fix: using wrong enum for mipmaps in iw4,iw5 material tests

This commit is contained in:
Jan
2025-07-05 13:27:49 +02:00
committed by Jan Laupetin
parent f8286fd358
commit 40427cf34f
2 changed files with 6 additions and 6 deletions
@@ -62,7 +62,7 @@ namespace
textureDef0.nameStart = 's';
textureDef0.nameEnd = 'p';
textureDef0.samplerState.filter = TEXTURE_FILTER_ANISO2X;
textureDef0.samplerState.mipMap = TEXTURE_FILTER_NEAREST;
textureDef0.samplerState.mipMap = SAMPLER_MIPMAP_ENUM_NEAREST;
textureDef0.samplerState.clampU = 0;
textureDef0.samplerState.clampV = 0;
textureDef0.samplerState.clampW = 0;
@@ -74,7 +74,7 @@ namespace
textureDef1.nameStart = 'n';
textureDef1.nameEnd = 'p';
textureDef1.samplerState.filter = TEXTURE_FILTER_ANISO2X;
textureDef1.samplerState.mipMap = TEXTURE_FILTER_NEAREST;
textureDef1.samplerState.mipMap = SAMPLER_MIPMAP_ENUM_NEAREST;
textureDef1.samplerState.clampU = 0;
textureDef1.samplerState.clampV = 0;
textureDef1.samplerState.clampW = 0;
@@ -86,7 +86,7 @@ namespace
textureDef2.nameStart = 'c';
textureDef2.nameEnd = 'p';
textureDef2.samplerState.filter = TEXTURE_FILTER_ANISO2X;
textureDef2.samplerState.mipMap = TEXTURE_FILTER_NEAREST;
textureDef2.samplerState.mipMap = SAMPLER_MIPMAP_ENUM_NEAREST;
textureDef2.samplerState.clampU = 0;
textureDef2.samplerState.clampV = 0;
textureDef2.samplerState.clampW = 0;
@@ -62,7 +62,7 @@ namespace
textureDef0.nameStart = 's';
textureDef0.nameEnd = 'p';
textureDef0.samplerState.filter = TEXTURE_FILTER_ANISO2X;
textureDef0.samplerState.mipMap = TEXTURE_FILTER_NEAREST;
textureDef0.samplerState.mipMap = SAMPLER_MIPMAP_ENUM_NEAREST;
textureDef0.samplerState.clampU = 0;
textureDef0.samplerState.clampV = 0;
textureDef0.samplerState.clampW = 0;
@@ -74,7 +74,7 @@ namespace
textureDef1.nameStart = 'n';
textureDef1.nameEnd = 'p';
textureDef1.samplerState.filter = TEXTURE_FILTER_ANISO2X;
textureDef1.samplerState.mipMap = TEXTURE_FILTER_LINEAR;
textureDef1.samplerState.mipMap = SAMPLER_MIPMAP_ENUM_LINEAR;
textureDef1.samplerState.clampU = 0;
textureDef1.samplerState.clampV = 0;
textureDef1.samplerState.clampW = 0;
@@ -86,7 +86,7 @@ namespace
textureDef2.nameStart = 'c';
textureDef2.nameEnd = 'p';
textureDef2.samplerState.filter = TEXTURE_FILTER_ANISO2X;
textureDef2.samplerState.mipMap = TEXTURE_FILTER_LINEAR;
textureDef2.samplerState.mipMap = SAMPLER_MIPMAP_ENUM_LINEAR;
textureDef2.samplerState.clampU = 0;
textureDef2.samplerState.clampV = 0;
textureDef2.samplerState.clampW = 0;