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https://github.com/Laupetin/OpenAssetTools.git
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Merge pull request #128 from Laupetin/feature/json-material-loading
feat: load t6 materials from json
This commit is contained in:
commit
3ebea76685
@ -2913,9 +2913,7 @@ namespace T6
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GFXS_POLYGON_OFFSET_0 = 0,
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GFXS_POLYGON_OFFSET_1 = 1,
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GFXS_POLYGON_OFFSET_2 = 2,
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GFXS_POLYGON_OFFSET_SHADOWMAP = 3,
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GFXS_POLYGON_OFFSET_COUNT
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GFXS_POLYGON_OFFSET_SHADOWMAP = 3
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};
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enum GfxStencilOp
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@ -2927,9 +2925,7 @@ namespace T6
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GFXS_STENCILOP_DECRSAT = 0x4,
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GFXS_STENCILOP_INVERT = 0x5,
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GFXS_STENCILOP_INCR = 0x6,
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GFXS_STENCILOP_DECR = 0x7,
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GFXS_STENCILOP_COUNT,
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GFXS_STENCILOP_DECR = 0x7
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};
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enum GfxStencilFunc
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@ -2941,9 +2937,7 @@ namespace T6
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GFXS_STENCILFUNC_GREATER = 0x4,
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GFXS_STENCILFUNC_NOTEQUAL = 0x5,
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GFXS_STENCILFUNC_GREATEREQUAL = 0x6,
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GFXS_STENCILFUNC_ALWAYS = 0x7,
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GFXS_STENCILFUNC_COUNT,
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GFXS_STENCILFUNC_ALWAYS = 0x7
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};
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struct GfxStateBitsLoadBitsStructured
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@ -3,6 +3,7 @@ ObjCommon = {}
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function ObjCommon:include(includes)
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if includes:handle(self:name()) then
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Common:include(includes)
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json:include(includes)
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minizip:include(includes)
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includedirs {
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path.join(ProjectFolder(), "ObjCommon")
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0
src/ObjCommon/Game/T6/Material/JsonMaterial.cpp
Normal file
0
src/ObjCommon/Game/T6/Material/JsonMaterial.cpp
Normal file
397
src/ObjCommon/Game/T6/Material/JsonMaterial.h
Normal file
397
src/ObjCommon/Game/T6/Material/JsonMaterial.h
Normal file
@ -0,0 +1,397 @@
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#pragma once
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#include "Game/T6/T6.h"
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#include "Utils/JsonOptional.h"
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#include <memory>
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#include <nlohmann/json.hpp>
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#include <optional>
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#include <string>
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#include <vector>
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namespace T6
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{
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NLOHMANN_JSON_SERIALIZE_ENUM(GfxStencilOp,
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{
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{GFXS_STENCILOP_KEEP, "keep" },
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{GFXS_STENCILOP_ZERO, "zero" },
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{GFXS_STENCILOP_REPLACE, "replace"},
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{GFXS_STENCILOP_INCRSAT, "incrsat"},
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{GFXS_STENCILOP_DECRSAT, "decrsat"},
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{GFXS_STENCILOP_INVERT, "invert" },
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{GFXS_STENCILOP_INCR, "incr" },
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{GFXS_STENCILOP_DECR, "decr" },
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});
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NLOHMANN_JSON_SERIALIZE_ENUM(GfxStencilFunc,
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{
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{GFXS_STENCILFUNC_NEVER, "never" },
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{GFXS_STENCILFUNC_LESS, "less" },
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{GFXS_STENCILFUNC_EQUAL, "equal" },
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{GFXS_STENCILFUNC_LESSEQUAL, "lessequal" },
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{GFXS_STENCILFUNC_GREATER, "greater" },
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{GFXS_STENCILFUNC_NOTEQUAL, "notequal" },
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{GFXS_STENCILFUNC_GREATEREQUAL, "greaterequal"},
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{GFXS_STENCILFUNC_ALWAYS, "always" },
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});
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class JsonStencil
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{
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public:
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GfxStencilOp pass;
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GfxStencilOp fail;
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GfxStencilOp zfail;
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GfxStencilFunc func;
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};
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(JsonStencil, pass, fail, zfail, func);
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enum class JsonAlphaTest
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{
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INVALID,
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DISABLED,
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GT0,
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GE128
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};
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NLOHMANN_JSON_SERIALIZE_ENUM(
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JsonAlphaTest,
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{
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{JsonAlphaTest::INVALID, nullptr },
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{JsonAlphaTest::DISABLED, "disabled"},
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{JsonAlphaTest::GT0, "gt0" },
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{JsonAlphaTest::GE128, "ge128" }
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});
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enum class JsonCullFace
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{
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INVALID,
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NONE,
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BACK,
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FRONT
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};
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NLOHMANN_JSON_SERIALIZE_ENUM(
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JsonCullFace,
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{
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{JsonCullFace::INVALID, nullptr},
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{JsonCullFace::NONE, "none" },
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{JsonCullFace::BACK, "back" },
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{JsonCullFace::FRONT, "front"}
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});
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enum class JsonDepthTest
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{
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INVALID,
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DISABLED,
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ALWAYS,
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LESS,
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EQUAL,
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LESS_EQUAL
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};
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NLOHMANN_JSON_SERIALIZE_ENUM(JsonDepthTest,
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{
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{JsonDepthTest::INVALID, nullptr },
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{JsonDepthTest::DISABLED, "disabled" },
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{JsonDepthTest::ALWAYS, "always" },
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{JsonDepthTest::LESS, "less" },
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{JsonDepthTest::EQUAL, "equal" },
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{JsonDepthTest::LESS_EQUAL, "less_equal"}
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});
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NLOHMANN_JSON_SERIALIZE_ENUM(GfxBlend,
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{
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{GFXS_BLEND_DISABLED, "disabled" },
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{GFXS_BLEND_ZERO, "zero" },
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{GFXS_BLEND_ONE, "one" },
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{GFXS_BLEND_SRCCOLOR, "srccolor" },
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{GFXS_BLEND_INVSRCCOLOR, "invsrccolor" },
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{GFXS_BLEND_SRCALPHA, "srcalpha" },
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{GFXS_BLEND_INVSRCALPHA, "invsrcalpha" },
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{GFXS_BLEND_DESTALPHA, "destalpha" },
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{GFXS_BLEND_INVDESTALPHA, "invdestalpha"},
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{GFXS_BLEND_DESTCOLOR, "destcolor" },
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{GFXS_BLEND_INVDESTCOLOR, "invdestcolor"},
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});
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NLOHMANN_JSON_SERIALIZE_ENUM(GfxBlendOp,
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{
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{GFXS_BLENDOP_DISABLED, "disabled" },
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{GFXS_BLENDOP_ADD, "add" },
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{GFXS_BLENDOP_SUBTRACT, "subtract" },
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{GFXS_BLENDOP_REVSUBTRACT, "revsubtract"},
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{GFXS_BLENDOP_MIN, "min" },
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{GFXS_BLENDOP_MAX, "max" },
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});
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NLOHMANN_JSON_SERIALIZE_ENUM(GfxPolygonOffset_e,
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{
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{GFXS_POLYGON_OFFSET_0, "offset0" },
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{GFXS_POLYGON_OFFSET_1, "offset1" },
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{GFXS_POLYGON_OFFSET_2, "offset2" },
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{GFXS_POLYGON_OFFSET_SHADOWMAP, "offsetShadowmap"},
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});
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class JsonStateBitsTableEntry
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{
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public:
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GfxBlend srcBlendRgb;
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GfxBlend dstBlendRgb;
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GfxBlendOp blendOpRgb;
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JsonAlphaTest alphaTest;
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JsonCullFace cullFace;
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GfxBlend srcBlendAlpha;
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GfxBlend dstBlendAlpha;
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GfxBlendOp blendOpAlpha;
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bool colorWriteRgb;
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bool colorWriteAlpha;
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bool polymodeLine;
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bool depthWrite;
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JsonDepthTest depthTest;
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GfxPolygonOffset_e polygonOffset;
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std::optional<JsonStencil> stencilFront;
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std::optional<JsonStencil> stencilBack;
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};
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(JsonStateBitsTableEntry,
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srcBlendRgb,
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dstBlendRgb,
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blendOpRgb,
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alphaTest,
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cullFace,
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srcBlendAlpha,
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dstBlendAlpha,
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blendOpAlpha,
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colorWriteRgb,
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colorWriteAlpha,
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polymodeLine,
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depthWrite,
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depthWrite,
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depthTest,
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polygonOffset,
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stencilFront,
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stencilBack);
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class JsonConstant
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{
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public:
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std::optional<std::string> name;
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std::optional<std::string> nameFragment;
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std::optional<unsigned> nameHash;
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std::vector<float> literal;
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};
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inline void to_json(nlohmann::json& out, const JsonConstant& in)
