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chore: rename ZoneAssetLoaderState to ZoneAssetCreationState
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@@ -44,7 +44,7 @@ namespace
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m_search_path(searchPath),
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m_context(context),
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m_registration(registration),
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m_state_map_cache(context.GetZoneAssetLoaderState<techset::TechniqueStateMapCache>()),
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m_state_map_cache(context.GetZoneAssetCreationState<techset::TechniqueStateMapCache>()),
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m_base_state_bits{},
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m_techset_creator(CreateTechsetLoader(memory, searchPath))
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{
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@@ -792,7 +792,7 @@ namespace
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m_registration.AddDependency(techset);
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m_material.techniqueSet = techset->Asset();
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auto& definitionCache = m_context.GetZoneAssetLoaderState<techset::TechsetDefinitionCache>();
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auto& definitionCache = m_context.GetZoneAssetCreationState<techset::TechsetDefinitionCache>();
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bool failure = false;
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const auto* techsetDefinition = m_techset_creator->LoadTechsetDefinition(techsetName, m_context, failure);
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