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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-05 12:33:02 +00:00

chore: add more details to common techset infos in t5,t6

This commit is contained in:
Jan Laupetin
2026-02-27 22:11:50 +01:00
parent e66030a5df
commit 3ef8cc7260
6 changed files with 295 additions and 19 deletions

View File

@@ -277,6 +277,11 @@ namespace T5
}; };
static_assert(std::extent_v<decltype(streamRoutingDestinations)> == STREAM_DST_COUNT); static_assert(std::extent_v<decltype(streamRoutingDestinations)> == STREAM_DST_COUNT);
static inline techset::CommonStreamRoutingInfos commonRoutingInfos(streamRoutingSources,
std::extent_v<decltype(streamRoutingSources)>,
streamRoutingDestinations,
std::extent_v<decltype(streamRoutingDestinations)>);
static techset::CommonCodeConstSourceInfo commonCodeConstSources[]{ static techset::CommonCodeConstSourceInfo commonCodeConstSources[]{
{ {
.value = CONST_SRC_CODE_LIGHT_POSITION, .value = CONST_SRC_CODE_LIGHT_POSITION,
@@ -1734,6 +1739,28 @@ namespace T5
}, },
}; };
// See MaterialShaderArgumentType
static inline techset::CommonShaderArgumentType commonArgumentTypes[]{
{.m_shader_type = techset::CommonTechniqueShaderType::VERTEX, .m_value_type = techset::CommonShaderValueType::MATERIAL_CONST },
{.m_shader_type = techset::CommonTechniqueShaderType::VERTEX, .m_value_type = techset::CommonShaderValueType::LITERAL_CONST },
{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::MATERIAL_SAMPLER},
{.m_shader_type = techset::CommonTechniqueShaderType::VERTEX, .m_value_type = techset::CommonShaderValueType::CODE_CONST },
{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::CODE_SAMPLER },
{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::CODE_CONST },
{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::MATERIAL_CONST },
{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::LITERAL_CONST },
};
static_assert(std::extent_v<decltype(commonArgumentTypes)> == MLT_ARG_COUNT);
static inline techset::CommonCodeSourceInfos commonCodeSourceInfos(commonCodeConstSources,
std::extent_v<decltype(commonCodeConstSources)>,
commonCodeSamplerSources,
std::extent_v<decltype(commonCodeSamplerSources)>,
nullptr,
0,
commonArgumentTypes,
std::extent_v<decltype(commonArgumentTypes)>);
inline MaterialTypeInfo g_materialTypeInfo[]{ inline MaterialTypeInfo g_materialTypeInfo[]{
{"", "" }, {"", "" },
{"m/", "m_" }, {"m/", "m_" },

View File

@@ -190,6 +190,11 @@ namespace T6
}; };
static_assert(std::extent_v<decltype(streamRoutingDestinations)> == STREAM_DST_COUNT); static_assert(std::extent_v<decltype(streamRoutingDestinations)> == STREAM_DST_COUNT);
static inline techset::CommonStreamRoutingInfos commonRoutingInfos(streamRoutingSources,
std::extent_v<decltype(streamRoutingSources)>,
streamRoutingDestinations,
std::extent_v<decltype(streamRoutingDestinations)>);
static inline techset::CommonCodeConstSourceInfo commonCodeConstSources[]{ static inline techset::CommonCodeConstSourceInfo commonCodeConstSources[]{
{ {
.value = CONST_SRC_CODE_LIGHT_POSITION, .value = CONST_SRC_CODE_LIGHT_POSITION,
@@ -214,6 +219,7 @@ namespace T6
.accessor = "lightSpotFactors", .accessor = "lightSpotFactors",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
.techFlags = TECHNIQUE_FLAG_10,
}, },
{ {
.value = CONST_SRC_CODE_LIGHT_ATTENUATION, .value = CONST_SRC_CODE_LIGHT_ATTENUATION,
@@ -544,6 +550,7 @@ namespace T6
.accessor = "particleCloudVelWorld", .accessor = "particleCloudVelWorld",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.techFlags = TECHNIQUE_FLAG_100,
}, },
{ {
.value = CONST_SRC_CODE_DEPTH_FROM_CLIP, .value = CONST_SRC_CODE_DEPTH_FROM_CLIP,
@@ -1324,192 +1331,224 @@ namespace T6
.accessor = "worldMatrix", .accessor = "worldMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_INVERSE_WORLD_MATRIX, .value = CONST_SRC_CODE_INVERSE_WORLD_MATRIX,
.accessor = "inverseWorldMatrix", .accessor = "inverseWorldMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX, .value = CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX,