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{
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if (in.name.has_value())
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{
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out["name"] = in.name;
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}
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else
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{
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out["nameFragment"] = in.nameFragment;
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out["nameHash"] = in.nameHash;
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}
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out["literal"] = in.literal;
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}
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inline void from_json(const nlohmann::json& in, JsonConstant& out)
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{
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in.value("name", nlohmann::json()).get_to(out.name);
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in.value("nameFragment", nlohmann::json()).get_to(out.nameFragment);
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in.value("nameHash", nlohmann::json()).get_to(out.nameHash);
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in.at("literal").get_to(out.literal);
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};
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NLOHMANN_JSON_SERIALIZE_ENUM(TextureFilter,
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{
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{TEXTURE_FILTER_DISABLED, "disabled"},
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{TEXTURE_FILTER_NEAREST, "nearest" },
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{TEXTURE_FILTER_LINEAR, "linear" },
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{TEXTURE_FILTER_ANISO2X, "aniso2x" },
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{TEXTURE_FILTER_ANISO4X, "aniso4x" },
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{TEXTURE_FILTER_COMPARE, "compare" },
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});
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NLOHMANN_JSON_SERIALIZE_ENUM(SamplerStateBitsMipMap_e,
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{
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{SAMPLER_MIPMAP_ENUM_DISABLED, "disabled"},
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{SAMPLER_MIPMAP_ENUM_NEAREST, "nearest" },
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{SAMPLER_MIPMAP_ENUM_LINEAR, "linear" },
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});
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class JsonSamplerState
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{
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public:
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TextureFilter filter;
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SamplerStateBitsMipMap_e mipMap;
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bool clampU;
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bool clampV;
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bool clampW;
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};
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(JsonSamplerState, filter, mipMap, clampU, clampV, clampW);
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NLOHMANN_JSON_SERIALIZE_ENUM(TextureSemantic,
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{
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{TS_2D, "2D" },
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{TS_FUNCTION, "function" },
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{TS_COLOR_MAP, "colorMap" },
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{TS_UNUSED_1, "unused1" },
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{TS_UNUSED_2, "unused2" },
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{TS_NORMAL_MAP, "normalMap" },
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{TS_UNUSED_3, "unused3" },
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{TS_UNUSED_4, "unused4" },
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{TS_SPECULAR_MAP, "specularMap" },
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{TS_UNUSED_5, "unused5" },
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{TS_OCCLUSION_MAP, "occlusionMap"},
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{TS_UNUSED_6, "unused6" },
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{TS_COLOR0_MAP, "color0Map" },
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{TS_COLOR1_MAP, "color1Map" },
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{TS_COLOR2_MAP, "color2Map" },
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{TS_COLOR3_MAP, "color3Map" },
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{TS_COLOR4_MAP, "color4Map" },
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{TS_COLOR5_MAP, "color5Map" },
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{TS_COLOR6_MAP, "color6Map" },
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{TS_COLOR7_MAP, "color7Map" },
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{TS_COLOR8_MAP, "color8Map" },
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{TS_COLOR9_MAP, "color9Map" },
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{TS_COLOR10_MAP, "color10Map" },
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{TS_COLOR11_MAP, "color11Map" },
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{TS_COLOR12_MAP, "color12Map" },
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{TS_COLOR13_MAP, "color13Map" },
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{TS_COLOR14_MAP, "color14Map" },
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{TS_COLOR15_MAP, "color15Map" },
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{TS_THROW_MAP, "throwMap" },
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});
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class JsonTexture
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{
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public:
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std::optional<std::string> name;
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std::optional<unsigned> nameHash;
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std::optional<std::string> nameStart;
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std::optional<std::string> nameEnd;
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TextureSemantic semantic;
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bool isMatureContent;
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JsonSamplerState samplerState;
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std::string image;
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};
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inline void to_json(nlohmann::json& out, const JsonTexture& in)
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{
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if (in.name.has_value())
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{
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out["name"] = in.name;
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}
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else
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{
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out["nameHash"] = in.nameHash;
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out["nameStart"] = in.nameStart;
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out["nameEnd"] = in.nameEnd;
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}
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out["semantic"] = in.semantic;
|
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out["isMatureContent"] = in.isMatureContent;
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out["samplerState"] = in.samplerState;
|
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out["image"] = in.image;
|
||||
}
|
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|
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inline void from_json(const nlohmann::json& in, JsonTexture& out)
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{
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in.value("name", nlohmann::json()).get_to(out.name);
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in.value("nameHash", nlohmann::json()).get_to(out.nameHash);
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in.value("nameStart", nlohmann::json()).get_to(out.nameStart);
|
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in.value("nameEnd", nlohmann::json()).get_to(out.nameEnd);
|
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in.at("semantic").get_to(out.semantic);
|
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in.at("isMatureContent").get_to(out.isMatureContent);
|
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in.at("samplerState").get_to(out.samplerState);
|
||||
in.at("image").get_to(out.image);
|
||||
};
|
||||
|
||||
class JsonTextureAtlas
|
||||
{
|
||||
public:
|
||||
uint8_t rows;
|
||||
uint8_t columns;
|
||||
};
|
||||
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(JsonTextureAtlas, rows, columns);
|
||||
|
||||
NLOHMANN_JSON_SERIALIZE_ENUM(MaterialGameFlags,
|
||||
{
|
||||
{MTL_GAMEFLAG_1, "1" },
|
||||
{MTL_GAMEFLAG_2, "2" },
|
||||
{MTL_GAMEFLAG_NO_MARKS, "NO_MARKS" },
|
||||
{MTL_GAMEFLAG_NO_MARKS, "4" },
|
||||
{MTL_GAMEFLAG_8, "8" },
|
||||
{MTL_GAMEFLAG_10, "10" },
|
||||
{MTL_GAMEFLAG_20, "20" },
|
||||
{MTL_GAMEFLAG_CASTS_SHADOW, "CASTS_SHADOW"},
|
||||
{MTL_GAMEFLAG_CASTS_SHADOW, "40" },
|
||||
{MTL_GAMEFLAG_80, "80" },
|
||||
{MTL_GAMEFLAG_100, "100" },
|
||||
{MTL_GAMEFLAG_200, "200" },
|
||||
{MTL_GAMEFLAG_400, "400" },
|
||||
{MTL_GAMEFLAG_800, "800" },
|
||||
{MTL_GAMEFLAG_1000, "1000" },
|
||||
});
|
||||
|
||||
NLOHMANN_JSON_SERIALIZE_ENUM(GfxCameraRegionType,
|
||||
{
|
||||
{CAMERA_REGION_LIT_OPAQUE, "litOpaque" },
|
||||
{CAMERA_REGION_LIT_TRANS, "litTrans" },
|
||||
{CAMERA_REGION_LIT_QUASI_OPAQUE, "litQuasiOpaque"},
|
||||
{CAMERA_REGION_EMISSIVE_OPAQUE, "emissiveOpaque"},
|
||||
{CAMERA_REGION_EMISSIVE_TRANS, "emissiveTrans" },
|
||||
{CAMERA_REGION_EMISSIVE_FX, "emissiveFx" },
|
||||
{CAMERA_REGION_LIGHT_MAP_OPAQUE, "lightMapOpaque"},
|
||||
{CAMERA_REGION_DEPTH_HACK, "depthHack" },
|
||||
{CAMERA_REGION_UNUSED, "unused" },
|
||||
{CAMERA_REGION_SONAR, "sonar" },
|
||||
{CAMERA_REGION_NONE, "none" },
|
||||
});
|
||||
|
||||
class JsonMaterial
|
||||
{
|
||||
public:
|
||||
std::vector<MaterialGameFlags> gameFlags;
|
||||
unsigned sortKey;
|
||||
std::optional<JsonTextureAtlas> textureAtlas;
|
||||
unsigned surfaceTypeBits;
|
||||
unsigned layeredSurfaceTypes;
|
||||
unsigned hashIndex;
|
||||
unsigned surfaceFlags;
|
||||
unsigned contents;
|
||||
std::vector<int8_t> stateBitsEntry;
|
||||
unsigned stateFlags;
|
||||
GfxCameraRegionType cameraRegion;
|
||||
uint8_t probeMipBits;
|
||||
std::string techniqueSet;
|
||||
std::vector<JsonTexture> textures;
|
||||
std::vector<JsonConstant> constants;
|
||||
std::vector<JsonStateBitsTableEntry> stateBits;
|
||||
std::optional<std::string> thermalMaterial;
|
||||
};
|
||||
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(JsonMaterial,
|
||||
gameFlags,
|
||||
sortKey,
|
||||
textureAtlas,
|
||||
surfaceTypeBits,
|
||||
layeredSurfaceTypes,
|
||||
hashIndex,
|
||||
surfaceFlags,
|
||||
contents,
|
||||
stateBitsEntry,
|
||||
stateFlags,
|
||||
cameraRegion,
|
||||
probeMipBits,
|
||||
techniqueSet,
|
||||
textures,
|
||||
constants,
|
||||
stateBits,
|
||||
thermalMaterial);
|
||||
} // namespace T6
|
@ -1,119 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/T6/CommonT6.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
namespace T6
|
||||
{
|
||||
inline const char* textureSemanticNames[]{
|
||||
"2D", "function", "colorMap", "unused1", "unused2", "normalMap", "unused3", "unused4", "specularMap", "unused5",
|
||||
"occlusionMap", "unused6", "color0Map", "color1Map", "color2Map", "color3Map", "color4Map", "color5Map", "color6Map", "color7Map",
|
||||
"color8Map", "color9Map", "color10Map", "color11Map", "color12Map", "color13Map", "color14Map", "color15Map", "throwMap",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(textureSemanticNames)> == TS_COUNT);
|
||||
|
||||
inline const char* cameraRegionNames[]{
|
||||
"litOpaque",
|
||||
"litTrans",
|
||||
"litQuasiOpaque",
|
||||
"emissiveOpaque",
|
||||
"emissiveTrans",
|
||||
"emissiveFx",
|
||||
"lightMapOpaque",
|
||||
"depthHack",
|
||||
"unused",
|
||||
"sonar",
|
||||
"none",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(cameraRegionNames)> == CAMERA_REGION_NONE + 1);
|
||||
|
||||
static const char* textureFilterNames[]{
|
||||
"disabled",
|
||||
"nearest",
|
||||
"linear",
|
||||
"aniso2x",
|
||||
"aniso4x",
|
||||
"compare",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(textureFilterNames)> == TEXTURE_FILTER_COUNT);
|
||||
|
||||
static const char* samplerStateMipMapNames[]{
|
||||
"disabled",
|
||||
"nearest",
|
||||
"linear",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(samplerStateMipMapNames)> == SAMPLER_MIPMAP_ENUM_COUNT);
|
||||
|
||||
static const char* gameFlagNames[]{
|
||||
"1",
|
||||
"2",
|
||||
"NO_MARKS",
|
||||
"8",
|
||||
"10",
|
||||
"20",
|
||||
"CASTS_SHADOW",
|
||||
"80",
|
||||
"100",
|
||||
"200",
|
||||
"400",
|
||||
"800",
|
||||
"1000",
|
||||
};
|
||||
|
||||
inline const char* blendNames[]{
|
||||
"disabled",
|
||||
"zero",
|
||||
"one",
|
||||
"srccolor",
|
||||
"invsrccolor",
|
||||
"srcalpha",
|
||||
"invsrcalpha",
|
||||
"destalpha",
|
||||
"invdestalpha",
|
||||
"destcolor",
|
||||
"invdestcolor",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(blendNames)> == GFXS_BLEND_COUNT);
|
||||
|
||||
inline const char* blendOpNames[]{
|
||||
"disabled",
|
||||
"add",
|
||||
"subtract",
|
||||
"revsubtract",
|
||||
"min",
|
||||
"max",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(blendOpNames)> == GFXS_BLENDOP_COUNT);
|
||||
|
||||
inline const char* polygonOffsetNames[]{
|
||||
"offset0",
|
||||
"offset1",
|
||||
"offset2",
|
||||
"offsetShadowmap",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(polygonOffsetNames)> == GFXS_POLYGON_OFFSET_COUNT);
|
||||
|
||||
inline const char* stencilOpNames[]{
|
||||
"keep",
|
||||
"zero",
|
||||
"replace",
|
||||
"incrsat",
|
||||
"decrsat",
|
||||
"invert",
|
||||
"incr",
|
||||
"decr",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(stencilOpNames)> == GFXS_STENCILOP_COUNT);
|
||||
|
||||
inline const char* stencilFuncNames[]{
|
||||
"never",
|
||||
"less",
|
||||
"equal",
|
||||
"lessequal",
|
||||
"greater",
|
||||
"notequal",
|
||||
"greaterequal",
|
||||
"always",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(stencilFuncNames)> == GFXS_STENCILFUNC_COUNT);
|
||||
} // namespace T6
|
37
src/ObjCommon/Utils/JsonOptional.h
Normal file
37
src/ObjCommon/Utils/JsonOptional.h
Normal file
@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include <nlohmann/json.hpp>
|
||||
#include <optional>
|
||||
|
||||
// partial specialization (full specialization works too)
|
||||
namespace nlohmann
|
||||
{
|
||||
template<typename T> struct adl_serializer<std::optional<T>>
|
||||
{
|
||||
static void to_json(json& j, const std::optional<T>& opt)
|
||||
{
|
||||
if (!opt.has_value())
|
||||
{
|
||||
j = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
j = *opt; // this will call adl_serializer<T>::to_json which will
|
||||
// find the free function to_json in T's namespace!
