diff --git a/src/Common/Game/IW4/IW4_Assets.h b/src/Common/Game/IW4/IW4_Assets.h index c65a0018..7f606455 100644 --- a/src/Common/Game/IW4/IW4_Assets.h +++ b/src/Common/Game/IW4/IW4_Assets.h @@ -3933,7 +3933,7 @@ namespace IW4 WEAPOVERLAYRETICLE_NUM }; - enum WeapOverlayInteface_t + enum WeapOverlayInterface_t { WEAPOVERLAYINTERFACE_NONE = 0x0, WEAPOVERLAYINTERFACE_JAVELIN = 0x1, @@ -4275,7 +4275,7 @@ namespace IW4 Material* overlayMaterialEMP; Material* overlayMaterialEMPLowRes; weapOverlayReticle_t overlayReticle; - WeapOverlayInteface_t overlayInterface; + WeapOverlayInterface_t overlayInterface; float overlayWidth; float overlayHeight; float overlayWidthSplitscreen; diff --git a/src/Common/Game/IW5/IW5_Assets.h b/src/Common/Game/IW5/IW5_Assets.h index c62599f6..ae42784e 100644 --- a/src/Common/Game/IW5/IW5_Assets.h +++ b/src/Common/Game/IW5/IW5_Assets.h @@ -3352,7 +3352,7 @@ namespace IW5 int fireInterruptableTime; }; - enum WeapOverlayInteface_t + enum WeapOverlayInterface_t { WEAPOVERLAYINTERFACE_NONE = 0x0, WEAPOVERLAYINTERFACE_JAVELIN = 0x1, @@ -3635,7 +3635,7 @@ namespace IW5 float fAdsZoomInFrac; float fAdsZoomOutFrac; ADSOverlay overlay; - WeapOverlayInteface_t overlayInterface; + WeapOverlayInterface_t overlayInterface; float fAdsBobFactor; float fAdsViewBobMult; float fHipSpreadStandMin;