.accessor = "transposeWorldMatrix", .accessor = "transposeWorldMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_WORLD_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX, .value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX,
.accessor = "inverseTransposeWorldMatrix", .accessor = "inverseTransposeWorldMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_VIEW_MATRIX, .value = CONST_SRC_CODE_VIEW_MATRIX,
.accessor = "viewMatrix", .accessor = "viewMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_VIEW_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_INVERSE_VIEW_MATRIX, .value = CONST_SRC_CODE_INVERSE_VIEW_MATRIX,
.accessor = "inverseViewMatrix", .accessor = "inverseViewMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_TRANSPOSE_VIEW_MATRIX, .value = CONST_SRC_CODE_TRANSPOSE_VIEW_MATRIX,
.accessor = "transposeViewMatrix", .accessor = "transposeViewMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
.transposedMatrix = CONST_SRC_CODE_VIEW_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_MATRIX, .value = CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_MATRIX,
.accessor = "inverseTransposeViewMatrix", .accessor = "inverseTransposeViewMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
.transposedMatrix = CONST_SRC_CODE_INVERSE_VIEW_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_PROJECTION_MATRIX, .value = CONST_SRC_CODE_PROJECTION_MATRIX,
.accessor = "projectionMatrix", .accessor = "projectionMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_PROJECTION_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_INVERSE_PROJECTION_MATRIX, .value = CONST_SRC_CODE_INVERSE_PROJECTION_MATRIX,
.accessor = "inverseProjectionMatrix", .accessor = "inverseProjectionMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_PROJECTION_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_TRANSPOSE_PROJECTION_MATRIX, .value = CONST_SRC_CODE_TRANSPOSE_PROJECTION_MATRIX,
.accessor = "transposeProjectionMatrix", .accessor = "transposeProjectionMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_PROJECTION_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_PROJECTION_MATRIX, .value = CONST_SRC_CODE_INVERSE_TRANSPOSE_PROJECTION_MATRIX,
.accessor = "inverseTransposeProjectionMatrix", .accessor = "inverseTransposeProjectionMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_INVERSE_PROJECTION_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_WORLD_VIEW_MATRIX, .value = CONST_SRC_CODE_WORLD_VIEW_MATRIX,
.accessor = "worldViewMatrix", .accessor = "worldViewMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX, .value = CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX,
.accessor = "inverseWorldViewMatrix", .accessor = "inverseWorldViewMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX, .value = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX,
.accessor = "transposeWorldViewMatrix", .accessor = "transposeWorldViewMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_WORLD_VIEW_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX, .value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX,
.accessor = "inverseTransposeWorldViewMatrix", .accessor = "inverseTransposeWorldViewMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_VIEW_PROJECTION_MATRIX, .value = CONST_SRC_CODE_VIEW_PROJECTION_MATRIX,
.accessor = "viewProjectionMatrix", .accessor = "viewProjectionMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_INVERSE_VIEW_PROJECTION_MATRIX, .value = CONST_SRC_CODE_INVERSE_VIEW_PROJECTION_MATRIX,
.accessor = "inverseViewProjectionMatrix", .accessor = "inverseViewProjectionMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_PROJECTION_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX, .value = CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX,