|
||||
}
|
||||
}
|
||||
|
||||
static void from_json(const json& j, std::optional<T>& opt)
|
||||
{
|
||||
if (j.is_null())
|
||||
{
|
||||
opt = std::nullopt;
|
||||
}
|
||||
else
|
||||
{
|
||||
opt = j.template get<T>(); // same as above, but with
|
||||
// adl_serializer<T>::from_json
|
||||
}
|
||||
}
|
||||
};
|
||||
} // namespace nlohmann
|
@ -36,6 +36,11 @@ public:
|
||||
return AddAsset(assetType, assetName, asset, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>());
|
||||
}
|
||||
|
||||
XAssetInfoGeneric* AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies)
|
||||
{
|
||||
return AddAsset(assetType, assetName, asset, std::move(dependencies), std::vector<scr_string_t>());
|
||||
}
|
||||
|
||||
virtual XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) = 0;
|
||||
virtual IndirectAssetReference LoadIndirectAssetReference(asset_type_t assetType, const std::string& assetName) = 0;
|
||||
};
|
||||
|
60
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderMaterial.cpp
Normal file
60
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderMaterial.cpp
Normal file
@ -0,0 +1,60 @@
|
||||
#include "AssetLoaderMaterial.h"
|
||||
|
||||
#include "Game/T6/Material/JsonMaterialLoader.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "Pool/GlobalAssetPool.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
|
||||
using namespace T6;
|
||||
|
||||
void* AssetLoaderMaterial::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
|
||||
{
|
||||
auto* material = memory->Create<Material>();
|
||||
memset(material, 0, sizeof(Material));
|
||||
material->info.name = memory->Dup(assetName.c_str());
|
||||
|
||||
return material;
|
||||
}
|
||||
|
||||
bool AssetLoaderMaterial::CanLoadFromRaw() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string AssetLoaderMaterial::GetFileNameForAsset(const std::string& assetName)
|
||||
{
|
||||
std::string sanitizedFileName(assetName);
|
||||
if (sanitizedFileName[0] == '*')
|
||||
{
|
||||
std::ranges::replace(sanitizedFileName, '*', '_');
|
||||
const auto parenthesisPos = sanitizedFileName.find('(');
|
||||
if (parenthesisPos != std::string::npos)
|
||||
sanitizedFileName.erase(parenthesisPos);
|
||||
sanitizedFileName = "generated/" + sanitizedFileName;
|
||||
}
|
||||
|
||||
return std::format("materials/{}.json", sanitizedFileName);
|
||||
}
|
||||
|
||||
bool AssetLoaderMaterial::LoadFromRaw(
|
||||
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
|
||||
{
|
||||
const auto file = searchPath->Open(GetFileNameForAsset(assetName));
|
||||
if (!file.IsOpen())
|
||||
return false;
|
||||
|
||||
auto* material = static_cast<Material*>(memory->Alloc(sizeof(Material)));
|
||||
memset(material, 0, sizeof(Material));
|
||||
material->info.name = memory->Dup(assetName.c_str());
|
||||
|
||||
std::vector<XAssetInfoGeneric*> dependencies;
|
||||
if (LoadMaterialAsJson(*file.m_stream, *material, memory, manager, dependencies))
|
||||
manager->AddAsset(ASSET_TYPE_MATERIAL, assetName, material, std::move(dependencies));
|
||||
else
|
||||
std::cerr << "Failed to load material \"" << assetName << "\"\n";
|
||||
|
||||
return true;
|
||||
}
|
19
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderMaterial.h
Normal file
19
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderMaterial.h
Normal file
@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
#include "AssetLoading/BasicAssetLoader.h"
|
||||
#include "AssetLoading/IAssetLoadingManager.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class AssetLoaderMaterial final : public BasicAssetLoader<ASSET_TYPE_MATERIAL, Material>
|
||||
{
|
||||
static std::string GetFileNameForAsset(const std::string& assetName);
|
||||
|
||||
public:
|
||||
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
|
||||
_NODISCARD bool CanLoadFromRaw() const override;
|
||||
bool
|
||||
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
|
||||
};
|
||||
} // namespace T6
|
373
src/ObjLoading/Game/T6/Material/JsonMaterialLoader.cpp
Normal file
373
src/ObjLoading/Game/T6/Material/JsonMaterialLoader.cpp
Normal file
@ -0,0 +1,373 @@
|
||||
#include "JsonMaterialLoader.h"
|
||||
|
||||
#include "Game/T6/CommonT6.h"
|
||||
#include "Game/T6/Material/JsonMaterial.h"
|
||||
|
||||
#include <format>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
using namespace nlohmann;
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class JsonLoader
|
||||
{
|
||||
public:
|
||||
JsonLoader(std::istream& stream, MemoryManager& memory, IAssetLoadingManager& manager, std::vector<XAssetInfoGeneric*>& dependencies)
|
||||
: m_stream(stream),
|
||||
m_memory(memory),
|
||||
m_manager(manager),
|
||||
m_dependencies(dependencies)
|
||||
|
||||
{
|
||||
}
|
||||
|
||||
bool Load(Material& material) const
|
||||
{
|
||||
const auto jRoot = json::parse(m_stream);
|
||||
std::string type;
|
||||
unsigned version;
|
||||
|
||||
jRoot.at("_type").get_to(type);
|
||||
jRoot.at("_version").get_to(version);
|
||||
|
||||
if (type != "material" || version != 1u)
|
||||
{
|
||||
std::cerr << "Tried to load material \"" << material.info.name << "\" but did not find expected type material of version 1\n";
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto jMaterial = jRoot.get<JsonMaterial>();
|
||||
return CreateMaterialFromJson(jMaterial, material);
|
||||
}
|
||||
|
||||
private:
|
||||
static void PrintError(const Material& material, const std::string& message)
|
||||
{
|
||||
std::cerr << "Cannot load material \"" << material.info.name << "\": " << message << "\n";
|
||||
}
|
||||
|
||||
static bool CreateGameFlagsFromJson(const JsonMaterial& jMaterial, unsigned& gameFlags)
|
||||
{
|
||||
for (const auto gameFlag : jMaterial.gameFlags)
|
||||
gameFlags |= gameFlag;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CreateTextureDefFromJson(const JsonTexture& jTexture, MaterialTextureDef& textureDef, const Material& material) const
|
||||
{
|
||||
if (jTexture.name)
|
||||
{
|
||||
if (jTexture.name->empty())
|
||||
{
|
||||
PrintError(material, "textureDef name cannot be empty");
|
||||
return false;
|
||||
}
|
||||
|
||||
textureDef.nameStart = jTexture.name.value()[0];
|
||||
textureDef.nameEnd = jTexture.name.value()[jTexture.name->size() - 1];
|
||||
textureDef.nameHash = Common::R_HashString(jTexture.name.value().c_str(), 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!jTexture.nameStart || !jTexture.nameEnd || !jTexture.nameHash)
|
||||
{
|
||||
PrintError(material, "textureDefs without name must have nameStart, nameEnd and nameHash");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (jTexture.nameStart->size() != 1 || jTexture.nameEnd->size() != 1)
|
||||
{
|
||||
PrintError(material, "nameStart and nameEnd must be a string of exactly one character");
|
||||
return false;
|
||||
}
|
||||
|
||||
textureDef.nameStart = jTexture.nameStart.value()[0];
|
||||
textureDef.nameEnd = jTexture.nameEnd.value()[0];
|
||||
textureDef.nameHash = jTexture.nameHash.value();
|
||||
}
|
||||
|
||||
textureDef.samplerState.filter = jTexture.samplerState.filter;
|
||||
textureDef.samplerState.mipMap = jTexture.samplerState.mipMap;
|
||||
textureDef.samplerState.clampU = jTexture.samplerState.clampU;
|
||||
textureDef.samplerState.clampV = jTexture.samplerState.clampV;
|
||||
textureDef.samplerState.clampW = jTexture.samplerState.clampW;
|
||||
|
||||
textureDef.semantic = jTexture.semantic;
|
||||
textureDef.isMatureContent = jTexture.isMatureContent;
|
||||
|
||||
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jTexture.image));
|
||||
if (!image)
|
||||
{
|
||||
PrintError(material, std::format("Could not find textureDef image: {}", jTexture.image));
|
||||
return false;
|
||||
}
|
||||
m_dependencies.push_back(image);
|
||||
textureDef.image = image->Asset();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool CreateConstantDefFromJson(const JsonConstant& jConstant, MaterialConstantDef& constantDef, const Material& material)
|
||||
{
|
||||
if (jConstant.name)
|
||||
{
|
||||
const auto copyCount = std::min(jConstant.name->size() + 1, std::extent_v<decltype(MaterialConstantDef::name)>);
|
||||
strncpy(constantDef.name, jConstant.name->c_str(), copyCount);
|
||||
if (copyCount < std::extent_v<decltype(MaterialConstantDef::name)>)
|
||||
memset(&constantDef.name[copyCount], 0, std::extent_v<decltype(MaterialConstantDef::name)> - copyCount);
|
||||
