feat: font loading and dumping (#866)

* feat: font loading and dumping

* chore: make font properties unsigned if possible

* chore: use merge_patch to dump json font

* chore: font material is required

* chore: move static methods from font loader and dumper to anonymous namespace

* chore: make sure loaded fonts have their glyphs sorted

* chore: add macros for json NLOHMANN_TO_JSON_METHOD and NLOHMANN_FROM_JSON_METHOD

* feat: encode printable letters as string in json

Co-authored-by: hindercanrun <[email protected]>

* chore: omit redundant glyph count from jsons

---------

Co-authored-by: Jan Laupetin <[email protected]>
Co-authored-by: hindercanrun <[email protected]>
Co-authored-by: MrIkso <[email protected]>
This commit is contained in:
mo
2026-07-03 19:26:12 +02:00
committed by GitHub
co-authored by Jan Laupetin hindercanrun MrIkso
parent fb4b00398c
commit 3fb8b2bb17
24 changed files with 659 additions and 35 deletions
+2
View File
@@ -2,6 +2,7 @@
#include "Asset/GlobalAssetPoolsLoader.h"
#include "Game/T4/AssetMarkerT4.h"
#include "Game/T4/Font/FontLoaderT4.h"
#include "Game/T4/T4.h"
#include "Game/T4/Weapon/AccuracyGraphLoaderT4.h"
#include "Game/T4/XAnim/XAnimLoaderT4.h"
@@ -93,6 +94,7 @@ namespace
auto& memory = zone.Memory();
collection.AddAssetCreator(xanim::CreateLoaderT4(memory, searchPath, zone));
collection.AddAssetCreator(font::CreateLoaderT4(memory, searchPath));
collection.AddAssetCreator(localize::CreateLoaderT4(memory, searchPath, zone));
collection.AddAssetCreator(map_ents::CreateLoaderT4(memory, searchPath));
collection.AddAssetCreator(raw_file::CreateLoaderT4(memory, searchPath));