refactor: use std::expected instead of custom implementation

This commit is contained in:
Jan Laupetin
2026-04-04 14:47:10 +02:00
parent bd6f42dc54
commit 4242c4a325
9 changed files with 124 additions and 308 deletions
+3 -3
View File
@@ -1,8 +1,8 @@
#pragma once
#include "Utils/Result.h"
#include "Zone/Zone.h"
#include <expected>
#include <memory>
#include <shared_mutex>
#include <vector>
@@ -21,8 +21,8 @@ class FastFileContext
public:
void Destroy();
result::Expected<LoadedZone*, std::string> LoadFastFile(const std::string& path);
result::Expected<NoResult, std::string> UnloadZone(const std::string& zoneName);
std::expected<LoadedZone*, std::string> LoadFastFile(const std::string& path);
std::expected<void, std::string> UnloadZone(const std::string& zoneName);
std::vector<std::unique_ptr<LoadedZone>> m_loaded_zones;
std::shared_mutex m_zone_lock;