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https://github.com/Laupetin/OpenAssetTools.git
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feat: more details about which assets are dumped
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@@ -3,6 +3,7 @@
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#include "Game/IAsset.h"
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#include "Game/IAsset.h"
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#include "IAssetDumper.h"
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#include "IAssetDumper.h"
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#include "Pool/AssetPool.h"
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#include "Pool/AssetPool.h"
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#include "Utils/Logging/Log.h"
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template<AssetDefinition Asset_t> class AbstractAssetDumper : public IAssetDumper
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template<AssetDefinition Asset_t> class AbstractAssetDumper : public IAssetDumper
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{
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{
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@@ -21,6 +22,8 @@ public:
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void Dump(AssetDumpingContext& context) override
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void Dump(AssetDumpingContext& context) override
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{
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{
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const auto assetTypeName = IGame::GetGameById(context.m_zone.m_game_id)->GetAssetTypeName(Asset_t::EnumEntry).value_or("unknown");
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for (const auto* assetInfo : context.m_zone.m_pools.PoolAssets<Asset_t>())
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for (const auto* assetInfo : context.m_zone.m_pools.PoolAssets<Asset_t>())
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{
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{
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if (assetInfo->IsReference() || !ShouldDump(*assetInfo))
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if (assetInfo->IsReference() || !ShouldDump(*assetInfo))
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@@ -30,6 +33,7 @@ public:
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}
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}
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DumpAsset(context, *assetInfo);
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DumpAsset(context, *assetInfo);
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con::info("Dumped {} \"{}\"", assetTypeName, assetInfo->m_name);
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context.IncrementProgress();
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context.IncrementProgress();
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}
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}
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}
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}
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