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feat: font loading and dumping (#866)
* feat: font loading and dumping * chore: make font properties unsigned if possible * chore: use merge_patch to dump json font * chore: font material is required * chore: move static methods from font loader and dumper to anonymous namespace * chore: make sure loaded fonts have their glyphs sorted * chore: add macros for json NLOHMANN_TO_JSON_METHOD and NLOHMANN_FROM_JSON_METHOD * feat: encode printable letters as string in json Co-authored-by: hindercanrun <[email protected]> * chore: omit redundant glyph count from jsons --------- Co-authored-by: Jan Laupetin <[email protected]> Co-authored-by: hindercanrun <[email protected]> Co-authored-by: MrIkso <[email protected]>
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co-authored by
Jan Laupetin
hindercanrun
MrIkso
parent
fb4b00398c
commit
3fb8b2bb17
@@ -2,6 +2,7 @@
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#include "Asset/GlobalAssetPoolsLoader.h"
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#include "Game/T4/AssetMarkerT4.h"
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#include "Game/T4/Font/FontLoaderT4.h"
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#include "Game/T4/T4.h"
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#include "Game/T4/Weapon/AccuracyGraphLoaderT4.h"
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#include "Game/T4/XAnim/XAnimLoaderT4.h"
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@@ -93,6 +94,7 @@ namespace
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auto& memory = zone.Memory();
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collection.AddAssetCreator(xanim::CreateLoaderT4(memory, searchPath, zone));
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collection.AddAssetCreator(font::CreateLoaderT4(memory, searchPath));
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collection.AddAssetCreator(localize::CreateLoaderT4(memory, searchPath, zone));
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collection.AddAssetCreator(map_ents::CreateLoaderT4(memory, searchPath));
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collection.AddAssetCreator(raw_file::CreateLoaderT4(memory, searchPath));
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