constantDef.nameHash = Common::R_HashString(jConstant.name->c_str(), 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!jConstant.nameFragment || !jConstant.nameHash)
|
||||
{
|
||||
PrintError(material, "constantDefs without name must have nameFragment and nameHash");
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto copyCount = std::min(jConstant.nameFragment->size() + 1, std::extent_v<decltype(MaterialConstantDef::name)>);
|
||||
strncpy(constantDef.name, jConstant.nameFragment->c_str(), copyCount);
|
||||
if (copyCount < std::extent_v<decltype(MaterialConstantDef::name)>)
|
||||
memset(&constantDef.name[copyCount], 0, std::extent_v<decltype(MaterialConstantDef::name)> - copyCount);
|
||||
constantDef.nameHash = jConstant.nameHash.value();
|
||||
}
|
||||
|
||||
if (jConstant.literal.size() != 4)
|
||||
{
|
||||
PrintError(material, "constantDef literal must be array of size 4");
|
||||
return false;
|
||||
}
|
||||
|
||||
constantDef.literal.x = jConstant.literal[0];
|
||||
constantDef.literal.y = jConstant.literal[1];
|
||||
constantDef.literal.z = jConstant.literal[2];
|
||||
constantDef.literal.w = jConstant.literal[3];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
CreateStateBitsTableEntryFromJson(const JsonStateBitsTableEntry& jStateBitsTableEntry, GfxStateBits& stateBitsTableEntry, const Material& material)
|
||||
{
|
||||
auto& structured = stateBitsTableEntry.loadBits.structured;
|
||||
|
||||
structured.srcBlendRgb = jStateBitsTableEntry.srcBlendRgb;
|
||||
structured.dstBlendRgb = jStateBitsTableEntry.dstBlendRgb;
|
||||
structured.blendOpRgb = jStateBitsTableEntry.blendOpRgb;
|
||||
|
||||
if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::DISABLED)
|
||||
{
|
||||
structured.alphaTestDisabled = 1;
|
||||
structured.alphaTest = 0;
|
||||
}
|
||||
else if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::GT0)
|
||||
{
|
||||
structured.alphaTestDisabled = 0;
|
||||
structured.alphaTest = GFXS_ALPHA_TEST_GT_0;
|
||||
}
|
||||
else if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::GE128)
|
||||
{
|
||||
structured.alphaTestDisabled = 0;
|
||||
structured.alphaTest = GFXS_ALPHA_TEST_GE_128;
|
||||
}
|
||||
else
|
||||
{
|
||||
PrintError(material, "Invalid value for alphaTest");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (jStateBitsTableEntry.cullFace == JsonCullFace::NONE)
|
||||
structured.cullFace = GFXS0_CULL_NONE;
|
||||
else if (jStateBitsTableEntry.cullFace == JsonCullFace::BACK)
|
||||
structured.cullFace = GFXS0_CULL_BACK;
|
||||
else if (jStateBitsTableEntry.cullFace == JsonCullFace::FRONT)
|
||||
structured.cullFace = GFXS0_CULL_FRONT;
|
||||
else
|
||||
{
|
||||
PrintError(material, "Invalid value for cull face");
|
||||
return false;
|
||||
}
|
||||
|
||||
structured.srcBlendAlpha = jStateBitsTableEntry.srcBlendAlpha;
|
||||
structured.dstBlendAlpha = jStateBitsTableEntry.dstBlendAlpha;
|
||||
structured.blendOpAlpha = jStateBitsTableEntry.blendOpAlpha;
|
||||
structured.colorWriteRgb = jStateBitsTableEntry.colorWriteRgb;
|
||||
structured.colorWriteAlpha = jStateBitsTableEntry.colorWriteAlpha;
|
||||
structured.polymodeLine = jStateBitsTableEntry.polymodeLine;
|
||||
structured.depthWrite = jStateBitsTableEntry.depthWrite;
|
||||
|
||||
if (jStateBitsTableEntry.depthTest == JsonDepthTest::DISABLED)
|
||||
structured.depthTestDisabled = 1;
|
||||
else if (jStateBitsTableEntry.depthTest == JsonDepthTest::ALWAYS)
|
||||
structured.depthTest = GFXS_DEPTHTEST_ALWAYS;
|
||||
else if (jStateBitsTableEntry.depthTest == JsonDepthTest::LESS)
|
||||
structured.depthTest = GFXS_DEPTHTEST_LESS;
|
||||
else if (jStateBitsTableEntry.depthTest == JsonDepthTest::EQUAL)
|
||||
structured.depthTest = GFXS_DEPTHTEST_EQUAL;
|
||||
else if (jStateBitsTableEntry.depthTest == JsonDepthTest::LESS_EQUAL)
|
||||
structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
|
||||
else
|
||||
{
|
||||
PrintError(material, "Invalid value for depth test");
|
||||
return false;
|
||||
}
|
||||
|
||||
structured.polygonOffset = jStateBitsTableEntry.polygonOffset;
|
||||
|
||||
if (jStateBitsTableEntry.stencilFront)
|
||||
{
|
||||
structured.stencilFrontEnabled = 1;
|
||||
structured.stencilFrontPass = jStateBitsTableEntry.stencilFront->pass;
|
||||
structured.stencilFrontFail = jStateBitsTableEntry.stencilFront->fail;
|
||||
structured.stencilFrontZFail = jStateBitsTableEntry.stencilFront->zfail;
|
||||
structured.stencilFrontFunc = jStateBitsTableEntry.stencilFront->func;
|
||||
}
|
||||
|
||||
if (jStateBitsTableEntry.stencilBack)
|
||||
{
|
||||
structured.stencilBackEnabled = 1;
|
||||
structured.stencilBackPass = jStateBitsTableEntry.stencilBack->pass;
|
||||
structured.stencilBackFail = jStateBitsTableEntry.stencilBack->fail;
|
||||
structured.stencilBackZFail = jStateBitsTableEntry.stencilBack->zfail;
|
||||
structured.stencilBackFunc = jStateBitsTableEntry.stencilBack->func;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CreateMaterialFromJson(const JsonMaterial& jMaterial, Material& material) const
|
||||
{
|
||||
if (!CreateGameFlagsFromJson(jMaterial, material.info.gameFlags))
|
||||
return false;
|
||||
|
||||
material.info.sortKey = static_cast<unsigned char>(jMaterial.sortKey);
|
||||
|
||||
if (jMaterial.textureAtlas)
|
||||
{
|
||||
material.info.textureAtlasRowCount = jMaterial.textureAtlas->rows;
|
||||
material.info.textureAtlasColumnCount = jMaterial.textureAtlas->columns;
|
||||
}
|
||||
else
|
||||
{
|
||||
material.info.textureAtlasRowCount = 0;
|
||||
material.info.textureAtlasColumnCount = 0;
|
||||
}
|
||||
|
||||
material.info.surfaceTypeBits = jMaterial.surfaceTypeBits;
|
||||
material.info.layeredSurfaceTypes = jMaterial.layeredSurfaceTypes;
|
||||
material.info.hashIndex = static_cast<uint16_t>(jMaterial.hashIndex);
|
||||
material.info.surfaceFlags = jMaterial.surfaceFlags;
|
||||
material.info.contents = jMaterial.contents;
|
||||
|
||||
if (jMaterial.stateBitsEntry.size() != std::extent_v<decltype(Material::stateBitsEntry)>)
|
||||
{
|
||||
PrintError(material, std::format("StateBitsEntry size is not {}", jMaterial.stateBitsEntry.size()));
|
||||
return false;
|
||||
}
|
||||
for (auto i = 0u; i < std::extent_v<decltype(Material::stateBitsEntry)>; i++)
|
||||
material.stateBitsEntry[i] = jMaterial.stateBitsEntry[i];
|
||||
|
||||
material.stateFlags = static_cast<unsigned char>(jMaterial.stateFlags);
|
||||
material.cameraRegion = jMaterial.cameraRegion;
|
||||
material.probeMipBits = jMaterial.probeMipBits;
|
||||
|
||||
auto* techniqueSet = static_cast<XAssetInfo<MaterialTechniqueSet>*>(m_manager.LoadDependency(ASSET_TYPE_TECHNIQUE_SET, jMaterial.techniqueSet));
|
||||
if (!techniqueSet)
|
||||
{
|
||||
PrintError(material, "Could not find technique set");
|
||||
return false;
|
||||
}
|
||||
m_dependencies.push_back(techniqueSet);
|
||||
material.techniqueSet = techniqueSet->Asset();
|
||||
|
||||
if (!jMaterial.textures.empty())
|
||||
{
|
||||
material.textureCount = static_cast<unsigned char>(jMaterial.textures.size());
|
||||
material.textureTable = static_cast<MaterialTextureDef*>(m_memory.Alloc(sizeof(MaterialTextureDef) * material.textureCount));
|
||||
memset(material.textureTable, 0, sizeof(MaterialTextureDef) * material.textureCount);
|
||||
|
||||
for (auto i = 0u; i < material.textureCount; i++)
|
||||
{
|
||||
if (!CreateTextureDefFromJson(jMaterial.textures[i], material.textureTable[i], material))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
material.textureCount = 0;
|
||||
material.textureTable = nullptr;
|
||||
}
|
||||
|
||||
if (!jMaterial.constants.empty())
|
||||
{
|
||||
material.constantCount = static_cast<unsigned char>(jMaterial.constants.size());
|
||||
material.constantTable = static_cast<MaterialConstantDef*>(m_memory.Alloc(sizeof(MaterialConstantDef) * material.constantCount));
|
||||
memset(material.constantTable, 0, sizeof(MaterialConstantDef) * material.constantCount);
|
||||
|
||||
for (auto i = 0u; i < material.constantCount; i++)
|
||||
{
|
||||
if (!CreateConstantDefFromJson(jMaterial.constants[i], material.constantTable[i], material))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
material.constantCount = 0;
|
||||
material.constantTable = nullptr;
|
||||
}
|
||||
|
||||
if (!jMaterial.stateBits.empty())
|
||||
{
|
||||
material.stateBitsCount = static_cast<unsigned char>(jMaterial.stateBits.size());
|
||||
