - loadWorldData(*gfxScene, *bsp, true); - loadWorldData(*colScene, *bsp, false); + LoadWorldData(*gfxScene, *bsp, true); + LoadWorldData(*colScene, *bsp, false); ufbx_free_scene(gfxScene); if (gfxScene != colScene) diff --git a/src/ObjLoading/Game/T6/BSP/BSPCreator.h b/src/ObjLoading/Game/T6/BSP/BSPCreator.h index 733401bb..9397e4ca 100644 --- a/src/ObjLoading/Game/T6/BSP/BSPCreator.h +++ b/src/ObjLoading/Game/T6/BSP/BSPCreator.h @@ -5,5 +5,5 @@ namespace BSP { - std::unique_ptr createBSPData(const std::string& mapName, ISearchPath& searchPath); + std::unique_ptr CreateBSPData(const std::string& mapName, ISearchPath& searchPath); }; // namespace BSP diff --git a/src/ObjLoading/Game/T6/BSP/Linker/BSPLinker.cpp b/src/ObjLoading/Game/T6/BSP/Linker/BSPLinker.cpp index 090f45a6..e097aa35 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/BSPLinker.cpp +++ b/src/ObjLoading/Game/T6/BSP/Linker/BSPLinker.cpp @@ -14,7 +14,7 @@ using namespace T6; namespace BSP { - void BSPLinker::addEmptyFootstepTableAsset(const std::string& assetName) const + void BSPLinker::AddEmptyFootstepTableAsset(const std::string& assetName) const { if (assetName.empty()) return; @@ -26,7 +26,7 @@ namespace BSP m_context.AddAsset(assetName, footstepTable); } - bool BSPLinker::addDefaultRequiredAssets(const BSPData& bsp) const + bool BSPLinker::AddDefaultRequiredAssets(const BSPData& bsp) const { if (!m_context.LoadDependency(std::format("maps/mp/{}.gsc", bsp.name))) return false; @@ -42,12 +42,12 @@ namespace BSP if (!m_context.LoadDependency(std::format("clientscripts/mp/{}_fx.csc", bsp.name))) return false; - addEmptyFootstepTableAsset("default_1st_person"); - addEmptyFootstepTableAsset("default_3rd_person"); - addEmptyFootstepTableAsset("default_1st_person_quiet"); - addEmptyFootstepTableAsset("default_3rd_person_quiet"); - addEmptyFootstepTableAsset("default_3rd_person_loud"); - addEmptyFootstepTableAsset("default_ai"); + AddEmptyFootstepTableAsset("default_1st_person"); + AddEmptyFootstepTableAsset("default_3rd_person"); + AddEmptyFootstepTableAsset("default_1st_person_quiet"); + AddEmptyFootstepTableAsset("default_3rd_person_quiet"); + AddEmptyFootstepTableAsset("default_3rd_person_loud"); + AddEmptyFootstepTableAsset("default_ai"); if (!m_context.LoadDependency("animtrees/fxanim_props.atr")) return false; @@ -62,9 +62,9 @@ namespace BSP { } - bool BSPLinker::linkBSP(const BSPData& bsp) const + bool BSPLinker::LinkBSP(const BSPData& bsp) const { - if (!addDefaultRequiredAssets(bsp)) + if (!AddDefaultRequiredAssets(bsp)) return false; ComWorldLinker comWorldLinker(m_memory, m_search_path, m_context); @@ -74,32 +74,32 @@ namespace BSP MapEntsLinker mapEntsLinker(m_memory, m_search_path, m_context); SkinnedVertsLinker skinnedVertsLinker(m_memory, m_search_path, m_context); - auto* comWorld = comWorldLinker.linkComWorld(bsp); + auto* comWorld = comWorldLinker.LinkComWorld(bsp); if (!comWorld) return false; m_context.AddAsset(comWorld->name, comWorld); - auto* mapEnts = mapEntsLinker.linkMapEnts(bsp); + auto* mapEnts = mapEntsLinker.LinkMapEnts(bsp); if (!mapEnts) return false; m_context.AddAsset(mapEnts->name, mapEnts); - auto* gameWorldMp = gameWorldMpLinker.linkGameWorldMp(bsp); + auto* gameWorldMp = gameWorldMpLinker.LinkGameWorldMp(bsp); if (!gameWorldMp) return false; m_context.AddAsset(gameWorldMp->name, gameWorldMp); - auto* skinnedVerts = skinnedVertsLinker.linkSkinnedVerts(bsp); + auto* skinnedVerts = skinnedVertsLinker.LinkSkinnedVerts(bsp); if (!skinnedVerts) return false; m_context.AddAsset(skinnedVerts->name, skinnedVerts); - auto* gfxWorld = gfxWorldLinker.linkGfxWorld(bsp); // requires mapents asset + auto* gfxWorld = gfxWorldLinker.LinkGfxWorld(bsp); // requires mapents asset if (!gfxWorld) return false; m_context.AddAsset(gfxWorld->name, gfxWorld); - auto* clipMap = clipMapLinker.linkClipMap(bsp); // requires gfxworld and mapents asset + auto* clipMap = clipMapLinker.LinkClipMap(bsp); // requires gfxworld and mapents asset if (!clipMap) return false; m_context.AddAsset(clipMap->name, clipMap); diff --git a/src/ObjLoading/Game/T6/BSP/Linker/BSPLinker.h b/src/ObjLoading/Game/T6/BSP/Linker/BSPLinker.h index b33784ad..0df3b1e9 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/BSPLinker.h +++ b/src/ObjLoading/Game/T6/BSP/Linker/BSPLinker.h @@ -12,11 +12,11 @@ namespace BSP public: BSPLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context); - [[nodiscard]] bool linkBSP(const BSPData& bsp) const; + [[nodiscard]] bool LinkBSP(const BSPData& bsp) const; private: - void addEmptyFootstepTableAsset(const std::string& assetName) const; - [[nodiscard]] bool addDefaultRequiredAssets(const BSPData& bsp) const; + void AddEmptyFootstepTableAsset(const std::string& assetName) const; + [[nodiscard]] bool AddDefaultRequiredAssets(const BSPData& bsp) const; MemoryManager& m_memory; ISearchPath& m_search_path; diff --git a/src/ObjLoading/Game/T6/BSP/Linker/ClipMapLinker.cpp b/src/ObjLoading/Game/T6/BSP/Linker/ClipMapLinker.cpp index 5f2a8556..e36e631a 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/ClipMapLinker.cpp +++ b/src/ObjLoading/Game/T6/BSP/Linker/ClipMapLinker.cpp @@ -17,7 +17,7 @@ namespace BSP { } - void ClipMapLinker::loadDynEnts(clipMap_t& clipMap) const + void ClipMapLinker::LoadDynEnts(clipMap_t& clipMap) const { uint16_t dynEntCount = 0; clipMap.originalDynEntCount = dynEntCount; @@ -44,7 +44,7 @@ namespace BSP clipMap.dynEntDefList[1] = nullptr; } - void ClipMapLinker::loadVisibility(clipMap_t& clipMap) const + void ClipMapLinker::LoadVisibility(clipMap_t& clipMap) const { // Only use one visbility cluster for the entire map clipMap.numClusters = 1; @@ -55,7 +55,7 @@ namespace BSP memset(clipMap.visibility, 0xFF, clipMap.clusterBytes); } - void ClipMapLinker::loadBoxData(clipMap_t& clipMap) const + void ClipMapLinker::LoadBoxData(clipMap_t& clipMap) const { // box_model and box_brush are what are used by game traces as "temporary" collision when // no brush or model is specified to do the trace with. @@ -116,7 +116,7 @@ namespace BSP clipMap.box_brush->verts = nullptr; } - void ClipMapLinker::loadRopesAndConstraints(clipMap_t& clipMap) const + void ClipMapLinker::LoadRopesAndConstraints(clipMap_t& clipMap) const { clipMap.num_constraints = 0; // max 511 clipMap.constraints = nullptr; @@ -126,7 +126,7 @@ namespace BSP clipMap.ropes = m_memory.Alloc(clipMap.max_ropes); } - void ClipMapLinker::loadSubModelCollision(clipMap_t& clipMap, const BSPData& bsp) const + void ClipMapLinker::LoadSubModelCollision(clipMap_t& clipMap, const BSPData& bsp) const { // Submodels are used for the world and map ent collision (triggers, bomb zones, etc) auto gfxWorldAsset = m_context.LoadDependency(bsp.bspName); @@ -165,7 +165,7 @@ namespace BSP clipMap.cmodels[0].info = nullptr; // always set to 0 } - void ClipMapLinker::loadXModelCollision(clipMap_t& clipMap) const + void ClipMapLinker::LoadXModelCollision(clipMap_t& clipMap) const { // Right now XModels aren't supported clipMap.numStaticModels = 0; @@ -215,11 +215,11 @@ namespace BSP */ } - void ClipMapLinker::addAABBTreeFromLeaf(clipMap_t& clipMap, const BSPTree& tree, size_t& outParentCount, size_t& outParentStartIndex) + void ClipMapLinker::AddAABBTreeFromLeaf(clipMap_t& clipMap, const BSPTree& tree, size_t& outParentCount, size_t& outParentStartIndex) { assert(tree.isLeaf); - size_t leafObjectCount = tree.leaf->getObjectCount(); + size_t leafObjectCount = tree.leaf->GetObjectCount(); assert(leafObjectCount > 0); highestLeafObjectCount = std::max(leafObjectCount, highestLeafObjectCount); @@ -248,7 +248,7 @@ namespace BSP vec3_t parentMaxs; for (size_t objectIdx = 0; objectIdx < childObjectCount; objectIdx++) { - int partitionIndex = tree.leaf->getObject(addedObjectCount + objectIdx)->partitionIndex; + int partitionIndex = tree.leaf->GetObject(addedObjectCount + objectIdx)->partitionIndex; CollisionPartition* partition = &clipMap.partitions[partitionIndex]; for (int uindIdx = 0; uindIdx < partition->nuinds; uindIdx++) { @@ -278,7 +278,7 @@ namespace BSP // add child AABBs for (size_t objectIdx = 0; objectIdx < childObjectCount; objectIdx++) { - int partitionIndex = tree.leaf->getObject(addedObjectCount + objectIdx)->partitionIndex; + int partitionIndex = tree.leaf->GetObject(addedObjectCount + objectIdx)->partitionIndex; CollisionPartition* partition = &clipMap.partitions[partitionIndex]; vec3_t childMins; vec3_t childMaxs; @@ -327,7 +327,7 @@ namespace BSP // Nodes are indexed by their index in the node array // Leafs are indexed by (-1 - ) // See https://developer.valvesoftware.com/wiki/BSP_(Source) - int16_t ClipMapLinker::loadBSPNode(clipMap_t& clipMap, const BSPTree& tree) + int16_t ClipMapLinker::LoadBSPNode(clipMap_t& clipMap, const BSPTree& tree) { if (tree.isLeaf) { @@ -346,11 +346,11 @@ namespace BSP leaf.maxs.z = 0.0f; leaf.leafBrushNode = 0; - if (tree.leaf->getObjectCount() > 0) + if (tree.leaf->GetObjectCount() > 0) { size_t parentCount = 0; size_t parentStartIndex = 0; - addAABBTreeFromLeaf(clipMap, tree, parentCount, parentStartIndex); + AddAABBTreeFromLeaf(clipMap, tree, parentCount, parentStartIndex); leaf.collAabbCount = static_cast(parentCount); leaf.firstCollAabbIndex = static_cast(parentStartIndex); } @@ -400,14 +400,14 @@ namespace BSP planeVec.emplace_back(plane); - // The recursion of adding the children through loadBSPNode means the parent node needs to be added before the chilren are loaded + // The recursion of adding the children through LoadBSPNode means the parent node needs to be added before the children are loaded size_t nodeIndex = nodeVec.size(); nodeVec.emplace_back(); cNode_t node; node.plane = nullptr; // initialised after the BSP tree has been loaded - node.children[0] = loadBSPNode(clipMap, *tree.node->front); - node.children[1] = loadBSPNode(clipMap, *tree.node->back); + node.children[0] = LoadBSPNode(clipMap, *tree.node->front); + node.children[1] = LoadBSPNode(clipMap, *tree.node->back); nodeVec.at(nodeIndex) = node; @@ -415,7 +415,7 @@ namespace BSP } } - void ClipMapLinker::loadBSPTree(clipMap_t& clipMap, const BSPData& bsp) + void ClipMapLinker::LoadBSPTree(clipMap_t& clipMap, const BSPData& bsp) { vec3_t worldMins; vec3_t worldMaxs; @@ -452,11 +452,11 @@ namespace BSP } auto currObject = std::make_shared(partitionMins.x, partitionMins.y, partitionMins.z, partitionMaxs.x, partitionMaxs.y, partitionMaxs.z, partitionIdx); - tree->addObjectToTree(std::move(currObject)); + tree->AddObjectToTree(std::move(currObject)); } // load planes, nodes, leafs, and AABB trees - loadBSPNode(clipMap, *tree); + LoadBSPNode(clipMap, *tree); clipMap.info.planeCount = static_cast(planeVec.size()); clipMap.info.planes = m_memory.Alloc(planeVec.size()); @@ -481,7 +481,7 @@ namespace BSP con::info("Highest leaf object count: {}", highestLeafObjectCount); } - bool ClipMapLinker::loadPartitions(clipMap_t& clipMap, const BSPData& bsp) const + bool ClipMapLinker::LoadPartitions(clipMap_t& clipMap, const BSPData& bsp) const { // due to tris using uint16_t as the type for indexing the vert