.accessor = "transposeViewProjectionMatrix", .accessor = "transposeViewProjectionMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_VIEW_PROJECTION_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_PROJECTION_MATRIX, .value = CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_PROJECTION_MATRIX,
.accessor = "inverseTransposeViewProjectionMatrix", .accessor = "inverseTransposeViewProjectionMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_INVERSE_VIEW_PROJECTION_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX, .value = CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX,
.accessor = "worldViewProjectionMatrix", .accessor = "worldViewProjectionMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX, .value = CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX,
.accessor = "inverseWorldViewProjectionMatrix", .accessor = "inverseWorldViewProjectionMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX, .value = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX,
.accessor = "transposeWorldViewProjectionMatrix", .accessor = "transposeWorldViewProjectionMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX, .value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX,
.accessor = "inverseTransposeWorldViewProjectionMatrix", .accessor = "inverseTransposeWorldViewProjectionMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_SHADOW_LOOKUP_MATRIX, .value = CONST_SRC_CODE_SHADOW_LOOKUP_MATRIX,
.accessor = "shadowLookupMatrix", .accessor = "shadowLookupMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_SHADOW_LOOKUP_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_INVERSE_SHADOW_LOOKUP_MATRIX, .value = CONST_SRC_CODE_INVERSE_SHADOW_LOOKUP_MATRIX,
.accessor = "inverseShadowLookupMatrix", .accessor = "inverseShadowLookupMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_SHADOW_LOOKUP_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_TRANSPOSE_SHADOW_LOOKUP_MATRIX, .value = CONST_SRC_CODE_TRANSPOSE_SHADOW_LOOKUP_MATRIX,
.accessor = "transposeShadowLookupMatrix", .accessor = "transposeShadowLookupMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
.transposedMatrix = CONST_SRC_CODE_SHADOW_LOOKUP_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_SHADOW_LOOKUP_MATRIX, .value = CONST_SRC_CODE_INVERSE_TRANSPOSE_SHADOW_LOOKUP_MATRIX,
.accessor = "inverseTransposeShadowLookupMatrix", .accessor = "inverseTransposeShadowLookupMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
.transposedMatrix = CONST_SRC_CODE_INVERSE_SHADOW_LOOKUP_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_WORLD_OUTDOOR_LOOKUP_MATRIX, .value = CONST_SRC_CODE_WORLD_OUTDOOR_LOOKUP_MATRIX,
.accessor = "worldOutdoorLookupMatrix", .accessor = "worldOutdoorLookupMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_INVERSE_WORLD_OUTDOOR_LOOKUP_MATRIX, .value = CONST_SRC_CODE_INVERSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
.accessor = "inverseWorldOutdoorLookupMatrix", .accessor = "inverseWorldOutdoorLookupMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX, .value = CONST_SRC_CODE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
.accessor = "transposeWorldOutdoorLookupMatrix", .accessor = "transposeWorldOutdoorLookupMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_WORLD_OUTDOOR_LOOKUP_MATRIX,
}, },
{ {
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX, .value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
.accessor = "inverseTransposeWorldOutdoorLookupMatrix", .accessor = "inverseTransposeWorldOutdoorLookupMatrix",
.arrayCount = 0, .arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
}, },
}; };
@@ -1538,11 +1577,13 @@ namespace T6
.value = TEXTURE_SRC_CODE_LIGHTMAP_PRIMARY, .value = TEXTURE_SRC_CODE_LIGHTMAP_PRIMARY,
.accessor = "lightmapSamplerPrimary", .accessor = "lightmapSamplerPrimary",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::CUSTOM, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::CUSTOM,
.customSamplerIndex = CUSTOM_SAMPLER_LIGHTMAP_PRIMARY,
}, },
{ {
