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https://github.com/Laupetin/OpenAssetTools.git
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chore: add more details to common techset infos in t5,t6
This commit is contained in:
@@ -190,6 +190,11 @@ namespace T6
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};
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static_assert(std::extent_v<decltype(streamRoutingDestinations)> == STREAM_DST_COUNT);
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static inline techset::CommonStreamRoutingInfos commonRoutingInfos(streamRoutingSources,
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std::extent_v<decltype(streamRoutingSources)>,
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streamRoutingDestinations,
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std::extent_v<decltype(streamRoutingDestinations)>);
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static inline techset::CommonCodeConstSourceInfo commonCodeConstSources[]{
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{
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.value = CONST_SRC_CODE_LIGHT_POSITION,
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@@ -214,6 +219,7 @@ namespace T6
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.accessor = "lightSpotFactors",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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.techFlags = TECHNIQUE_FLAG_10,
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},
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{
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.value = CONST_SRC_CODE_LIGHT_ATTENUATION,
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@@ -544,6 +550,7 @@ namespace T6
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.accessor = "particleCloudVelWorld",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
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.techFlags = TECHNIQUE_FLAG_100,
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},
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{
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.value = CONST_SRC_CODE_DEPTH_FROM_CLIP,
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@@ -1324,192 +1331,224 @@ namespace T6
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.accessor = "worldMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
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.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_INVERSE_WORLD_MATRIX,
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.accessor = "inverseWorldMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
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.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX,
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.accessor = "transposeWorldMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
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.transposedMatrix = CONST_SRC_CODE_WORLD_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX,
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.accessor = "inverseTransposeWorldMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
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.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_VIEW_MATRIX,
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.accessor = "viewMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_VIEW_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_INVERSE_VIEW_MATRIX,
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.accessor = "inverseViewMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_TRANSPOSE_VIEW_MATRIX,
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.accessor = "transposeViewMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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.transposedMatrix = CONST_SRC_CODE_VIEW_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_MATRIX,
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.accessor = "inverseTransposeViewMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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.transposedMatrix = CONST_SRC_CODE_INVERSE_VIEW_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_PROJECTION_MATRIX,
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.accessor = "projectionMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
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.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_PROJECTION_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_INVERSE_PROJECTION_MATRIX,
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.accessor = "inverseProjectionMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
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.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_PROJECTION_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_TRANSPOSE_PROJECTION_MATRIX,
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.accessor = "transposeProjectionMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
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.transposedMatrix = CONST_SRC_CODE_PROJECTION_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_PROJECTION_MATRIX,
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.accessor = "inverseTransposeProjectionMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
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.transposedMatrix = CONST_SRC_CODE_INVERSE_PROJECTION_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_WORLD_VIEW_MATRIX,
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.accessor = "worldViewMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
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.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX,
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.accessor = "inverseWorldViewMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
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.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX,
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.accessor = "transposeWorldViewMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
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.transposedMatrix = CONST_SRC_CODE_WORLD_VIEW_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX,
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.accessor = "inverseTransposeWorldViewMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
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.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_VIEW_PROJECTION_MATRIX,
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.accessor = "viewProjectionMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
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.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_INVERSE_VIEW_PROJECTION_MATRIX,
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.accessor = "inverseViewProjectionMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
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.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_PROJECTION_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX,
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.accessor = "transposeViewProjectionMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
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.transposedMatrix = CONST_SRC_CODE_VIEW_PROJECTION_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_PROJECTION_MATRIX,
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.accessor = "inverseTransposeViewProjectionMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
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.transposedMatrix = CONST_SRC_CODE_INVERSE_VIEW_PROJECTION_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX,
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.accessor = "worldViewProjectionMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
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.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX,
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.accessor = "inverseWorldViewProjectionMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
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.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX,
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.accessor = "transposeWorldViewProjectionMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
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.transposedMatrix = CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX,
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.accessor = "inverseTransposeWorldViewProjectionMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
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.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_SHADOW_LOOKUP_MATRIX,
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.accessor = "shadowLookupMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_SHADOW_LOOKUP_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_INVERSE_SHADOW_LOOKUP_MATRIX,
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.accessor = "inverseShadowLookupMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_SHADOW_LOOKUP_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_TRANSPOSE_SHADOW_LOOKUP_MATRIX,