array, // any vertex count over the uint16_t max means the vertices above the uint16_t max can't be indexed @@ -592,7 +592,7 @@ namespace BSP */ } - bool ClipMapLinker::loadWorldCollision(clipMap_t& clipMap, const BSPData& bsp) + bool ClipMapLinker::LoadWorldCollision(clipMap_t& clipMap, const BSPData& bsp) { // No support for brushes, only tris right now clipMap.info.numBrushSides = 0; @@ -609,15 +609,15 @@ namespace BSP clipMap.info.brushContents = nullptr; // load verts, tris, uinds and partitions - if (!loadPartitions(clipMap, bsp)) + if (!LoadPartitions(clipMap, bsp)) return false; - loadBSPTree(clipMap, bsp); + LoadBSPTree(clipMap, bsp); return true; } - clipMap_t* ClipMapLinker::linkClipMap(const BSPData& bsp) + clipMap_t* ClipMapLinker::LinkClipMap(const BSPData& bsp) { clipMap_t* clipMap = m_memory.Alloc(); clipMap->name = m_memory.Dup(bsp.bspName.c_str()); @@ -631,17 +631,17 @@ namespace BSP assert(mapEntsAsset != nullptr); clipMap->mapEnts = mapEntsAsset->Asset(); - loadBoxData(*clipMap); + LoadBoxData(*clipMap); - loadVisibility(*clipMap); + LoadVisibility(*clipMap); - loadRopesAndConstraints(*clipMap); + LoadRopesAndConstraints(*clipMap); - loadSubModelCollision(*clipMap, bsp); + LoadSubModelCollision(*clipMap, bsp); - loadDynEnts(*clipMap); + LoadDynEnts(*clipMap); - loadXModelCollision(*clipMap); + LoadXModelCollision(*clipMap); // Clipmap materials define the properties of a material (bullet penetration, no collision, water, etc) // Right now there is no way to define properties per material so only one material is used @@ -657,7 +657,7 @@ namespace BSP clipMap->triEdgeIsWalkable = new char[walkableEdgeSize]; memset(clipMap->triEdgeIsWalkable, 1, walkableEdgeSize * sizeof(char)); - if (!loadWorldCollision(*clipMap, bsp)) + if (!LoadWorldCollision(*clipMap, bsp)) return nullptr; return clipMap; diff --git a/src/ObjLoading/Game/T6/BSP/Linker/ClipMapLinker.h b/src/ObjLoading/Game/T6/BSP/Linker/ClipMapLinker.h index 9d30166b..92ca3554 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/ClipMapLinker.h +++ b/src/ObjLoading/Game/T6/BSP/Linker/ClipMapLinker.h @@ -13,21 +13,21 @@ namespace BSP public: ClipMapLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context); - [[nodiscard]] T6::clipMap_t* linkClipMap(const BSPData& bsp); + [[nodiscard]] T6::clipMap_t* LinkClipMap(const BSPData& bsp); private: - void loadBoxData(T6::clipMap_t& clipMap) const; - void loadVisibility(T6::clipMap_t& clipMap) const; - void loadDynEnts(T6::clipMap_t& clipMap) const; - void loadRopesAndConstraints(T6::clipMap_t& clipMap) const; - void loadSubModelCollision(T6::clipMap_t& clipMap, const BSPData& bsp) const; - void loadXModelCollision(T6::clipMap_t& clipMap) const; + void LoadBoxData(T6::clipMap_t& clipMap) const; + void LoadVisibility(T6::clipMap_t& clipMap) const; + void LoadDynEnts(T6::clipMap_t& clipMap) const; + void LoadRopesAndConstraints(T6::clipMap_t& clipMap) const; + void LoadSubModelCollision(T6::clipMap_t& clipMap, const BSPData& bsp) const; + void LoadXModelCollision(T6::clipMap_t& clipMap) const; - void addAABBTreeFromLeaf(T6::clipMap_t& clipMap, const BSPTree& tree, size_t& out_parentCount, size_t& out_parentStartIndex); - int16_t loadBSPNode(T6::clipMap_t& clipMap, const BSPTree& tree); - void loadBSPTree(T6::clipMap_t& clipMap, const BSPData& bsp); - bool loadPartitions(T6::clipMap_t& clipMap, const BSPData& bsp) const; - bool loadWorldCollision(T6::clipMap_t& clipMap, const BSPData& bsp); + void AddAABBTreeFromLeaf(T6::clipMap_t& clipMap, const BSPTree& tree, size_t& outParentCount, size_t& outParentStartIndex); + int16_t LoadBSPNode(T6::clipMap_t& clipMap, const BSPTree& tree); + void