material.stateBitsTable = static_cast<GfxStateBitsTable*>(m_memory.Alloc(sizeof(GfxStateBitsTable) * material.stateBitsCount));
|
||||
memset(material.stateBitsTable, 0, sizeof(GfxStateBitsTable) * material.stateBitsCount);
|
||||
|
||||
for (auto i = 0u; i < material.stateBitsCount; i++)
|
||||
{
|
||||
if (!CreateStateBitsTableEntryFromJson(jMaterial.stateBits[i], material.stateBitsTable[i], material))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
material.stateBitsCount = 0;
|
||||
material.stateBitsTable = nullptr;
|
||||
}
|
||||
|
||||
if (jMaterial.thermalMaterial)
|
||||
{
|
||||
auto* thermalMaterial = static_cast<XAssetInfo<Material>*>(m_manager.LoadDependency(ASSET_TYPE_MATERIAL, jMaterial.thermalMaterial.value()));
|
||||
if (!thermalMaterial)
|
||||
{
|
||||
PrintError(material, "Could not find thermal material");
|
||||
return false;
|
||||
}
|
||||
m_dependencies.push_back(thermalMaterial);
|
||||
material.thermalMaterial = thermalMaterial->Asset();
|
||||
}
|
||||
else
|
||||
{
|
||||
material.thermalMaterial = nullptr;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::istream& m_stream;
|
||||
MemoryManager& m_memory;
|
||||
IAssetLoadingManager& m_manager;
|
||||
std::vector<XAssetInfoGeneric*>& m_dependencies;
|
||||
};
|
||||
|
||||
bool LoadMaterialAsJson(
|
||||
std::istream& stream, Material& material, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies)
|
||||
{
|
||||
const JsonLoader loader(stream, *memory, *manager, dependencies);
|
||||
|
||||
return loader.Load(material);
|
||||
}
|
||||
} // namespace T6
|
13
src/ObjLoading/Game/T6/Material/JsonMaterialLoader.h
Normal file
13
src/ObjLoading/Game/T6/Material/JsonMaterialLoader.h
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "AssetLoading/IAssetLoadingManager.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
#include <istream>
|
||||
|
||||
namespace T6
|
||||
{
|
||||
bool LoadMaterialAsJson(
|
||||
std::istream& stream, Material& material, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies);
|
||||
} // namespace T6
|
@ -3,6 +3,7 @@
|
||||
#include "AssetLoaders/AssetLoaderFontIcon.h"
|
||||
#include "AssetLoaders/AssetLoaderGfxImage.h"
|
||||
#include "AssetLoaders/AssetLoaderLocalizeEntry.h"
|
||||
#include "AssetLoaders/AssetLoaderMaterial.h"
|
||||
#include "AssetLoaders/AssetLoaderPhysConstraints.h"
|
||||
#include "AssetLoaders/AssetLoaderPhysPreset.h"
|
||||
#include "AssetLoaders/AssetLoaderQdb.h"
|
||||
@ -49,7 +50,8 @@ namespace T6
|
||||
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_DESTRUCTIBLEDEF, DestructibleDef))
|
||||
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_XANIMPARTS, XAnimParts))
|
||||
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_XMODEL, XModel))
|
||||
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MATERIAL, Material))
|
||||
// REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MATERIAL, Material))
|
||||
REGISTER_ASSET_LOADER(AssetLoaderMaterial)
|
||||
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet))
|
||||
REGISTER_ASSET_LOADER(AssetLoaderGfxImage)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderSoundBank)
|
||||
|
File diff suppressed because it is too large
Load Diff
245
src/ObjWriting/Game/T6/Material/JsonMaterialWriter.cpp
Normal file
245
src/ObjWriting/Game/T6/Material/JsonMaterialWriter.cpp
Normal file
@ -0,0 +1,245 @@
|
||||
#include "JsonMaterialWriter.h"
|
||||
|
||||
#include "Game/T6/CommonT6.h"
|
||||
#include "Game/T6/Material/JsonMaterial.h"
|
||||
#include "MaterialConstantZoneState.h"
|
||||
|
||||
#include <iomanip>
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
using namespace nlohmann;
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class JsonDumper
|
||||
{
|
||||
public:
|
||||
JsonDumper(AssetDumpingContext& context, std::ostream& stream)
|
||||
: m_stream(stream),
|
||||
m_material_constants(*context.GetZoneAssetDumperState<MaterialConstantZoneState>())
|
||||
{
|
||||
}
|
||||
|
||||
void Dump(const Material* material) const
|
||||
{
|
||||
JsonMaterial jsonMaterial;
|
||||
CreateJsonMaterial(jsonMaterial, *material);
|
||||
json jRoot = jsonMaterial;
|
||||
|
||||
jRoot["_type"] = "material";
|
||||
jRoot["_version"] = 1;
|
||||
|
||||
m_stream << std::setw(4) << jRoot << "\n";
|
||||
}
|
||||
|
||||
private:
|
||||
static const char* AssetName(const char* input)
|
||||
{
|
||||
if (input && input[0] == ',')
|
||||
return &input[1];
|
||||
|
||||
return input;
|
||||
}
|
||||
|
||||
static void CreateJsonGameFlags(JsonMaterial& jMaterial, const unsigned gameFlags)
|
||||
{
|
||||
jMaterial.gameFlags.clear();
|
||||
for (auto i = 0u; i < sizeof(gameFlags) * 8u; i++)
|
||||
{
|
||||
const auto flag = static_cast<MaterialGameFlags>(1 << i);
|
||||
|
||||
if (gameFlags & flag)
|
||||
jMaterial.gameFlags.emplace_back(flag);
|
||||
}
|
||||
}
|
||||
|
||||
static void CreateJsonSamplerState(JsonSamplerState& jSamplerState, const MaterialTextureDefSamplerState& samplerState)
|
||||
{
|
||||
jSamplerState.filter = static_cast<TextureFilter>(samplerState.filter);
|
||||
jSamplerState.mipMap = static_cast<SamplerStateBitsMipMap_e>(samplerState.mipMap);
|
||||
jSamplerState.clampU = samplerState.clampU;
|
||||
jSamplerState.clampV = samplerState.clampV;
|
||||
jSamplerState.clampW = samplerState.clampW;
|
||||
}
|
||||
|
||||
void CreateJsonTexture(JsonTexture& jTextureDef, const MaterialTextureDef& textureDef) const
|
||||
{
|
||||
std::string textureDefName;
|
||||
if (m_material_constants.GetTextureDefName(textureDef.nameHash, textureDefName))
|
||||
{
|
||||
jTextureDef.name = textureDefName;
|
||||
}
|
||||
else
|
||||
{
|
||||
jTextureDef.nameHash = textureDef.nameHash;
|
||||
jTextureDef.nameStart = std::string(1u, textureDef.nameStart);
|
||||
jTextureDef.nameEnd = std::string(1u, textureDef.nameEnd);
|
||||
}
|
||||
|
||||
jTextureDef.semantic = static_cast<TextureSemantic>(textureDef.semantic);
|
||||
jTextureDef.isMatureContent = textureDef.isMatureContent;
|
||||
|
||||
CreateJsonSamplerState(jTextureDef.samplerState, textureDef.samplerState);
|
||||
|
||||
if (textureDef.image && textureDef.image->name)
|
||||
jTextureDef.image = AssetName(textureDef.image->name);
|
||||
}
|
||||
|
||||
void CreateJsonConstant(JsonConstant& jConstantDef, const MaterialConstantDef& constantDef) const
|
||||
{
|
||||
const auto fragmentLength = strnlen(constantDef.name, std::extent_v<decltype(MaterialConstantDef::name)>);
|
||||
const std::string nameFragment(constantDef.name, fragmentLength);
|
||||
std::string knownConstantName;
|
||||
|
||||
if (fragmentLength < std::extent_v<decltype(MaterialConstantDef::name)> || Common::R_HashString(nameFragment.c_str(), 0) == constantDef.nameHash)
|
||||
{
|
||||
jConstantDef.name = nameFragment;
|
||||
}
|
||||
else if (m_material_constants.GetConstantName(constantDef.nameHash, knownConstantName))
|
||||
{
|
||||
jConstantDef.name = knownConstantName;
|
||||
}
|
||||
else
|
||||
{
|
||||
jConstantDef.nameHash = constantDef.nameHash;
|
||||
jConstantDef.nameFragment = nameFragment;
|
||||
}
|
||||
|
||||
jConstantDef.literal = std::vector({
|
||||
constantDef.literal.x,
|
||||
constantDef.literal.y,
|
||||
constantDef.literal.z,
|
||||
constantDef.literal.w,
|
||||
});
|
||||
}
|
||||
|
||||
static void CreateJsonStencil(JsonStencil& jStencil, const unsigned pass, const unsigned fail, const unsigned zFail, const unsigned func)
|
||||
{
|
||||
jStencil.pass = static_cast<GfxStencilOp>(pass);
|
||||
jStencil.fail = static_cast<GfxStencilOp>(fail);
|
||||
jStencil.zfail = static_cast<GfxStencilOp>(zFail);
|
||||
jStencil.func = static_cast<GfxStencilFunc>(func);
|
||||
}
|
||||
|
||||
static void CreateJsonStateBitsTableEntry(JsonStateBitsTableEntry& jStateBitsTableEntry, const GfxStateBitsTable& stateBitsTableEntry)
|
||||
{
|
||||
const auto& structured = stateBitsTableEntry.loadBits.structured;
|
||||
|
||||
jStateBitsTableEntry.srcBlendRgb = static_cast<GfxBlend>(structured.srcBlendRgb);
|
||||
jStateBitsTableEntry.dstBlendRgb = static_cast<GfxBlend>(structured.dstBlendRgb);
|
||||
jStateBitsTableEntry.blendOpRgb = static_cast<GfxBlendOp>(structured.blendOpRgb);
|
||||
|
||||
assert(structured.alphaTestDisabled || structured.alphaTest == GFXS_ALPHA_TEST_GT_0 || structured.alphaTest == GFXS_ALPHA_TEST_GE_128);
|
||||
if (structured.alphaTestDisabled)
|
||||
jStateBitsTableEntry.alphaTest = JsonAlphaTest::DISABLED;
|
||||
