2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-16 09:53:04 +00:00

feat: more details about which assets are dumped

This commit is contained in:
Jan Laupetin
2026-03-15 22:47:46 +01:00
parent 64a36d89e1
commit 3da04f8092

View File

@@ -3,6 +3,7 @@
#include "Game/IAsset.h" #include "Game/IAsset.h"
#include "IAssetDumper.h" #include "IAssetDumper.h"
#include "Pool/AssetPool.h" #include "Pool/AssetPool.h"
#include "Utils/Logging/Log.h"
template<AssetDefinition Asset_t> class AbstractAssetDumper : public IAssetDumper template<AssetDefinition Asset_t> class AbstractAssetDumper : public IAssetDumper
{ {
@@ -21,6 +22,8 @@ public:
void Dump(AssetDumpingContext& context) override void Dump(AssetDumpingContext& context) override
{ {
const auto assetTypeName = IGame::GetGameById(context.m_zone.m_game_id)->GetAssetTypeName(Asset_t::EnumEntry).value_or("unknown");
for (const auto* assetInfo : context.m_zone.m_pools.PoolAssets<Asset_t>()) for (const auto* assetInfo : context.m_zone.m_pools.PoolAssets<Asset_t>())
{ {
if (assetInfo->IsReference() || !ShouldDump(*assetInfo)) if (assetInfo->IsReference() || !ShouldDump(*assetInfo))
@@ -30,6 +33,7 @@ public:
} }
DumpAsset(context, *assetInfo); DumpAsset(context, *assetInfo);
con::info("Dumped {} \"{}\"", assetTypeName, assetInfo->m_name);
context.IncrementProgress(); context.IncrementProgress();
} }
} }