LoadBSPTree(T6::clipMap_t& clipMap, const BSPData& bsp); + bool LoadPartitions(T6::clipMap_t& clipMap, const BSPData& bsp) const; + bool LoadWorldCollision(T6::clipMap_t& clipMap, const BSPData& bsp); MemoryManager& m_memory; ISearchPath& m_search_path; diff --git a/src/ObjLoading/Game/T6/BSP/Linker/ComWorldLinker.cpp b/src/ObjLoading/Game/T6/BSP/Linker/ComWorldLinker.cpp index 77d7f895..79820fd7 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/ComWorldLinker.cpp +++ b/src/ObjLoading/Game/T6/BSP/Linker/ComWorldLinker.cpp @@ -11,7 +11,7 @@ namespace BSP { } - ComWorld* ComWorldLinker::linkComWorld(const BSPData& bsp) const + ComWorld* ComWorldLinker::LinkComWorld(const BSPData& bsp) const { // all lights that aren't the sunlight or default light need their own GfxLightDef asset ComWorld* comWorld = m_memory.Alloc(); diff --git a/src/ObjLoading/Game/T6/BSP/Linker/ComWorldLinker.h b/src/ObjLoading/Game/T6/BSP/Linker/ComWorldLinker.h index 5f63acce..fd0d3abf 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/ComWorldLinker.h +++ b/src/ObjLoading/Game/T6/BSP/Linker/ComWorldLinker.h @@ -12,7 +12,7 @@ namespace BSP public: ComWorldLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context); - [[nodiscard]] T6::ComWorld* linkComWorld(const BSPData& bsp) const; + [[nodiscard]] T6::ComWorld* LinkComWorld(const BSPData& bsp) const; private: MemoryManager& m_memory; diff --git a/src/ObjLoading/Game/T6/BSP/Linker/GameWorldMpLinker.cpp b/src/ObjLoading/Game/T6/BSP/Linker/GameWorldMpLinker.cpp index 131d780c..041e62d7 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/GameWorldMpLinker.cpp +++ b/src/ObjLoading/Game/T6/BSP/Linker/GameWorldMpLinker.cpp @@ -11,7 +11,7 @@ namespace BSP { } - GameWorldMp* GameWorldMpLinker::linkGameWorldMp(const BSPData& bsp) const + GameWorldMp* GameWorldMpLinker::LinkGameWorldMp(const BSPData& bsp) const { GameWorldMp* gameWorldMp = m_memory.Alloc(); diff --git a/src/ObjLoading/Game/T6/BSP/Linker/GameWorldMpLinker.h b/src/ObjLoading/Game/T6/BSP/Linker/GameWorldMpLinker.h index b7d0fb40..76b9cb72 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/GameWorldMpLinker.h +++ b/src/ObjLoading/Game/T6/BSP/Linker/GameWorldMpLinker.h @@ -12,7 +12,7 @@ namespace BSP public: GameWorldMpLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context); - [[nodiscard]] T6::GameWorldMp* linkGameWorldMp(const BSPData& bsp) const; + [[nodiscard]] T6::GameWorldMp* LinkGameWorldMp(const BSPData& bsp) const; private: MemoryManager& m_memory; diff --git a/src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.cpp b/src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.cpp index 498765c4..ec6d9b04 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.cpp +++ b/src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.cpp @@ -19,7 +19,7 @@ namespace BSP { } - void GfxWorldLinker::loadDrawData(const BSPData& bsp, GfxWorld& gfxWorld) const + void GfxWorldLinker::LoadDrawData(const BSPData& bsp, GfxWorld& gfxWorld) const { size_t vertexCount = bsp.gfxWorld.vertices.size(); gfxWorld.draw.vertexCount = static_cast(vertexCount); @@ -57,9 +57,9 @@ namespace BSP } } - bool GfxWorldLinker::loadMapSurfaces(const BSPData& bsp, GfxWorld& gfxWorld) const + bool GfxWorldLinker::LoadMapSurfaces(const BSPData& bsp, GfxWorld& gfxWorld) const { - loadDrawData(bsp, gfxWorld); + LoadDrawData(bsp, gfxWorld); size_t surfaceCount = bsp.gfxWorld.surfaces.size(); gfxWorld.surfaceCount = static_cast(surfaceCount); @@ -157,7 +157,7 @@ namespace BSP return true; } - void GfxWorldLinker::loadXModels(const BSPData& bsp, GfxWorld& gfxWorld) const + void GfxWorldLinker::LoadXModels(const BSPData& bsp, GfxWorld& gfxWorld) const { /* Models are unsupported