.value = TEXTURE_SRC_CODE_LIGHTMAP_SECONDARY, .value = TEXTURE_SRC_CODE_LIGHTMAP_SECONDARY,
.accessor = "lightmapSamplerSecondary", .accessor = "lightmapSamplerSecondary",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::CUSTOM, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::CUSTOM,
.customSamplerIndex = CUSTOM_SAMPLER_LIGHTMAP_SECONDARY,
}, },
{ {
.value = TEXTURE_SRC_CODE_SHADOWMAP_SUN, .value = TEXTURE_SRC_CODE_SHADOWMAP_SUN,
@@ -1563,11 +1604,13 @@ namespace T6
.value = TEXTURE_SRC_CODE_RESOLVED_POST_SUN, .value = TEXTURE_SRC_CODE_RESOLVED_POST_SUN,
.accessor = "resolvedPostSun", .accessor = "resolvedPostSun",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
.techFlags = TECHNIQUE_FLAG_1,
}, },
{ {
.value = TEXTURE_SRC_CODE_RESOLVED_SCENE, .value = TEXTURE_SRC_CODE_RESOLVED_SCENE,
.accessor = "resolvedScene", .accessor = "resolvedScene",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
.techFlags = TECHNIQUE_FLAG_2,
}, },
{ {
.value = TEXTURE_SRC_CODE_POST_EFFECT_SRC, .value = TEXTURE_SRC_CODE_POST_EFFECT_SRC,
@@ -1608,16 +1651,19 @@ namespace T6
.value = TEXTURE_SRC_CODE_FLOATZ, .value = TEXTURE_SRC_CODE_FLOATZ,
.accessor = "floatZSampler", .accessor = "floatZSampler",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
.techFlags = TECHNIQUE_FLAG_40,
}, },
{ {
.value = TEXTURE_SRC_CODE_PROCESSED_FLOATZ, .value = TEXTURE_SRC_CODE_PROCESSED_FLOATZ,
.accessor = "processedFloatZSampler", .accessor = "processedFloatZSampler",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
.techFlags = TECHNIQUE_FLAG_40,
}, },
{ {
.value = TEXTURE_SRC_CODE_RAW_FLOATZ, .value = TEXTURE_SRC_CODE_RAW_FLOATZ,
.accessor = "rawFloatZSampler", .accessor = "rawFloatZSampler",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
.techFlags = TECHNIQUE_FLAG_40,
}, },
{ {
.value = TEXTURE_SRC_CODE_STENCIL, .value = TEXTURE_SRC_CODE_STENCIL,
@@ -1648,6 +1694,7 @@ namespace T6
.value = TEXTURE_SRC_CODE_REFLECTION_PROBE, .value = TEXTURE_SRC_CODE_REFLECTION_PROBE,
.accessor = "reflectionProbeSampler", .accessor = "reflectionProbeSampler",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::CUSTOM, .updateFrequency = techset::CommonCodeSourceUpdateFrequency::CUSTOM,
.customSamplerIndex = CUSTOM_SAMPLER_REFLECTION_PROBE,
}, },
{ {
.value = TEXTURE_SRC_CODE_FEATHER_FLOAT_Z, .value = TEXTURE_SRC_CODE_FEATHER_FLOAT_Z,
@@ -1791,6 +1838,33 @@ namespace T6
}, },
}; };
// See MaterialShaderArgumentType
static inline techset::CommonShaderArgumentType commonArgumentTypes[]{
{.m_shader_type = techset::CommonTechniqueShaderType::VERTEX, .m_value_type = techset::CommonShaderValueType::MATERIAL_CONST },
{.m_shader_type = techset::CommonTechniqueShaderType::VERTEX, .m_value_type = techset::CommonShaderValueType::LITERAL_CONST },
{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::MATERIAL_SAMPLER},
{.m_shader_type = techset::CommonTechniqueShaderType::VERTEX, .m_value_type = techset::CommonShaderValueType::CODE_CONST },
{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::CODE_SAMPLER },
{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::CODE_CONST },
{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::MATERIAL_CONST },
{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::LITERAL_CONST },
};
static_assert(std::extent_v<decltype(commonArgumentTypes)> == MLT_ARG_COUNT);
static inline const char* commonIgnoredArgAccessors[]{
"combined_dlight",
"combined_glight",
};
static inline techset::CommonCodeSourceInfos commonCodeSourceInfos(commonCodeConstSources,
std::extent_v<decltype(commonCodeConstSources)>,
commonCodeSamplerSources,
std::extent_v<decltype(commonCodeSamplerSources)>,
commonIgnoredArgAccessors,
std::extent_v<decltype(commonIgnoredArgAccessors)>,
commonArgumentTypes,
std::extent_v<decltype(commonArgumentTypes)>);
static inline MaterialTypeInfo g_materialTypeInfo[]{ static inline MaterialTypeInfo g_materialTypeInfo[]{
{"", "" }, {"", "" },
{"m/", "m_" }, {"m/", "m_" },

View File

@@ -1,15 +1,22 @@