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.accessor = "transposeShadowLookupMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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.transposedMatrix = CONST_SRC_CODE_SHADOW_LOOKUP_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_SHADOW_LOOKUP_MATRIX,
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.accessor = "inverseTransposeShadowLookupMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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.transposedMatrix = CONST_SRC_CODE_INVERSE_SHADOW_LOOKUP_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_WORLD_OUTDOOR_LOOKUP_MATRIX,
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.accessor = "worldOutdoorLookupMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
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.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_INVERSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
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.accessor = "inverseWorldOutdoorLookupMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
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.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
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.accessor = "transposeWorldOutdoorLookupMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
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.transposedMatrix = CONST_SRC_CODE_WORLD_OUTDOOR_LOOKUP_MATRIX,
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},
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{
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.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
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.accessor = "inverseTransposeWorldOutdoorLookupMatrix",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
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.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
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},
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};
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@@ -1538,11 +1577,13 @@ namespace T6
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.value = TEXTURE_SRC_CODE_LIGHTMAP_PRIMARY,
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.accessor = "lightmapSamplerPrimary",
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::CUSTOM,
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.customSamplerIndex = CUSTOM_SAMPLER_LIGHTMAP_PRIMARY,
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},
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{
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.value = TEXTURE_SRC_CODE_LIGHTMAP_SECONDARY,
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.accessor = "lightmapSamplerSecondary",
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::CUSTOM,
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.customSamplerIndex = CUSTOM_SAMPLER_LIGHTMAP_SECONDARY,
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},
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{
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.value = TEXTURE_SRC_CODE_SHADOWMAP_SUN,
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@@ -1563,11 +1604,13 @@ namespace T6
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.value = TEXTURE_SRC_CODE_RESOLVED_POST_SUN,
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.accessor = "resolvedPostSun",
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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.techFlags = TECHNIQUE_FLAG_1,
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},
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{
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.value = TEXTURE_SRC_CODE_RESOLVED_SCENE,
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.accessor = "resolvedScene",
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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.techFlags = TECHNIQUE_FLAG_2,
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},
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{
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.value = TEXTURE_SRC_CODE_POST_EFFECT_SRC,
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@@ -1608,16 +1651,19 @@ namespace T6
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.value = TEXTURE_SRC_CODE_FLOATZ,
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.accessor = "floatZSampler",
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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.techFlags = TECHNIQUE_FLAG_40,
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},
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{
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.value = TEXTURE_SRC_CODE_PROCESSED_FLOATZ,
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.accessor = "processedFloatZSampler",
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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.techFlags = TECHNIQUE_FLAG_40,
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},
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{
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.value = TEXTURE_SRC_CODE_RAW_FLOATZ,
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.accessor = "rawFloatZSampler",
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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.techFlags = TECHNIQUE_FLAG_40,
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},
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{
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.value = TEXTURE_SRC_CODE_STENCIL,
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@@ -1648,6 +1694,7 @@ namespace T6
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.value = TEXTURE_SRC_CODE_REFLECTION_PROBE,
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.accessor = "reflectionProbeSampler",
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::CUSTOM,
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.customSamplerIndex = CUSTOM_SAMPLER_REFLECTION_PROBE,
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},
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{
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.value = TEXTURE_SRC_CODE_FEATHER_FLOAT_Z,
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@@ -1791,6 +1838,33 @@ namespace T6
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},
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};
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// See MaterialShaderArgumentType
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static inline techset::CommonShaderArgumentType commonArgumentTypes[]{
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{.m_shader_type = techset::CommonTechniqueShaderType::VERTEX, .m_value_type = techset::CommonShaderValueType::MATERIAL_CONST },
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{.m_shader_type = techset::CommonTechniqueShaderType::VERTEX, .m_value_type = techset::CommonShaderValueType::LITERAL_CONST },
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{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::MATERIAL_SAMPLER},
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{.m_shader_type = techset::CommonTechniqueShaderType::VERTEX, .m_value_type = techset::CommonShaderValueType::CODE_CONST },
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{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::CODE_SAMPLER },
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{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::CODE_CONST },
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{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::MATERIAL_CONST },
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{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::LITERAL_CONST },
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};
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static_assert(std::extent_v<decltype(commonArgumentTypes)> == MLT_ARG_COUNT);
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static inline const char* commonIgnoredArgAccessors[]{
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"combined_dlight",
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"combined_glight",
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};
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static inline techset::CommonCodeSourceInfos commonCodeSourceInfos(commonCodeConstSources,
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std::extent_v<decltype(commonCodeConstSources)>,
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commonCodeSamplerSources,
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std::extent_v<decltype(commonCodeSamplerSources)>,
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commonIgnoredArgAccessors,
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std::extent_v<decltype(commonIgnoredArgAccessors)>,
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commonArgumentTypes,
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std::extent_v<decltype(commonArgumentTypes)>);
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static inline MaterialTypeInfo g_materialTypeInfo[]{
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{"", "" },
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{"m/", "m_" },
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