right now @@ -186,10 +186,10 @@ namespace BSP currModel->placement.origin.x = inModel->origin.x; currModel->placement.origin.y = inModel->origin.y; currModel->placement.origin.z = inModel->origin.z; - currModel->placement.origin = BSPUtil::convertToBO2Coords(currModel->placement.origin); + currModel->placement.origin = ConvertToBO2Coords(currModel->placement.origin); currModel->placement.scale = inModel->scale; - BSPUtil::convertAnglesToAxis(&inModel->rotation, currModel->placement.axis); + ConvertAnglesToAxis(&inModel->rotation, currModel->placement.axis); // mins and maxs are calculated in world space not local space // TODO: this does not account for model rotation or scale @@ -252,7 +252,7 @@ namespace BSP gfxWorld.dpvs.usageCount = 0; } - void GfxWorldLinker::cleanGfxWorld(GfxWorld& gfxWorld) const + void GfxWorldLinker::CleanGfxWorld(GfxWorld& gfxWorld) const { // checksum is generated by the game gfxWorld.checksum = 0; @@ -338,7 +338,7 @@ namespace BSP gfxWorld.sunLight = m_memory.Alloc(); } - void GfxWorldLinker::loadGfxLights(GfxWorld& gfxWorld) const + void GfxWorldLinker::LoadGfxLights(GfxWorld& gfxWorld) const { // there must be 2 or more lights, first is the static light and second is the sun light gfxWorld.primaryLightCount = BSPGameConstants::BSP_DEFAULT_LIGHT_COUNT; @@ -367,7 +367,7 @@ namespace BSP gfxWorld.primaryLightEntityShadowVis = nullptr; } - void GfxWorldLinker::loadLightGrid(GfxWorld& gfxWorld) const + void GfxWorldLinker::LoadLightGrid(GfxWorld& gfxWorld) const { // there is almost no basis for the values in this code, they were chosen based on what looks correct when reverse engineering. @@ -425,7 +425,7 @@ namespace BSP gfxWorld.lightGrid.skyGridVolumes = nullptr; } - void GfxWorldLinker::loadGfxCells(GfxWorld& gfxWorld) const + void GfxWorldLinker::LoadGfxCells(GfxWorld& gfxWorld) const { // Cells are basically data used to determine what can be seen and what cant be seen // Right now custom maps have no optimisation so there is only 1 cell @@ -489,7 +489,7 @@ namespace BSP gfxWorld.dpvsPlanes.planes = nullptr; } - void GfxWorldLinker::loadWorldBounds(GfxWorld& gfxWorld) const + void GfxWorldLinker::LoadWorldBounds(GfxWorld& gfxWorld) const { gfxWorld.mins.x = 0.0f; gfxWorld.mins.y = 0.0f; @@ -504,7 +504,7 @@ namespace BSP } } - void GfxWorldLinker::loadModels(GfxWorld& gfxWorld) const + void GfxWorldLinker::LoadModels(GfxWorld& gfxWorld) const { // Models (Submodels in the clipmap code) are used for the world and map ent collision (triggers, bomb zones, etc) // Right now there is only one submodel, the world sub model @@ -541,7 +541,7 @@ namespace BSP //} } - void GfxWorldLinker::loadSunData(GfxWorld& gfxWorld) const + void GfxWorldLinker::LoadSunData(GfxWorld& gfxWorld) const { // default values taken from mp_dig gfxWorld.sunParse.fogTransitionTime = 0.001f; @@ -587,7 +587,7 @@ namespace BSP gfxWorld.sunParse.initWorldFog->sunFogYaw = 254.0f; } - bool GfxWorldLinker::loadReflectionProbeData(GfxWorld& gfxWorld) const + bool GfxWorldLinker::LoadReflectionProbeData(GfxWorld& gfxWorld) const { gfxWorld.draw.reflectionProbeCount = 1; @@ -627,7 +627,7 @@ namespace BSP return true; } - bool GfxWorldLinker::loadLightmapData(GfxWorld& gfxWorld) const + bool GfxWorldLinker::LoadLightmapData(GfxWorld& gfxWorld) const { gfxWorld.draw.lightmapCount = 1; @@ -648,7 +648,7 @@ namespace BSP return true; } - void GfxWorldLinker::loadSkyBox(const BSPData& projInfo, GfxWorld& gfxWorld) const + void GfxWorldLinker::LoadSkyBox(const BSPData& projInfo, GfxWorld& gfxWorld) const { const auto skyBoxName = std::format("skybox_{}", projInfo.name); gfxWorld.skyBoxModel = m_memory.Dup(skyBoxName.c_str()); @@ -665,7 +665,7 @@ namespace BSP gfxWorld.skyDynIntensity.factor1 = 1.0f; } - void GfxWorldLinker::loadDynEntData(GfxWorld& gfxWorld) const + void GfxWorldLinker::LoadDynEntData(GfxWorld& gfxWorld) const { unsigned dynEntCount = 0u; gfxWorld.dpvsDyn.dynEntClientCount[0] = dynEntCount + 256; // the game allocs 256 empty dynents, as they may be used ingame @@ -697,7 +697,7 @@ namespace BSP gfxWorld.sceneDynBrush = nullptr; } - bool GfxWorldLinker::loadOutdoors(GfxWorld& gfxWorld) const + bool GfxWorldLinker::LoadOutdoors(GfxWorld& gfxWorld) const { const auto xRecip = 1.0f / (gfxWorld.maxs.x - gfxWorld.mins.x); const auto xScale = -(xRecip * gfxWorld.mins.x); @@ -729,7 +729,7 @@ namespace BSP return true; } - GfxWorld* GfxWorldLinker::linkGfxWorld(const BSPData& bsp) const + GfxWorld* GfxWorldLinker::LinkGfxWorld(const BSPData& bsp) const { GfxWorld* gfxWorld = m_memory.Alloc(); gfxWorld->baseName = m_memory.Dup(bsp.name.c_str()); @@ -739,39 +739,39 @@ namespace BSP gfxWorld->lightingFlags = 0; gfxWorld->lightingQuality = 4096; - cleanGfxWorld(*gfxWorld); + CleanGfxWorld(*gfxWorld); - if (!loadMapSurfaces(bsp, *gfxWorld)) + if (!LoadMapSurfaces(bsp, *gfxWorld)) return nullptr; - loadXModels(bsp, *gfxWorld); + LoadXModels(bsp, *gfxWorld); - if (!loadLightmapData(*gfxWorld)) + if (!LoadLightmapData(*gfxWorld)) return nullptr; - loadSkyBox(bsp, *gfxWorld); + LoadSkyBox(bsp, *gfxWorld); - if (!loadReflectionProbeData(*gfxWorld)) + if (!LoadReflectionProbeData(*gfxWorld)) return nullptr; // world bounds are based on loaded surface mins/maxs - loadWorldBounds(*gfxWorld); + LoadWorldBounds(*gfxWorld); - if (!loadOutdoors(*gfxWorld)) + if (!LoadOutdoors(*gfxWorld)) return nullptr; // gfx cells depend on surface/smodel count - loadGfxCells(*gfxWorld); + LoadGfxCells(*gfxWorld); - loadLightGrid(*gfxWorld); + LoadLightGrid(*gfxWorld); - loadGfxLights(*gfxWorld); + LoadGfxLights(*gfxWorld); - loadModels(*gfxWorld); + LoadModels(*gfxWorld); - loadSunData(*gfxWorld); + LoadSunData(*gfxWorld); - loadDynEntData(*gfxWorld); + LoadDynEntData(*gfxWorld); return gfxWorld; } diff --git a/src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.h b/src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.h index c540b372..a4a1c73a 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.h +++ b/src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.h @@ -12,24 +12,24 @@ namespace BSP public: GfxWorldLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context); - [[nodiscard]] T6::GfxWorld* linkGfxWorld(const BSPData& bsp) const; + [[nodiscard]] T6::GfxWorld* LinkGfxWorld(const BSPData& bsp) const; private: - void loadDrawData(const BSPData& projInfo, T6::GfxWorld& gfxWorld) const; - bool loadMapSurfaces(const BSPData& projInfo, T6::GfxWorld& gfxWorld) const; - void loadXModels(const BSPData& projInfo, T6::GfxWorld& gfxWorld) const; - void cleanGfxWorld(T6::GfxWorld& gfxWorld) const; - void loadGfxLights(T6::GfxWorld& gfxWorld) const; - void loadLightGrid(T6::GfxWorld& gfxWorld) const; - void loadGfxCells(T6::GfxWorld& gfxWorld) const; - void loadModels(T6::GfxWorld& gfxWorld) const; - bool loadReflectionProbeData(T6::GfxWorld& gfxWorld) const; - bool loadLightmapData(T6::GfxWorld& gfxWorld) const; - void loadSkyBox(const BSPData& projInfo, T6::GfxWorld& gfxWorld) const; - void loadDynEntData(T6::GfxWorld& gfxWorld) const; - bool loadOutdoors(T6::GfxWorld& gfxWorld) const; - void loadSunData(T6::GfxWorld& gfxWorld) const; - void loadWorldBounds(T6::GfxWorld& gfxWorld) const; + void LoadDrawData(const BSPData& projInfo, T6::GfxWorld& gfxWorld) const; + bool LoadMapSurfaces(const BSPData& projInfo, T6::GfxWorld& gfxWorld) const; + void LoadXModels(const