#include "CommonTechnique.h" #include "CommonTechnique.h"
#include <algorithm> #include <algorithm>
#include <cassert>
namespace techset namespace techset
{ {
CommonCodeSourceInfos::CommonCodeSourceInfos(const CommonCodeConstSourceInfo* codeConstSourceInfos, CommonCodeSourceInfos::CommonCodeSourceInfos(const CommonCodeConstSourceInfo* codeConstSourceInfos,
const size_t codeConstCount, const size_t codeConstCount,
const CommonCodeSamplerSourceInfo* codeSamplerSourceInfos, const CommonCodeSamplerSourceInfo* codeSamplerSourceInfos,
const size_t codeSamplerCount) const size_t codeSamplerCount,
const char** ignoreArgAccessors,
const size_t ignoredArgAccessorCount,
const CommonShaderArgumentType* argumentTypes,
const size_t argumentTypeCount)
: m_code_const_source_infos(codeConstCount), : m_code_const_source_infos(codeConstCount),
m_code_sampler_source_infos(codeSamplerCount) m_code_sampler_source_infos(codeSamplerCount),
m_ignored_arg_accessors(ignoredArgAccessorCount),
m_argument_types(argumentTypeCount)
{ {
std::copy(codeConstSourceInfos, &codeConstSourceInfos[codeConstCount], m_code_const_source_infos.data()); std::copy(codeConstSourceInfos, &codeConstSourceInfos[codeConstCount], m_code_const_source_infos.data());
std::ranges::sort(m_code_const_source_infos, std::ranges::sort(m_code_const_source_infos,
@@ -24,6 +31,21 @@ namespace techset
{ {
return a.value < b.value; return a.value < b.value;
}); });
for (size_t i = 0; i < ignoredArgAccessorCount; i++)
m_ignored_arg_accessors.emplace(ignoreArgAccessors[i]);
std::copy(argumentTypes, &argumentTypes[argumentTypeCount], m_argument_types.data());
for (const auto& codeConstInfo : m_code_const_source_infos)
{
m_code_const_lookup.emplace(codeConstInfo.accessor, codeConstInfo.value);
}
for (const auto& codeSamplerInfo : m_code_sampler_source_infos)
{
m_code_sampler_lookup.emplace(codeSamplerInfo.accessor, codeSamplerInfo.value);
}
} }
std::optional<CommonCodeConstSourceInfo> CommonCodeSourceInfos::GetInfoForCodeConstSource(const CommonCodeConstSource codeConstSource) const std::optional<CommonCodeConstSourceInfo> CommonCodeSourceInfos::GetInfoForCodeConstSource(const CommonCodeConstSource codeConstSource) const
@@ -55,6 +77,38 @@ namespace techset
return std::nullopt; return std::nullopt;
} }
bool CommonCodeSourceInfos::IsArgAccessorIgnored(const std::string& accessor) const
{
return m_ignored_arg_accessors.contains(accessor);
}
std::optional<CommonCodeConstSource> CommonCodeSourceInfos::GetCodeConstSourceForAccessor(const std::string& accessor) const
{
const auto foundEntry = m_code_const_lookup.find(accessor);
if (foundEntry == m_code_const_lookup.end())
return std::nullopt;
return foundEntry->second;
}
std::optional<CommonCodeSamplerSource> CommonCodeSourceInfos::GetCodeSamplerSourceForAccessor(const std::string& accessor) const
{
const auto foundEntry = m_code_sampler_lookup.find(accessor);
if (foundEntry == m_code_sampler_lookup.end())
return std::nullopt;
return foundEntry->second;
}
std::optional<size_t> CommonCodeSourceInfos::GetArgumentTypeNumericValue(const CommonShaderArgumentType& argumentType) const
{
const auto foundValue = std::ranges::find(m_argument_types, argumentType);
if (foundValue == m_argument_types.end())
return std::nullopt;
return static_cast<size_t>(foundValue - m_argument_types.begin());
}
CommonStreamRoutingInfos::CommonStreamRoutingInfos(const CommonStreamRoutingSourceInfo* sourceInfos, CommonStreamRoutingInfos::CommonStreamRoutingInfos(const CommonStreamRoutingSourceInfo* sourceInfos,
const size_t sourceCount, const size_t sourceCount,
const CommonStreamRoutingDestinationInfo* destinationNames, const CommonStreamRoutingDestinationInfo* destinationNames,
@@ -64,6 +118,18 @@ namespace techset
{ {
std::copy(sourceInfos, &sourceInfos[sourceCount], m_sources.data()); std::copy(sourceInfos, &sourceInfos[sourceCount], m_sources.data());
std::copy(destinationNames, &destinationNames[destinationCount], m_destinations.data()); std::copy(destinationNames, &destinationNames[destinationCount], m_destinations.data());
