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wip: map file format now uses gltf instead of fbx
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@@ -27,7 +27,8 @@ namespace BSP
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gfxVertex->color.packed = pack32::Vec4PackGfxColor(bspVertex.color.v);
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gfxVertex->texCoord.packed = pack32::Vec2PackTexCoordsUV(bspVertex.texCoord.v);
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gfxVertex->normal.packed = pack32::Vec3PackUnitVecThirdBased(bspVertex.normal.v);
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gfxVertex->tangent.packed = pack32::Vec3PackUnitVecThirdBased(bspVertex.tangent.v);
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// gfxVertex->tangent.packed = pack32::Vec3PackUnitVecThirdBased(bspVertex.tangent.v);
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gfxVertex->tangent.packed = 0;
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// unimplemented variables
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gfxVertex->binormalSign = 0.0f;
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