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chore: adjust naming of simple system tests
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@@ -17,9 +17,9 @@ namespace
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{
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TEST_CASE("Simple Zone(IW3)", "[iw3][system][simple]")
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{
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const auto assetSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/IW3/simple").string();
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const auto sourceSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/IW3/simple").string();
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const auto outputPath = oat::paths::GetTempDirectory("iw3_simple").string();
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const auto assetSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/IW3/Simple").string();
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const auto sourceSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/IW3/Simple").string();
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const auto outputPath = oat::paths::GetTempDirectory("SimpleZoneIW3").string();
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const char* argStrings[]{
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"SystemTests", // bin
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@@ -17,9 +17,9 @@ namespace
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{
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TEST_CASE("Simple Zone(IW4)", "[iw4][system][simple]")
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{
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const auto assetSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/IW4/simple").string();
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const auto sourceSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/IW4/simple").string();
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const auto outputPath = oat::paths::GetTempDirectory("iw4_simple").string();
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const auto assetSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/IW4/Simple").string();
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const auto sourceSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/IW4/Simple").string();
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const auto outputPath = oat::paths::GetTempDirectory("SimpleZoneIW4").string();
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const char* argStrings[]{
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"SystemTests", // bin
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@@ -17,9 +17,9 @@ namespace
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{
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TEST_CASE("Simple Zone(IW5)", "[iw5][system][simple]")
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{
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const auto assetSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/IW5/simple").string();
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const auto sourceSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/IW5/simple").string();
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const auto outputPath = oat::paths::GetTempDirectory("iw5_simple").string();
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const auto assetSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/IW5/Simple").string();
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const auto sourceSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/IW5/Simple").string();
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const auto outputPath = oat::paths::GetTempDirectory("SimpleZoneIW5").string();
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const char* argStrings[]{
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"SystemTests", // bin
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@@ -17,9 +17,9 @@ namespace
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{
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TEST_CASE("Simple Zone(T5)", "[t5][system][simple]")
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{
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const auto assetSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/T5/simple").string();
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const auto sourceSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/T5/simple").string();
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const auto outputPath = oat::paths::GetTempDirectory("t5_simple").string();
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const auto assetSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/T5/Simple").string();
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const auto sourceSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/T5/Simple").string();
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const auto outputPath = oat::paths::GetTempDirectory("SimpleZoneT5").string();
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const char* argStrings[]{
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"SystemTests", // bin
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@@ -17,9 +17,9 @@ namespace
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{
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TEST_CASE("Simple Zone(T6)", "[t6][system][simple]")
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{
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const auto assetSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/T6/simple").string();
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const auto sourceSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/T6/simple").string();
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const auto outputPath = oat::paths::GetTempDirectory("t6_simple").string();
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const auto assetSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/T6/Simple").string();
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const auto sourceSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/T6/Simple").string();
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const auto outputPath = oat::paths::GetTempDirectory("SimpleZoneT6").string();
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const char* argStrings[]{
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"SystemTests", // bin
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