else if (structured.alphaTest == GFXS_ALPHA_TEST_GT_0)
|
||||
jStateBitsTableEntry.alphaTest = JsonAlphaTest::GT0;
|
||||
else if (structured.alphaTest == GFXS_ALPHA_TEST_GE_128)
|
||||
jStateBitsTableEntry.alphaTest = JsonAlphaTest::GE128;
|
||||
else
|
||||
jStateBitsTableEntry.alphaTest = JsonAlphaTest::INVALID;
|
||||
|
||||
assert(structured.cullFace == GFXS0_CULL_NONE || structured.cullFace == GFXS0_CULL_BACK || structured.cullFace == GFXS0_CULL_FRONT);
|
||||
if (structured.cullFace == GFXS0_CULL_NONE)
|
||||
jStateBitsTableEntry.cullFace = JsonCullFace::NONE;
|
||||
else if (structured.cullFace == GFXS0_CULL_BACK)
|
||||
jStateBitsTableEntry.cullFace = JsonCullFace::BACK;
|
||||
else if (structured.cullFace == GFXS0_CULL_FRONT)
|
||||
jStateBitsTableEntry.cullFace = JsonCullFace::FRONT;
|
||||
else
|
||||
jStateBitsTableEntry.cullFace = JsonCullFace::INVALID;
|
||||
|
||||
jStateBitsTableEntry.srcBlendAlpha = static_cast<GfxBlend>(structured.srcBlendAlpha);
|
||||
jStateBitsTableEntry.dstBlendAlpha = static_cast<GfxBlend>(structured.dstBlendAlpha);
|
||||
jStateBitsTableEntry.blendOpAlpha = static_cast<GfxBlendOp>(structured.blendOpAlpha);
|
||||
jStateBitsTableEntry.colorWriteRgb = structured.colorWriteRgb;
|
||||
jStateBitsTableEntry.colorWriteAlpha = structured.colorWriteAlpha;
|
||||
jStateBitsTableEntry.polymodeLine = structured.polymodeLine;
|
||||
jStateBitsTableEntry.depthWrite = structured.depthWrite;
|
||||
|
||||
assert(structured.depthTestDisabled || structured.depthTest == GFXS_DEPTHTEST_ALWAYS || structured.depthTest == GFXS_DEPTHTEST_LESS
|
||||
|| structured.depthTest == GFXS_DEPTHTEST_EQUAL || structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
|
||||
if (structured.depthTestDisabled)
|
||||
jStateBitsTableEntry.depthTest = JsonDepthTest::DISABLED;
|
||||
else if (structured.depthTest == GFXS_DEPTHTEST_ALWAYS)
|
||||
jStateBitsTableEntry.depthTest = JsonDepthTest::ALWAYS;
|
||||
else if (structured.depthTest == GFXS_DEPTHTEST_LESS)
|
||||
jStateBitsTableEntry.depthTest = JsonDepthTest::LESS;
|
||||
else if (structured.depthTest == GFXS_DEPTHTEST_EQUAL)
|
||||
jStateBitsTableEntry.depthTest = JsonDepthTest::EQUAL;
|
||||
else if (structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL)
|
||||
jStateBitsTableEntry.depthTest = JsonDepthTest::LESS_EQUAL;
|
||||
else
|
||||
jStateBitsTableEntry.depthTest = JsonDepthTest::INVALID;
|
||||
|
||||
jStateBitsTableEntry.polygonOffset = static_cast<GfxPolygonOffset_e>(structured.polygonOffset);
|
||||
|
||||
if (structured.stencilFrontEnabled)
|
||||
{
|
||||
JsonStencil jStencilFront;
|
||||
CreateJsonStencil(
|
||||
jStencilFront, structured.stencilFrontPass, structured.stencilFrontFail, structured.stencilFrontZFail, structured.stencilFrontFunc);
|
||||
jStateBitsTableEntry.stencilFront = jStencilFront;
|
||||
}
|
||||
|
||||
if (structured.stencilBackEnabled)
|
||||
{
|
||||
JsonStencil jStencilBack;
|
||||
CreateJsonStencil(
|
||||
jStencilBack, structured.stencilBackPass, structured.stencilBackFail, structured.stencilBackZFail, structured.stencilBackFunc);
|
||||
jStateBitsTableEntry.stencilBack = jStencilBack;
|
||||
}
|
||||
}
|
||||
|
||||
void CreateJsonMaterial(JsonMaterial& jMaterial, const Material& material) const
|
||||
{
|
||||
CreateJsonGameFlags(jMaterial, material.info.gameFlags);
|
||||
jMaterial.sortKey = material.info.sortKey;
|
||||
|
||||
jMaterial.textureAtlas = JsonTextureAtlas();
|
||||
jMaterial.textureAtlas->rows = material.info.textureAtlasRowCount;
|
||||
jMaterial.textureAtlas->columns = material.info.textureAtlasColumnCount;
|
||||
|
||||
jMaterial.surfaceTypeBits = material.info.surfaceTypeBits;
|
||||
jMaterial.layeredSurfaceTypes = material.info.layeredSurfaceTypes;
|
||||
jMaterial.hashIndex = material.info.hashIndex;
|
||||
jMaterial.surfaceFlags = material.info.surfaceFlags;
|
||||
jMaterial.contents = material.info.contents;
|
||||
|
||||
jMaterial.stateBitsEntry.resize(std::extent_v<decltype(Material::stateBitsEntry)>);
|
||||
for (auto i = 0u; i < std::extent_v<decltype(Material::stateBitsEntry)>; i++)
|
||||
jMaterial.stateBitsEntry[i] = material.stateBitsEntry[i];
|
||||
|
||||
jMaterial.stateFlags = material.stateFlags;
|
||||
jMaterial.cameraRegion = static_cast<GfxCameraRegionType>(material.cameraRegion);
|
||||
jMaterial.probeMipBits = material.probeMipBits;
|
||||
|
||||
if (material.techniqueSet && material.techniqueSet->name)
|
||||
jMaterial.techniqueSet = AssetName(material.techniqueSet->name);
|
||||
|
||||
jMaterial.textures.resize(material.textureCount);
|
||||
for (auto i = 0u; i < material.textureCount; i++)
|
||||
CreateJsonTexture(jMaterial.textures[i], material.textureTable[i]);
|
||||
|
||||
jMaterial.constants.resize(material.constantCount);
|
||||
for (auto i = 0u; i < material.constantCount; i++)
|
||||
CreateJsonConstant(jMaterial.constants[i], material.constantTable[i]);
|
||||
|
||||
jMaterial.stateBits.resize(material.stateBitsCount);
|
||||
for (auto i = 0u; i < material.stateBitsCount; i++)
|
||||
CreateJsonStateBitsTableEntry(jMaterial.stateBits[i], material.stateBitsTable[i]);
|
||||
|
||||
if (material.thermalMaterial && material.thermalMaterial->info.name)
|
||||
jMaterial.thermalMaterial = AssetName(material.thermalMaterial->info.name);
|
||||
}
|
||||
|
||||
std::ostream& m_stream;
|
||||
const MaterialConstantZoneState& m_material_constants;
|
||||
};
|
||||
|
||||
void DumpMaterialAsJson(std::ostream& stream, const Material* material, AssetDumpingContext& context)
|
||||
{
|
||||
const JsonDumper dumper(context, stream);
|
||||
dumper.Dump(material);
|
||||
}
|
||||
} // namespace T6
|
11
src/ObjWriting/Game/T6/Material/JsonMaterialWriter.h
Normal file
11
src/ObjWriting/Game/T6/Material/JsonMaterialWriter.h
Normal file
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AssetDumpingContext.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
#include <ostream>
|
||||
|
||||
namespace T6
|
||||
{
|
||||
void DumpMaterialAsJson(std::ostream& stream, const Material* material, AssetDumpingContext& context);
|
||||
} // namespace T6
|
636
src/ObjWriting/Game/T6/Material/MaterialConstantZoneState.cpp
Normal file
636
src/ObjWriting/Game/T6/Material/MaterialConstantZoneState.cpp
Normal file
@ -0,0 +1,636 @@
|
||||
#include "MaterialConstantZoneState.h"
|
||||
|
||||
#include "Game/T6/CommonT6.h"
|
||||
#include "Game/T6/GameAssetPoolT6.h"
|
||||
#include "Game/T6/GameT6.h"
|
||||
#include "ObjWriting.h"
|
||||
#include "Shader/D3D11ShaderAnalyser.h"
|
||||
|
||||
#include <chrono>
|
||||
|
||||
namespace T6
|
||||
{
|
||||
static constexpr const char* SAMPLER_STR = "Sampler";
|
||||
static constexpr const char* GLOBALS_CBUFFER_NAME = "$Globals";
|
||||
static constexpr const char* PER_OBJECT_CONSTS_CBUFFER_NAME = "PerObjectConsts";
|
||||
|
||||
const char* KNOWN_CONSTANT_NAMES[]{
|
||||
"AngularVelocityScale",
|
||||
"AnimSpeed",
|
||||
"Background",
|
||||
"BackgroundColor",
|
||||
"BackgroundNoise",
|
||||
"BakedLightingIntensity",
|
||||
"BloodBrightness",
|
||||
"BloodIntensity",
|
||||
"BlurAmount",
|
||||
"CapWidth",
|
||||
"Char_Size",
|
||||
"Char_Width",
|
||||
"Coarseness",
|
||||
"Color",
|
||||
"ColorAmount",
|
||||
"ColorBias",
|
||||
"Color_Map_Noise",
|
||||
"Color_Map_Scale",
|
||||
"Color_Map_Size_Scale",
|
||||
"DDXScale",
|
||||
"DDYScale",
|
||||
"DarkenAmount",
|
||||
"DarkenPower",
|
||||
"Detail_Amount",
|
||||
"Detail_Normal_Tile",
|
||||
"Diffuse_Normal_Height_Facing",
|
||||
"Dimensions",
|
||||
"DispersionAmount",
|
||||
"Dolly",
|
||||
"EdgeColor",
|
||||
"EdgeHarshness",
|
||||
"EdgeIntensity",
|
||||
"EdgeMaxDist",
|
||||
"EdgeMinDist",
|
||||
"EdgeSize",
|
||||
"Edge_Color_Multiplier",
|
||||
"Emissive_Amount",
|
||||
"EnemiesColor",
|
||||
"Exposure",
|
||||
"FPS",
|
||||
"Fade_Distance",
|
||||
"Fill_Direction",
|
||||
"Fill_Direction2",
|
||||
"FirstFrame",
|
||||
"FlareIntensity",
|
||||
"FlareScale",
|
||||
"FlattenEdges",
|
||||
"Flicker_Max",
|
||||
"Flicker_Min",
|
||||
"Flicker_Seed",
|
||||
"Flicker_Speed",
|
||||
"Font_Color",
|
||||
"Gamma",
|
||||
"GlossAmount",
|
||||
"Gloss_Amount",
|
||||
"Glow_Alt_Color",
|
||||
"Glow_Color",
|
||||
"Glow_Falloff",
|
||||
"GradientColor",
|
||||
"GradientMax",
|
||||
"GradientMin",
|
||||
"Grain_Amount",
|
||||
"Grain_Color",
|
||||
"Grid",
|
||||
"Hardness",
|
||||
"Heart_Rate_Offset",
|
||||
"Heart_Rate_Scale",
|
||||