for (size_t i = 0; i < sourceCount; i++)
{
m_source_name_lookup[sourceInfos[i].name] = static_cast<CommonStreamSource>(i);
m_source_abbreviation_lookup[sourceInfos[i].abbreviation] = static_cast<CommonStreamSource>(i);
}
for (size_t i = 0; i < destinationCount; i++)
{
m_destination_name_lookup[destinationNames[i].name] = static_cast<CommonStreamDestination>(i);
m_destination_abbreviation_lookup[destinationNames[i].abbreviation] = static_cast<CommonStreamDestination>(i);
}
} }
const char* CommonStreamRoutingInfos::GetSourceName(const CommonStreamSource source) const const char* CommonStreamRoutingInfos::GetSourceName(const CommonStreamSource source) const
@@ -105,4 +171,40 @@ namespace techset
return m_destinations[destination].abbreviation; return m_destinations[destination].abbreviation;
} }
std::optional<CommonStreamSource> CommonStreamRoutingInfos::GetSourceByName(const std::string& name) const
{
const auto foundSource = m_source_name_lookup.find(name);
if (foundSource != m_source_name_lookup.end())
return foundSource->second;
return std::nullopt;
}
std::optional<CommonStreamSource> CommonStreamRoutingInfos::GetSourceByAbbreviation(const std::string& abbreviation) const
{
const auto foundSource = m_source_abbreviation_lookup.find(abbreviation);
if (foundSource != m_source_abbreviation_lookup.end())
return foundSource->second;
return std::nullopt;
}
std::optional<CommonStreamDestination> CommonStreamRoutingInfos::GetDestinationByName(const std::string& name) const
{
const auto foundDestination = m_destination_name_lookup.find(name);
if (foundDestination != m_destination_name_lookup.end())
return foundDestination->second;
return std::nullopt;
}
std::optional<CommonStreamDestination> CommonStreamRoutingInfos::GetDestinationByAbbreviation(const std::string& abbreviation) const
{
const auto foundDestination = m_destination_abbreviation_lookup.find(abbreviation);
if (foundDestination != m_destination_abbreviation_lookup.end())
return foundDestination->second;
return std::nullopt;
}
} // namespace techset } // namespace techset

View File

@@ -4,6 +4,9 @@
#include <cstdint> #include <cstdint>
#include <optional> #include <optional>
#include <string> #include <string>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector> #include <vector>
namespace techset namespace techset
@@ -27,12 +30,46 @@ namespace techset
const char* abbreviation; const char* abbreviation;
}; };
enum class CommonTechniqueShaderType : std::uint8_t
{
VERTEX,
PIXEL
};
enum class CommonShaderValueType : std::uint8_t
{
// Value is set to a float4 value in the pass
LITERAL_CONST,
// Value is set to a float4 value in the material
MATERIAL_CONST,
// Value is set to a float4 value calculated in code
CODE_CONST,
// Value is set to a sampler from the material
MATERIAL_SAMPLER,
// Value is set to a sampler generated in code
CODE_SAMPLER
};
constexpr bool IsConstValueType(const CommonShaderValueType valueType)
{
return valueType == CommonShaderValueType::LITERAL_CONST || valueType == CommonShaderValueType::MATERIAL_CONST
|| valueType == CommonShaderValueType::CODE_CONST;
}
constexpr bool IsSamplerValueType(const CommonShaderValueType valueType)
{
return valueType == CommonShaderValueType::MATERIAL_SAMPLER || valueType == CommonShaderValueType::CODE_SAMPLER;
}
enum class CommonCodeSourceUpdateFrequency : std::uint8_t enum class CommonCodeSourceUpdateFrequency : std::uint8_t
{ {
PER_PRIM, PER_PRIM,
PER_OBJECT, PER_OBJECT,
RARELY, RARELY,
CUSTOM, CUSTOM,
IGNORE,
COUNT
}; };
struct CommonCodeConstSourceInfo struct CommonCodeConstSourceInfo
@@ -41,6 +78,8 @@ namespace techset
const char* accessor; const char* accessor;
std::uint8_t arrayCount; std::uint8_t arrayCount;
CommonCodeSourceUpdateFrequency updateFrequency; CommonCodeSourceUpdateFrequency updateFrequency;
std::optional<unsigned> techFlags;
std::optional<CommonCodeConstSource> transposedMatrix;
}; };