BSPData& projInfo, T6::GfxWorld& gfxWorld) const; + void CleanGfxWorld(T6::GfxWorld& gfxWorld) const; + void LoadGfxLights(T6::GfxWorld& gfxWorld) const; + void LoadLightGrid(T6::GfxWorld& gfxWorld) const; + void LoadGfxCells(T6::GfxWorld& gfxWorld) const; + void LoadModels(T6::GfxWorld& gfxWorld) const; + bool LoadReflectionProbeData(T6::GfxWorld& gfxWorld) const; + bool LoadLightmapData(T6::GfxWorld& gfxWorld) const; + void LoadSkyBox(const BSPData& projInfo, T6::GfxWorld& gfxWorld) const; + void LoadDynEntData(T6::GfxWorld& gfxWorld) const; + bool LoadOutdoors(T6::GfxWorld& gfxWorld) const; + void LoadSunData(T6::GfxWorld& gfxWorld) const; + void LoadWorldBounds(T6::GfxWorld& gfxWorld) const; MemoryManager& m_memory; ISearchPath& m_search_path; diff --git a/src/ObjLoading/Game/T6/BSP/Linker/MapEntsLinker.cpp b/src/ObjLoading/Game/T6/BSP/Linker/MapEntsLinker.cpp index e5399889..94978057 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/MapEntsLinker.cpp +++ b/src/ObjLoading/Game/T6/BSP/Linker/MapEntsLinker.cpp @@ -72,7 +72,7 @@ namespace BSP { } - MapEnts* MapEntsLinker::linkMapEnts(const BSPData& bsp) const + MapEnts* MapEntsLinker::LinkMapEnts(const BSPData& bsp) const { try { diff --git a/src/ObjLoading/Game/T6/BSP/Linker/MapEntsLinker.h b/src/ObjLoading/Game/T6/BSP/Linker/MapEntsLinker.h index 0c0b7e58..54286664 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/MapEntsLinker.h +++ b/src/ObjLoading/Game/T6/BSP/Linker/MapEntsLinker.h @@ -12,7 +12,7 @@ namespace BSP public: MapEntsLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context); - [[nodiscard]] T6::MapEnts* linkMapEnts(const BSPData& bsp) const; + [[nodiscard]] T6::MapEnts* LinkMapEnts(const BSPData& bsp) const; private: MemoryManager& m_memory; diff --git a/src/ObjLoading/Game/T6/BSP/Linker/SkinnedVertsLinker.cpp b/src/ObjLoading/Game/T6/BSP/Linker/SkinnedVertsLinker.cpp index 1efcb58d..2e39ace2 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/SkinnedVertsLinker.cpp +++ b/src/ObjLoading/Game/T6/BSP/Linker/SkinnedVertsLinker.cpp @@ -9,7 +9,7 @@ namespace BSP { } - T6::SkinnedVertsDef* SkinnedVertsLinker::linkSkinnedVerts(const BSPData& bsp) const + T6::SkinnedVertsDef* SkinnedVertsLinker::LinkSkinnedVerts(const BSPData& bsp) const { // Pretty sure maxSkinnedVerts relates to the max amount of xmodel skinned verts a map will have // But setting it to the world vertex count seems to work diff --git a/src/ObjLoading/Game/T6/BSP/Linker/SkinnedVertsLinker.h b/src/ObjLoading/Game/T6/BSP/Linker/SkinnedVertsLinker.h index 0b280920..8881a13e 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/SkinnedVertsLinker.h +++ b/src/ObjLoading/Game/T6/BSP/Linker/SkinnedVertsLinker.h @@ -12,7 +12,7 @@ namespace BSP public: SkinnedVertsLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context); - [[nodiscard]] T6::SkinnedVertsDef* linkSkinnedVerts(const BSPData& bsp) const; + [[nodiscard]] T6::SkinnedVertsDef* LinkSkinnedVerts(const BSPData& bsp) const; private: MemoryManager& m_memory; diff --git a/src/ObjLoading/Game/T6/BSP/LoaderBSP_T6.cpp b/src/ObjLoading/Game/T6/BSP/LoaderBSP_T6.cpp index 0dcbcb73..51a656f7 100644 --- a/src/ObjLoading/Game/T6/BSP/LoaderBSP_T6.cpp +++ b/src/ObjLoading/Game/T6/BSP/LoaderBSP_T6.cpp @@ -32,12 +32,12 @@ namespace bool FinalizeZone(AssetCreationContext& context) override { - const auto bsp = BSP::createBSPData(m_zone.m_name, m_search_path); + const auto bsp = CreateBSPData(m_zone.m_name, m_search_path); if (!bsp) return false; BSPLinker linker(m_memory, m_search_path, context); - const auto result = linker.linkBSP(*bsp); + const auto result = linker.LinkBSP(*bsp); if (!result) con::error("BSP link has failed.");