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wip: map file format now uses gltf instead of fbx
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@@ -7,7 +7,7 @@
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namespace BSP
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{
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std::string BSPUtil::getFileNameForBSPAsset(std::string& assetName)
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std::string BSPUtil::getFileNameForBSPAsset(const std::string& assetName)
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{
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return std::format("BSP/{}", assetName);
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}
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