"Highlight_1_Brightness",
|
||||
"Highlight_1_Sharpness",
|
||||
"Highlight_2_Brightness",
|
||||
"Highlight_2_Sharpness",
|
||||
"Highlight_2_Size",
|
||||
"Hightlight_1_Size",
|
||||
"Holo_Scale",
|
||||
"LastFrame",
|
||||
"Layer1Alpha",
|
||||
"Layer1Depth",
|
||||
"Layer1Offset",
|
||||
"Layer1OffsetBobbleDelay",
|
||||
"Layer1OffsetBobbleSpeedAndSize",
|
||||
"Layer1Origin",
|
||||
"Layer1Rotation",
|
||||
"Layer1Scale",
|
||||
"Layer1ScaleBobbleDelay",
|
||||
"Layer1ScaleBobbleSpeedAndSize",
|
||||
"Layer1Scroll",
|
||||
"Layer2Alpha",
|
||||
"Layer2Depth",
|
||||
"Layer2Offset",
|
||||
"Layer2OffsetBobbleDelay",
|
||||
"Layer2OffsetBobbleSpeedAndSize",
|
||||
"Layer2Origin",
|
||||
"Layer2Rotation",
|
||||
"Layer2Scale",
|
||||
"Layer2ScaleBobbleDelay",
|
||||
"Layer2ScaleBobbleSpeedAndSize",
|
||||
"Layer2Scroll",
|
||||
"Layer3Alpha",
|
||||
"Layer3Depth",
|
||||
"Layer3Offset",
|
||||
"Layer3Origin",
|
||||
"Layer3Rotation",
|
||||
"Layer3Scale",
|
||||
"Layer3Scroll",
|
||||
"Layer4Alpha",
|
||||
"Layer4Depth",
|
||||
"Layer4Offset",
|
||||
"Layer4Origin",
|
||||
"Layer4Rotation",
|
||||
"Layer4Scale",
|
||||
"Layer4Scroll",
|
||||
"LineColor",
|
||||
"LineNoise",
|
||||
"LineWidth",
|
||||
"MaxDepth",
|
||||
"MaxFlickerColor",
|
||||
"MaxPulseDepth",
|
||||
"MaxResolution",
|
||||
"Max_Color",
|
||||
"Maximum_Distance",
|
||||
"Midlayer_Depth",
|
||||
"MinDepth",
|
||||
"MinFlickerColor",
|
||||
"MinResolution",
|
||||
"MinStatic",
|
||||
"MinVelocityFraction",
|
||||
"Min_Color",
|
||||
"Min_Player_Intensity",
|
||||
"MomentumColor",
|
||||
"NegativeColor",
|
||||
"NoisePower",
|
||||
"Noise_Scale",
|
||||
"NormalHeightMultiplier",
|
||||
"Normal_Detail_Height",
|
||||
"Normal_Detail_Scale",
|
||||
"Normal_Map_Size_Scale",
|
||||
"Normal_Variance_Scale",
|
||||
"NumFrames",
|
||||
"Outline_Lookup_Scale",
|
||||
"OverallAmount",
|
||||
"OverallBrightness",
|
||||
"Overlay_Color",
|
||||
"P1",
|
||||
"P2",
|
||||
"Padding",
|
||||
"Player_Color_Multiplier",
|
||||
"Player_Lookup_Scale",
|
||||
"PositiveColor",
|
||||
"Power",
|
||||
"PulseColor",
|
||||
"PulseInterval",
|
||||
"PulseTime",
|
||||
"Pulse_Color_Multiplier",
|
||||
"Pulse_Lookup_Scale",
|
||||
"Radius",
|
||||
"ReflectionAmount",
|
||||
"Reflection_Amount",
|
||||
"Reflection_Blur",
|
||||
"Reticle_Alt_Color",
|
||||
"Reticle_Color",
|
||||
"Row_Chars_",
|
||||
"Scale",
|
||||
"ScanlineColor",
|
||||
"ScanlineIntensity",
|
||||
"ScanlineOffset",
|
||||
"ScanlinePower",
|
||||
"ScanlineSpeed",
|
||||
"ScatterAmount",
|
||||
"ScatterSize",
|
||||
"SceneNoise",
|
||||
"SparkleBrightness",
|
||||
"SparkleDensity",
|
||||
"SparklePower",
|
||||
"SparkleProbeAmount",
|
||||
"SparkleScale",
|
||||
"SparkleSpecAmount",
|
||||
"SparkleWash",
|
||||
"SpecGloss_Map_Size_Scale",
|
||||
"SpecularAmount",
|
||||
"SpecularColor",
|
||||
"Specular_Amount",
|
||||
"Specular_Decay_Threshold",
|
||||
"Speed",
|
||||
"StaticAmount",
|
||||
"StaticLookupSpeed",
|
||||
"StaticLookupX",
|
||||
"StaticScale",
|
||||
"Static_Size",
|
||||
"Static_amount",
|
||||
"TearLookupMaxX",
|
||||
"TearLookupMinX",
|
||||
"TearLookupSpeed",
|
||||
"TearMultiplier",
|
||||
"TearPower",
|
||||
"Thickness",
|
||||
"TickMarkColorAndHarshness",
|
||||
"Tint",
|
||||
"VelocityScale",
|
||||
"VignetteMultiplier",
|
||||
"VignettePower",
|
||||
"WarpAmount",
|
||||
"WarpHeight",
|
||||
"WarpScale",
|
||||
"WarpSpeed",
|
||||
"WashOut",
|
||||
"WashoutMultiply",
|
||||
"WaterDirection",
|
||||
"WaterHeight",
|
||||
"WaterRefraction",
|
||||
"WaterScale1",
|
||||
"WaterScale2",
|
||||
"WaterSpeed1",
|
||||
"WaterSpeed2",
|
||||
"Zoom",
|
||||
"alphaDissolveParms",
|
||||
"alphaRevealParms",
|
||||
"alphaRevealParms1",
|
||||
"alphaRevealParms2",
|
||||
"alphaRevealParms3",
|
||||
"alphaRevealParms4",
|
||||
"clipSpaceLookupOffset",
|
||||
"clipSpaceLookupScale",
|
||||
"cloudsFeather",
|
||||
"cloudsHeights",
|
||||
"cloudsUVMad1",
|
||||
"cloudsUVMad2",
|
||||
"cloudsUVMul1",
|
||||
"cloudsUVMul2",
|
||||
"codeMeshArg",
|
||||
"colorDetailScale",
|
||||
"colorObjMax",
|
||||
"colorObjMaxBaseBlend",
|
||||
"colorObjMin",
|
||||
"colorObjMinBaseBlend",
|
||||
"colorTint",
|
||||
"debugBumpmap",
|
||||
"debugPerformance",
|
||||
"detailScale",
|
||||
"detailScale1",
|
||||
"detailScale2",
|
||||
"detailScale3",
|
||||
"detailScale4",
|
||||
"distortionScale",
|
||||
"dofEquationScene",
|
||||
"dofEquationViewModelAndFarBlur",
|
||||
"dofLerpBias",
|
||||
"dofLerpDownBias",
|
||||
"dofLerpDownScale",
|
||||
"dofLerpScale",
|
||||
"dofLerpUpBias",
|
||||
"dofLerpUpScale",
|
||||
"dofRowDelta",
|
||||
"eyeOffsetParms",
|
||||
"falloffBeginColor",
|
||||
"falloffEndColor",
|
||||
"falloffParms",
|
||||
"featherParms",
|
||||
"flagParams",
|
||||
"framebufferRead",
|
||||
"gameTime",
|
||||
"hdrAmount",
|
||||
"inverseTransposeWorldMatrix",
|
||||
"inverseTransposeWorldViewMatrix",
|
||||
"inverseWorldMatrix",
|
||||
"inverseWorldViewMatrix",
|
||||
"motionblurDirectionAndMagnitude",
|
||||
"occlusionAmount",
|
||||
"occlusionAmount1",
|
||||
"occlusionAmount2",
|
||||
"occlusionAmount3",
|
||||
"occlusionAmount4",
|
||||
"particleCloudColor",
|
||||
"particleCloudMatrix",
|
||||
"particleCloudVelWorld",
|
||||
"resizeParams1",
|
||||
"resizeParams2",
|
||||
"scaleRGB",
|
||||
"scriptVector0",
|
||||
"scriptVector1",
|
||||
"scriptVector2",
|
||||
"scriptVector3",
|
||||
"scriptVector4",
|
||||
"scriptVector5",
|
||||
"scriptVector6",
|
||||
"scriptVector7",
|
||||
"skyBoxCloudWeights",
|
||||
"skyBoxRotationSize",
|
||||
"skyColorParms",
|
||||
"spotLightWeight",
|
||||
"treeCanopyLightingParms",
|
||||
"treeCanopyScatterColor",
|
||||
"treeCanopySwayParms",
|
||||
"ui3dUVSetup0",
|
||||
"ui3dUVSetup1",
|
||||
"ui3dUVSetup2",
|
||||
"ui3dUVSetup3",
|
||||
"ui3dUVSetup4",
|
||||
"ui3dUVSetup5",
|
||||
"uvAnimParms",
|
||||
"uvScroll",
|
||||
"viewMatrix",
|
||||
"weaponParam0",
|
||||
"weaponParam1",
|
||||
"weaponParam2",
|
||||
"weaponParam3",
|
||||
"weaponParam4",
|
||||
"weaponParam5",
|
||||
"weaponParam6",
|
||||
"weaponParam7",
|
||||
"weaponParam8",
|
||||
"weaponParam9",
|
||||
"worldViewMatrix",
|
||||
"worldViewProjectionMatrix",
|
||||
};
|
||||
|
||||
const char* KNOWN_TEXTURE_DEF_NAMES[]{
|
||||
"AddMap",
|
||||
"Blip_Mask",
|
||||
"BlockNoise",
|
||||
"CS_Z_buffer",
|
||||
"Camo_Detail_Map",
|
||||
"Color_Map",
|
||||
"CompassMap",
|
||||
"Detail_Map",
|
||||
"Diffuse",
|
||||
"Diffuse_Map",
|
||||
"DpadTexture",
|
||||
"FontTextutre",
|
||||
"Grain_Map",
|
||||
"GridTexture",
|
||||
"GrimeMap",
|
||||
"Heart_Rate_Image",
|
||||
"Hologram_Diffuse",
|
||||
"Image",
|
||||
"Layer1Map",
|
||||
"Layer2Map",
|
||||
"Layer3Map",
|
||||
"Layer4Map",
|
||||
"Lookup",
|
||||
"Lookup2",
|
||||
"LookupMap",
|
||||
"Mask",
|
||||
"Noise",
|
||||
"Noise_Texture",
|
||||
"NormalDetailMap",
|
||||
"Normal_Detail_Map",
|
||||
"Normal_Map",
|
||||
"Overlay_Map",
|
||||
"Reflection_Mask",
|
||||
"Reveal_Map",
|
||||
"Rim_Color_Mask",
|
||||
"Rim_Specular_Mask",
|
||||
"Rim_Occlusion_Mask",
|
||||
"Scanline",
|
||||
"SparkleMap",
|
||||
"SpecularAndGloss",
|
||||
"SpecularAndGloss2",
|
||||
"Specular_Color_Map",
|
||||
"Specular_Gloss_Map",
|
||||
"Specular_Map",
|
||||
"SpotShadowSamplerState",
|
||||
"SpotShadowState",
|
||||
"SpriteMap",
|
||||
"Static",
|
||||
"StaticMap",
|
||||
"Static_Noise_Map",
|
||||
"SunShadowSamplerState",
|
||||
"SunShadowState",
|
||||
"Surface_Normal_Map",
|
||||
"ThermalMapMask",
|
||||
"Thermal_Gradient",
|
||||
"Thermal_Map",
|
||||
"TickMarkMaterial",
|
||||
"Tile",
|
||||
"WarpMap",
|
||||
"WaterNormalMap",
|
||||
"Weapon_Normal_Map",
|
||||
"Weapon_Specular_Map",
|
||||
"Wireframe",
|
||||
"ZBuffer_Map",
|
||||
"attenuation",
|
||||
"attenuationSampler",
|
||||
"baseLut2D",
|
||||
"baseLut2DSampler",
|
||||
"cinematicA",
|
||||
"cinematicASampler",
|
||||
"cinematicCb",
|
||||
"cinematicCbSampler",
|
||||
"cinematicCr",
|
||||
"cinematicCrSampler",
|
||||
"cinematicY",
|
||||
"cinematicYSampler",
|
||||
"codeTexture0",
|
||||
"codeTexture1",
|
||||
"codeTexture2",
|
||||
"color",
|
||||
"colorDetailMap",
|
||||
"colorDetailMapSampler",
|
||||
"colorMap",
|
||||
"colorMap1",
|
||||
"colorMap2",
|
||||
"colorMap2D",
|
||||
"colorMapPostSun",
|
||||
"colorMapPostSunSampler",
|
||||
"colorMapSampler",
|
||||
"colorMapSampler1",
|
||||
"colorMapSampler2",
|
||||
"colorSampler",
|
||||
"detailMap",
