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wip: map file format now uses gltf instead of fbx
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@@ -7,7 +7,7 @@ namespace BSP
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class BSPUtil
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{
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public:
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static std::string getFileNameForBSPAsset(std::string& assetName);
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static std::string getFileNameForBSPAsset(const std::string& assetName);
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static vec3_t convertToBO2Coords(vec3_t& OGL_coordinate);
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static vec3_t convertFromBO2Coords(vec3_t& bo2_coordinate);
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static void updateAABB(vec3_t& newAABBMins, vec3_t& newAABBMaxs, vec3_t& AABBMins, vec3_t& AABBMaxs);
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