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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-07 05:23:02 +00:00

fix: use buffer binding point instead of index

This commit is contained in:
Jan Laupetin
2026-03-01 01:13:35 +01:00
parent b2f51b2ae1
commit 400c6ca78a
2 changed files with 91 additions and 15 deletions

View File

@@ -408,12 +408,20 @@ namespace
{
assert(m_shader_info);
auto bufferIndex = 0uz;
auto usedConstantIndex = 0uz;
const auto bufferCount = m_shader_info->m_constant_buffers.size();
while (bufferIndex < bufferCount)
for (const auto& buffer : m_shader_info->m_constant_buffers)
{
const auto& buffer = m_shader_info->m_constant_buffers[bufferIndex];
const auto bufferBinding =
std::ranges::find_if(m_shader_info->m_bound_resources,
[buffer](const d3d11::BoundResource& boundResource)
{
return boundResource.m_type == d3d11::BoundResourceType::CBUFFER && boundResource.m_name == buffer.m_name;
});
if (bufferBinding == m_shader_info->m_bound_resources.end())
{
errorMessage = std::format("Failed to find binding for constant buffer {}", buffer.m_name);
return false;
}
auto variableIterator = buffer.m_variables.begin();
const auto variableEnd = buffer.m_variables.end();
@@ -439,15 +447,13 @@ namespace
const auto variableElementSize = variableIterator->m_size / variableElementCount;
commonDestination.dx11.m_location.constant_buffer_offset = variableIterator->m_offset + variableElementSize * inputArgumentIndex;
commonDestination.dx11.m_size = variableElementSize;
commonDestination.dx11.m_buffer = static_cast<unsigned>(bufferIndex);
commonDestination.dx11.m_buffer = bufferBinding->m_bind_point;
isTransposed = variableIterator->m_variable_class == d3d11::VariableClass::MATRIX_COLUMNS;
m_const_arg_added[usedConstantIndex] = true;
return true;
}
bufferIndex++;
}
return false;
@@ -514,12 +520,20 @@ namespace
result::Expected<NoResult, std::string> AutoCreateMissingArgs() override
{
size_t bufferIndex = 0;
size_t usedConstantCount = 0;
size_t textureCount = 0;
for (const auto& buffer : m_shader_info->m_constant_buffers)
{
const auto bufferBinding =
std::ranges::find_if(m_shader_info->m_bound_resources,
[buffer](const d3d11::BoundResource& boundResource)
{
return boundResource.m_type == d3d11::BoundResourceType::CBUFFER && boundResource.m_name == buffer.m_name;
});
if (bufferBinding == m_shader_info->m_bound_resources.end())
return result::Unexpected(std::format("Failed to find binding for constant buffer {}", buffer.m_name));
for (const auto& variable : buffer.m_variables)
{
if (!variable.m_is_used)
@@ -528,12 +542,10 @@ namespace
if (m_const_arg_added[usedConstantCount++])
continue;
auto result = AutoCreateConstantArg(variable, bufferIndex);
auto result = AutoCreateConstantArg(variable, bufferBinding->m_bind_point);
if (!result)
return std::move(result);
}
bufferIndex++;
}
for (const auto& maybeTextureResource : m_shader_info->m_bound_resources)