|
||||
"detailMapSampler",
|
||||
"dlightAttenuation",
|
||||
"dlightAttenuationSampler",
|
||||
"floatZ",
|
||||
"floatZSampler",
|
||||
"imageSampler",
|
||||
"lightmapSamplerSecondary",
|
||||
"lightmapSecondary",
|
||||
"lut2D",
|
||||
"lut2DSampler",
|
||||
"lut3D",
|
||||
"lut3DSampler",
|
||||
"missileCam",
|
||||
"missileCamSampler",
|
||||
"modelLighting",
|
||||
"modelLightingSampler",
|
||||
"normalMap",
|
||||
"normalMap1",
|
||||
"normalMap2",
|
||||
"normalMapSampler",
|
||||
"normalMapSampler1",
|
||||
"normalMapSampler2",
|
||||
"occlusionMap",
|
||||
"occlusionMapSampler",
|
||||
"occMap",
|
||||
"occMapSampler",
|
||||
"outdoorMap",
|
||||
"outdoorMapSampler",
|
||||
"radiantDiffuseMap",
|
||||
"rawFloatZ",
|
||||
"rawFloatZSampler",
|
||||
"reflectionProbe",
|
||||
"reflectionProbeSampler",
|
||||
"shadowmapSamplerSpot",
|
||||
"shadowmapSamplerSun",
|
||||
"shadowmapSpot",
|
||||
"shadowmapSun",
|
||||
"sonarColor",
|
||||
"sonarColorSampler",
|
||||
"sonarDepth",
|
||||
"sonarDepthSampler",
|
||||
"source",
|
||||
"specularMap",
|
||||
"specularMap1",
|
||||
"specularMap2",
|
||||
"specularMapSampler",
|
||||
"specularMapSampler1",
|
||||
"specularMapSampler2",
|
||||
"stencil",
|
||||
"stencilSampler",
|
||||
"ui3d",
|
||||
"ui3dSampler",
|
||||
};
|
||||
|
||||
void MaterialConstantZoneState::ExtractNamesFromZone()
|
||||
{
|
||||
if (ObjWriting::Configuration.Verbose)
|
||||
std::cout << "Building material constant name lookup...\n";
|
||||
|
||||
const auto begin = std::chrono::high_resolution_clock::now();
|
||||
|
||||
AddStaticKnownNames();
|
||||
|
||||
for (const auto* zone : g_GameT6.GetZones())
|
||||
{
|
||||
const auto* t6AssetPools = dynamic_cast<const GameAssetPoolT6*>(zone->m_pools.get());
|
||||
if (!t6AssetPools)
|
||||
return;
|
||||
|
||||
for (const auto* techniqueSetInfo : *t6AssetPools->m_technique_set)
|
||||
{
|
||||
const auto* techniqueSet = techniqueSetInfo->Asset();
|
||||
|
||||
for (const auto* technique : techniqueSet->techniques)
|
||||
{
|
||||
if (technique)
|
||||
ExtractNamesFromTechnique(technique);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const auto end = std::chrono::high_resolution_clock::now();
|
||||
|
||||
if (ObjWriting::Configuration.Verbose)
|
||||
{
|
||||
const auto durationInMs = std::chrono::duration_cast<std::chrono::milliseconds>(end - begin);
|
||||
std::cout << "Built material constant name lookup in " << durationInMs.count() << "ms: " << m_constant_names_from_shaders.size()
|
||||
<< " constant names; " << m_texture_def_names_from_shaders.size() << " texture def names\n";
|
||||
}
|
||||
}
|
||||
|
||||
bool MaterialConstantZoneState::GetConstantName(const unsigned hash, std::string& constantName) const
|
||||
{
|
||||
const auto existingConstantName = m_constant_names_from_shaders.find(hash);
|
||||
if (existingConstantName != m_constant_names_from_shaders.end())
|
||||
{
|
||||
constantName = existingConstantName->second;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MaterialConstantZoneState::GetTextureDefName(const unsigned hash, std::string& textureDefName) const
|
||||
{
|
||||
const auto existingTextureDefName = m_texture_def_names_from_shaders.find(hash);
|
||||
if (existingTextureDefName != m_texture_def_names_from_shaders.end())
|
||||
{
|
||||
textureDefName = existingTextureDefName->second;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void MaterialConstantZoneState::ExtractNamesFromTechnique(const MaterialTechnique* technique)
|
||||
{
|
||||
const auto existingTechnique = m_dumped_techniques.find(technique);
|
||||
if (existingTechnique != m_dumped_techniques.end())
|
||||
return;
|
||||
|
||||
m_dumped_techniques.emplace(technique);
|
||||
|
||||
for (auto passIndex = 0u; passIndex < technique->passCount; passIndex++)
|
||||
{
|
||||
const auto& pass = technique->passArray[passIndex];
|
||||
|
||||
if (pass.vertexShader && pass.vertexShader->prog.loadDef.program)
|
||||
ExtractNamesFromShader(pass.vertexShader->prog.loadDef.program, pass.vertexShader->prog.loadDef.programSize);
|
||||
|
||||
if (pass.pixelShader && pass.pixelShader->prog.loadDef.program)
|
||||
ExtractNamesFromShader(pass.pixelShader->prog.loadDef.program, pass.pixelShader->prog.loadDef.programSize);
|
||||
}
|
||||
}
|
||||
|
||||
void MaterialConstantZoneState::ExtractNamesFromShader(const char* shader, const size_t shaderSize)
|
||||
{
|
||||
const auto shaderInfo = d3d11::ShaderAnalyser::GetShaderInfo(reinterpret_cast<const uint8_t*>(shader), shaderSize);
|
||||
if (!shaderInfo)
|
||||
return;
|
||||
|
||||
const auto globalsConstantBuffer = std::ranges::find_if(std::as_const(shaderInfo->m_constant_buffers),
|
||||
[](const d3d11::ConstantBuffer& constantBuffer)
|
||||
{
|
||||
return constantBuffer.m_name == GLOBALS_CBUFFER_NAME;
|
||||
});
|
||||
|
||||
const auto perObjectConsts = std::ranges::find_if(std::as_const(shaderInfo->m_constant_buffers),
|
||||
[](const d3d11::ConstantBuffer& constantBuffer)
|
||||
{
|
||||
return constantBuffer.m_name == PER_OBJECT_CONSTS_CBUFFER_NAME;
|
||||
});
|
||||
|
||||
if (globalsConstantBuffer != shaderInfo->m_constant_buffers.end())
|
||||
{
|
||||
for (const auto& variable : globalsConstantBuffer->m_variables)
|
||||
AddConstantName(variable.m_name);
|
||||
}
|
||||
|
||||
if (perObjectConsts != shaderInfo->m_constant_buffers.end())
|
||||
{
|
||||
for (const auto& variable : perObjectConsts->m_variables)
|
||||
AddConstantName(variable.m_name);
|
||||
}
|
||||
|
||||
for (const auto& boundResource : shaderInfo->m_bound_resources)
|
||||
{
|
||||
if (boundResource.m_type == d3d11::BoundResourceType::SAMPLER || boundResource.m_type == d3d11::BoundResourceType::TEXTURE)
|
||||
{
|
||||
if (AddTextureDefName(boundResource.m_name))
|
||||
{
|
||||
const auto samplerPos = boundResource.m_name.rfind(SAMPLER_STR);
|
||||
if (samplerPos != std::string::npos)
|
||||
{
|
||||
auto nameWithoutSamplerStr = boundResource.m_name;
|
||||
nameWithoutSamplerStr.erase(samplerPos, std::char_traits<char>::length(SAMPLER_STR));
|
||||
AddTextureDefName(std::move(nameWithoutSamplerStr));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MaterialConstantZoneState::AddStaticKnownNames()
|
||||
{
|
||||
for (const auto* knownConstantName : KNOWN_CONSTANT_NAMES)
|
||||
AddConstantName(knownConstantName);
|
||||
for (const auto* knownTextureDefName : KNOWN_TEXTURE_DEF_NAMES)
|
||||
AddTextureDefName(knownTextureDefName);
|
||||
}
|
||||
|
||||
void MaterialConstantZoneState::AddConstantName(std::string constantName)
|
||||
{
|
||||
const auto hash = Common::R_HashString(constantName.c_str(), 0);
|
||||
if (m_constant_names_from_shaders.contains(hash))
|
||||
return;
|
||||
|
||||
m_constant_names_from_shaders.emplace(hash, std::move(constantName));
|
||||
}
|
||||
|
||||
bool MaterialConstantZoneState::AddTextureDefName(std::string textureDefName)
|
||||
{
|
||||
const auto hash = Common::R_HashString(textureDefName.c_str(), 0);
|
||||
if (m_texture_def_names_from_shaders.contains(hash))
|
||||
return false;
|
||||
|
||||
m_texture_def_names_from_shaders.emplace(hash, std::move(textureDefName));
|
||||
return true;
|
||||
}
|
||||
} // namespace T6
|
30
src/ObjWriting/Game/T6/Material/MaterialConstantZoneState.h
Normal file
30
src/ObjWriting/Game/T6/Material/MaterialConstantZoneState.h
Normal file
@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/IZoneAssetDumperState.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class MaterialConstantZoneState final : public IZoneAssetDumperState
|
||||
{
|
||||
public:
|
||||
void ExtractNamesFromZone();
|
||||
bool GetConstantName(unsigned hash, std::string& constantName) const;
|
||||
bool GetTextureDefName(unsigned hash, std::string& textureDefName) const;
|
||||
|
||||
private:
|
||||
void ExtractNamesFromTechnique(const MaterialTechnique* technique);
|
||||
void ExtractNamesFromShader(const char* shader, size_t shaderSize);
|
||||
void AddStaticKnownNames();
|
||||
void AddConstantName(std::string constantName);
|
||||
bool AddTextureDefName(std::string textureDefName);
|
||||
|
||||
std::unordered_set<const MaterialTechnique*> m_dumped_techniques;
|
||||
std::unordered_map<unsigned, std::string> m_constant_names_from_shaders;
|
||||
std::unordered_map<unsigned, std::string> m_texture_def_names_from_shaders;
|
||||
};
|
||||
} // namespace T6
|
Loading…
x
Reference in New Issue
Block a user