diff --git a/src/ObjLoading/Game/IW3/LightDef/LightDefAssetCreationStateIW3.cpp b/src/ObjLoading/Game/IW3/LightDef/LightDefAssetCreationStateIW3.cpp index 112144fd..7838e9ed 100644 --- a/src/ObjLoading/Game/IW3/LightDef/LightDefAssetCreationStateIW3.cpp +++ b/src/ObjLoading/Game/IW3/LightDef/LightDefAssetCreationStateIW3.cpp @@ -4,6 +4,11 @@ using namespace IW3; +namespace +{ + constexpr auto MAX_LMAP_USAGE = 512; +}; + LightDefAssetCreationState::LightDefAssetCreationState() : m_lmap_pixels_used_for_falloff(0) { diff --git a/src/ObjLoading/Game/IW3/LightDef/LightDefAssetCreationStateIW3.h b/src/ObjLoading/Game/IW3/LightDef/LightDefAssetCreationStateIW3.h index 2cf65c70..57e5d55a 100644 --- a/src/ObjLoading/Game/IW3/LightDef/LightDefAssetCreationStateIW3.h +++ b/src/ObjLoading/Game/IW3/LightDef/LightDefAssetCreationStateIW3.h @@ -6,8 +6,6 @@ namespace IW3 { - constexpr auto MAX_LMAP_USAGE = 512; - class LightDefAssetCreationState : public IZoneAssetCreationState { public: