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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-25 22:13:02 +00:00

chore: add more details to common techset infos in t5,t6

This commit is contained in:
Jan Laupetin
2026-02-27 22:11:50 +01:00
parent e66030a5df
commit 3ef8cc7260
6 changed files with 295 additions and 19 deletions

View File

@@ -4,6 +4,9 @@
#include <cstdint>
#include <optional>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>
namespace techset
@@ -27,12 +30,46 @@ namespace techset
const char* abbreviation;
};
enum class CommonTechniqueShaderType : std::uint8_t
{
VERTEX,
PIXEL
};
enum class CommonShaderValueType : std::uint8_t
{
// Value is set to a float4 value in the pass
LITERAL_CONST,
// Value is set to a float4 value in the material
MATERIAL_CONST,
// Value is set to a float4 value calculated in code
CODE_CONST,
// Value is set to a sampler from the material
MATERIAL_SAMPLER,
// Value is set to a sampler generated in code
CODE_SAMPLER
};
constexpr bool IsConstValueType(const CommonShaderValueType valueType)
{
return valueType == CommonShaderValueType::LITERAL_CONST || valueType == CommonShaderValueType::MATERIAL_CONST
|| valueType == CommonShaderValueType::CODE_CONST;
}
constexpr bool IsSamplerValueType(const CommonShaderValueType valueType)
{
return valueType == CommonShaderValueType::MATERIAL_SAMPLER || valueType == CommonShaderValueType::CODE_SAMPLER;
}
enum class CommonCodeSourceUpdateFrequency : std::uint8_t
{
PER_PRIM,
PER_OBJECT,
RARELY,
CUSTOM,
IGNORE,
COUNT
};
struct CommonCodeConstSourceInfo
@@ -41,6 +78,8 @@ namespace techset
const char* accessor;
std::uint8_t arrayCount;
CommonCodeSourceUpdateFrequency updateFrequency;
std::optional<unsigned> techFlags;
std::optional<CommonCodeConstSource> transposedMatrix;
};
struct CommonCodeSamplerSourceInfo
@@ -48,6 +87,24 @@ namespace techset
CommonCodeSamplerSource value;
const char* accessor;
CommonCodeSourceUpdateFrequency updateFrequency;
std::optional<unsigned> techFlags;
std::optional<unsigned> customSamplerIndex;
};
struct CommonShaderArgumentType
{
friend bool operator==(const CommonShaderArgumentType& lhs, const CommonShaderArgumentType& rhs)
{
return lhs.m_shader_type == rhs.m_shader_type && lhs.m_value_type == rhs.m_value_type;
}
friend bool operator!=(const CommonShaderArgumentType& lhs, const CommonShaderArgumentType& rhs)
{
return !(lhs == rhs);
}
CommonTechniqueShaderType m_shader_type;
CommonShaderValueType m_value_type;
};
class CommonCodeSourceInfos
@@ -56,14 +113,36 @@ namespace techset
CommonCodeSourceInfos(const CommonCodeConstSourceInfo* codeConstSourceInfos,
size_t codeConstCount,
const CommonCodeSamplerSourceInfo* codeSamplerSourceInfos,
size_t codeSamplerCount);
size_t codeSamplerCount,
const char** ignoreArgAccessors,
size_t ignoredArgAccessorCount,
const CommonShaderArgumentType* argumentTypes,
size_t argumentTypeCount);
[[nodiscard]] std::optional<CommonCodeConstSourceInfo> GetInfoForCodeConstSource(CommonCodeConstSource codeConstSource) const;
[[nodiscard]] std::optional<CommonCodeSamplerSourceInfo> GetInfoForCodeSamplerSource(CommonCodeSamplerSource codeSamplerSource) const;
/**
* \brief Some games like T6 do not create args for certain variables. This checks whether an accessor identifies one of these variables.
* \param accessor The accessor of the variable
* \return \c true if the accessor should be ignored
*/
[[nodiscard]] bool IsArgAccessorIgnored(const std::string& accessor) const;
[[nodiscard]] std::optional<CommonCodeConstSource> GetCodeConstSourceForAccessor(const std::string& accessor) const;
[[nodiscard]] std::optional<CommonCodeSamplerSource> GetCodeSamplerSourceForAccessor(const std::string& accessor) const;
[[nodiscard]] std::optional<size_t> GetArgumentTypeNumericValue(const CommonShaderArgumentType& argumentType) const;
private:
std::vector<CommonCodeConstSourceInfo> m_code_const_source_infos;
std::vector<CommonCodeSamplerSourceInfo> m_code_sampler_source_infos;
std::unordered_set<std::string> m_ignored_arg_accessors;
std::unordered_map<std::string, CommonCodeConstSource> m_code_const_lookup;
std::unordered_map<std::string, CommonCodeSamplerSource> m_code_sampler_lookup;
std::vector<CommonShaderArgumentType> m_argument_types;
};
class CommonStreamRoutingInfos
@@ -79,10 +158,18 @@ namespace techset
[[nodiscard]] bool IsSourceOptional(CommonStreamSource source) const;
[[nodiscard]] const char* GetDestinationName(CommonStreamDestination destination) const;
[[nodiscard]] const char* GetDestinationAbbreviation(CommonStreamDestination destination) const;
[[nodiscard]] std::optional<CommonStreamSource> GetSourceByName(const std::string& name) const;
[[nodiscard]] std::optional<CommonStreamSource> GetSourceByAbbreviation(const std::string& abbreviation) const;
[[nodiscard]] std::optional<CommonStreamDestination> GetDestinationByName(const std::string& name) const;
[[nodiscard]] std::optional<CommonStreamDestination> GetDestinationByAbbreviation(const std::string& abbreviation) const;
private:
std::vector<CommonStreamRoutingSourceInfo> m_sources;
std::vector<CommonStreamRoutingDestinationInfo> m_destinations;
std::unordered_map<std::string, CommonStreamSource> m_source_name_lookup;
std::unordered_map<std::string, CommonStreamDestination> m_destination_name_lookup;
std::unordered_map<std::string, CommonStreamSource> m_source_abbreviation_lookup;
std::unordered_map<std::string, CommonStreamDestination> m_destination_abbreviation_lookup;
};
union CommonShaderArgValue