struct CommonCodeSamplerSourceInfo struct CommonCodeSamplerSourceInfo
@@ -48,6 +87,24 @@ namespace techset
CommonCodeSamplerSource value; CommonCodeSamplerSource value;
const char* accessor; const char* accessor;
CommonCodeSourceUpdateFrequency updateFrequency; CommonCodeSourceUpdateFrequency updateFrequency;
std::optional<unsigned> techFlags;
std::optional<unsigned> customSamplerIndex;
};
struct CommonShaderArgumentType
{
friend bool operator==(const CommonShaderArgumentType& lhs, const CommonShaderArgumentType& rhs)
{
return lhs.m_shader_type == rhs.m_shader_type && lhs.m_value_type == rhs.m_value_type;
}
friend bool operator!=(const CommonShaderArgumentType& lhs, const CommonShaderArgumentType& rhs)
{
return !(lhs == rhs);
}
CommonTechniqueShaderType m_shader_type;
CommonShaderValueType m_value_type;
}; };
class CommonCodeSourceInfos class CommonCodeSourceInfos
@@ -56,14 +113,36 @@ namespace techset
CommonCodeSourceInfos(const CommonCodeConstSourceInfo* codeConstSourceInfos, CommonCodeSourceInfos(const CommonCodeConstSourceInfo* codeConstSourceInfos,
size_t codeConstCount, size_t codeConstCount,
const CommonCodeSamplerSourceInfo* codeSamplerSourceInfos, const CommonCodeSamplerSourceInfo* codeSamplerSourceInfos,
size_t codeSamplerCount); size_t codeSamplerCount,
const char** ignoreArgAccessors,
size_t ignoredArgAccessorCount,
const CommonShaderArgumentType* argumentTypes,
size_t argumentTypeCount);
[[nodiscard]] std::optional<CommonCodeConstSourceInfo> GetInfoForCodeConstSource(CommonCodeConstSource codeConstSource) const; [[nodiscard]] std::optional<CommonCodeConstSourceInfo> GetInfoForCodeConstSource(CommonCodeConstSource codeConstSource) const;
[[nodiscard]] std::optional<CommonCodeSamplerSourceInfo> GetInfoForCodeSamplerSource(CommonCodeSamplerSource codeSamplerSource) const; [[nodiscard]] std::optional<CommonCodeSamplerSourceInfo> GetInfoForCodeSamplerSource(CommonCodeSamplerSource codeSamplerSource) const;
/**
* \brief Some games like T6 do not create args for certain variables. This checks whether an accessor identifies one of these variables.
* \param accessor The accessor of the variable
* \return \c true if the accessor should be ignored
*/
[[nodiscard]] bool IsArgAccessorIgnored(const std::string& accessor) const;
[[nodiscard]] std::optional<CommonCodeConstSource> GetCodeConstSourceForAccessor(const std::string& accessor) const;
[[nodiscard]] std::optional<CommonCodeSamplerSource> GetCodeSamplerSourceForAccessor(const std::string& accessor) const;
[[nodiscard]] std::optional<size_t> GetArgumentTypeNumericValue(const CommonShaderArgumentType& argumentType) const;
private: private:
std::vector<CommonCodeConstSourceInfo> m_code_const_source_infos; std::vector<CommonCodeConstSourceInfo> m_code_const_source_infos;
std::vector<CommonCodeSamplerSourceInfo> m_code_sampler_source_infos; std::vector<CommonCodeSamplerSourceInfo> m_code_sampler_source_infos;
std::unordered_set<std::string> m_ignored_arg_accessors;
std::unordered_map<std::string, CommonCodeConstSource> m_code_const_lookup;
std::unordered_map<std::string, CommonCodeSamplerSource> m_code_sampler_lookup;
std::vector<CommonShaderArgumentType> m_argument_types;
}; };
class CommonStreamRoutingInfos class CommonStreamRoutingInfos
@@ -79,10 +158,18 @@ namespace techset
[[nodiscard]] bool IsSourceOptional(CommonStreamSource source) const; [[nodiscard]] bool IsSourceOptional(CommonStreamSource source) const;
[[nodiscard]] const char* GetDestinationName(CommonStreamDestination destination) const; [[nodiscard]] const char* GetDestinationName(CommonStreamDestination destination) const;
[[nodiscard]] const char* GetDestinationAbbreviation(CommonStreamDestination destination) const; [[nodiscard]] const char* GetDestinationAbbreviation(CommonStreamDestination destination) const;
[[nodiscard]] std::optional<CommonStreamSource> GetSourceByName(const std::string& name) const;
[[nodiscard]] std::optional<CommonStreamSource> GetSourceByAbbreviation(const std::string& abbreviation) const;
[[nodiscard]] std::optional<CommonStreamDestination> GetDestinationByName(const std::string& name) const;
[[nodiscard]] std::optional<CommonStreamDestination> GetDestinationByAbbreviation(const std::string& abbreviation) const;
private: private:
std::vector<CommonStreamRoutingSourceInfo> m_sources; std::vector<CommonStreamRoutingSourceInfo> m_sources;
std::vector<CommonStreamRoutingDestinationInfo> m_destinations; std::vector<CommonStreamRoutingDestinationInfo> m_destinations;
std::unordered_map<std::string, CommonStreamSource> m_source_name_lookup;
std::unordered_map<std::string, CommonStreamDestination> m_destination_name_lookup;
std::unordered_map<std::string, CommonStreamSource> m_source_abbreviation_lookup;
std::unordered_map<std::string, CommonStreamDestination> m_destination_abbreviation_lookup;
}; };
union CommonShaderArgValue union CommonShaderArgValue

View File

@@ -270,13 +270,6 @@ namespace
void DumpTechniques(AssetDumpingContext& context, const MaterialTechniqueSet& techset) void DumpTechniques(AssetDumpingContext& context, const MaterialTechniqueSet& techset)
{ {
static techset::CommonCodeSourceInfos codeSourceInfos(commonCodeConstSources,
std::extent_v<decltype(commonCodeConstSources)>,
commonCodeSamplerSources,
std::extent_v<decltype(commonCodeSamplerSources)>);
static techset::CommonStreamRoutingInfos routingInfos(
streamRoutingSources, std::extent_v<decltype(streamRoutingSources)>, streamRoutingDestinations, std::extent_v<decltype(streamRoutingDestinations)>);
auto* techniqueState = context.GetZoneAssetDumperState<techset::TechniqueDumpingZoneState>(); auto* techniqueState = context.GetZoneAssetDumperState<techset::TechniqueDumpingZoneState>();
const auto* materialConstantState = context.GetZoneAssetDumperState<MaterialConstantZoneState>(); const auto* materialConstantState = context.GetZoneAssetDumperState<MaterialConstantZoneState>();
for (const auto* technique : techset.techniques) for (const auto* technique : techset.techniques)
@@ -285,7 +278,7 @@ namespace
{ {
const auto commonTechnique = ConvertToCommonTechnique(*technique); const auto commonTechnique = ConvertToCommonTechnique(*technique);
techset::DumpCommonTechnique(context, commonTechnique, codeSourceInfos, routingInfos, *materialConstantState); techset::DumpCommonTechnique(context, commonTechnique, commonCodeSourceInfos, commonRoutingInfos, *materialConstantState);
} }
} }
} }

View File

@@ -281,13 +281,6 @@ namespace
void DumpTechniques(AssetDumpingContext& context, const MaterialTechniqueSet& techset) void DumpTechniques(AssetDumpingContext& context, const MaterialTechniqueSet& techset)
{ {
static techset::CommonCodeSourceInfos codeSourceInfos(commonCodeConstSources,
std::extent_v<decltype(commonCodeConstSources)>,
commonCodeSamplerSources,
std::extent_v<decltype(commonCodeSamplerSources)>);
static techset::CommonStreamRoutingInfos routingInfos(
streamRoutingSources, std::extent_v<decltype(streamRoutingSources)>, streamRoutingDestinations, std::extent_v<decltype(streamRoutingDestinations)>);
auto* techniqueState = context.GetZoneAssetDumperState<techset::TechniqueDumpingZoneState>(); auto* techniqueState = context.GetZoneAssetDumperState<techset::TechniqueDumpingZoneState>();
const auto* materialConstantState = context.GetZoneAssetDumperState<MaterialConstantZoneState>(); const auto* materialConstantState = context.GetZoneAssetDumperState<MaterialConstantZoneState>();
for (const auto* technique : techset.techniques) for (const auto* technique : techset.techniques)
@@ -296,7 +289,7 @@ namespace
{ {
const auto commonTechnique = ConvertToCommonTechnique(*technique); const auto commonTechnique = ConvertToCommonTechnique(*technique);
techset::DumpCommonTechnique(context, commonTechnique, codeSourceInfos, routingInfos, *materialConstantState); techset::DumpCommonTechnique(context, commonTechnique, commonCodeSourceInfos, commonRoutingInfos, *materialConstantState);
} }
} }
} }