2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 08:42:35 +00:00

wip: map file format now uses gltf instead of fbx

This commit is contained in:
LJW-Dev
2026-01-28 19:17:35 +08:00
committed by Jan Laupetin
parent 2f07a70448
commit 43e84b394e
5 changed files with 768 additions and 89 deletions
+152 -2
View File
@@ -24,7 +24,6 @@ namespace BSP
vec4_t color; vec4_t color;
vec2_t texCoord; vec2_t texCoord;
vec3_t normal; vec3_t normal;
vec3_t tangent;
}; };
struct BSPMaterial struct BSPMaterial
@@ -36,7 +35,7 @@ namespace BSP
struct BSPSurface struct BSPSurface
{ {
BSPMaterial material; BSPMaterial material;
int triCount; uint16_t triCount;
int indexOfFirstVertex; int indexOfFirstVertex;
int indexOfFirstIndex; int indexOfFirstIndex;
}; };
@@ -183,4 +182,155 @@ namespace BSP
constexpr vec4_t SUNLIGHT_COLOR = {0.75f, 0.75f, 0.75f, 1.0f}; constexpr vec4_t SUNLIGHT_COLOR = {0.75f, 0.75f, 0.75f, 1.0f};
constexpr vec3_t SUNLIGHT_DIRECTION = {0.0f, 0.0f, 0.0f}; constexpr vec3_t SUNLIGHT_DIRECTION = {0.0f, 0.0f, 0.0f};
}; // namespace BSPEditableConstants }; // namespace BSPEditableConstants
namespace BSPFlags
{
// enum SurfaceType
//{
// SURF_TYPE_BARK,
// SURF_TYPE_BRICK,
// SURF_TYPE_CARPET,
// SURF_TYPE_CLOTH,
// SURF_TYPE_CONCRETE,
// SURF_TYPE_DIRT,
// SURF_TYPE_FLESH,
// SURF_TYPE_FOLIAGE,
// SURF_TYPE_GLASS,
// SURF_TYPE_GRASS,
// SURF_TYPE_GRAVEL,
// SURF_TYPE_ICE,
// SURF_TYPE_METAL,
// SURF_TYPE_MUD,
// SURF_TYPE_PAPER,
// SURF_TYPE_PLASTER,
// SURF_TYPE_ROCK,
// SURF_TYPE_SAND,
// SURF_TYPE_SNOW,
// SURF_TYPE_WATER,
// SURF_TYPE_WOOD,
// SURF_TYPE_ASPHALT,
// SURF_TYPE_CERAMIC,
// SURF_TYPE_PLASTIC,
// SURF_TYPE_RUBBER,
// SURF_TYPE_CUSHION,
// SURF_TYPE_FRUIT,
// SURF_TYPE_PAINTEDMETAL,
// SURF_TYPE_PLAYER,
// SURF_TYPE_TALLGRASS,
// SURF_TYPE_RIOTSHIELD,
// SURF_TYPE_OPAQUEGLASS,
// SURF_TYPE_CLIPMISSILE,
// SURF_TYPE_AI_NOSIGHT,
// SURF_TYPE_CLIPSHOT,
// SURF_TYPE_PLAYERCLIP,
// SURF_TYPE_MONSTERCLIP,
// SURF_TYPE_VEHICLECLIP,
// SURF_TYPE_ITEMCLIP,
// SURF_TYPE_NODROP,
// SURF_TYPE_NONSOLID,
// SURF_TYPE_DETAIL,
// SURF_TYPE_STRUCTURAL,
// SURF_TYPE_PORTAL,
// SURF_TYPE_CANSHOOTCLIP,
// SURF_TYPE_ORIGIN,
// SURF_TYPE_SKY,
// SURF_TYPE_NOCASTSHADOW,
// SURF_TYPE_ONLYCASTSHADOW,
// SURF_TYPE_PHYSICSGEOM,
// SURF_TYPE_LIGHTPORTAL,
// SURF_TYPE_CAULK,
// SURF_TYPE_AREALIGHT,
// SURF_TYPE_SLICK,
// SURF_TYPE_NOIMPACT,
// SURF_TYPE_NOMARKS,
// SURF_TYPE_NOPENETRATE,
// SURF_TYPE_LADDER,
// SURF_TYPE_NODAMAGE,
// SURF_TYPE_MANTLEON,
// SURF_TYPE_MANTLEOVER,
// SURF_TYPE_MOUNT,
// SURF_TYPE_NOSTEPS,
// SURF_TYPE_NODRAW,
// SURF_TYPE_NORECEIVEDYNAMICSHADOW,
// SURF_TYPE_NODLIGHT,
// SURF_TYPE_COUNT
// };
//
// struct s_SurfaceTypeFlags
//{
// unsigned int surfaceFlags;
// unsigned int contentFlags;
// };
//
// s_SurfaceTypeFlags surfaceTypeToFlagMap[SURF_TYPE_COUNT] = {
// {0x100000, 0 }, // bark
// {0x200000, 0 }, // brick
// {0x300000, 0 }, // carpet
// {0x400000, 0 }, // cloth
// {0x500000, 0 }, // concrete
// {0x600000, 0 }, // dirt
// {0x700000, 0 }, // flesh
// {0x800000, 2 }, // foliage
// {0x900000, 0x10 }, // glass
// {0x0A00000, 0 }, // grass
// {0x0B00000, 0 }, // gravel
// {0x0C00000, 0 }, // ice
// {0x0D00000, 0 }, // metal
// {0x0E00000, 0 }, // mud
// {0x0F00000, 0 }, // paper
// {0x1000000, 0 }, // plaster
// {0x1100000, 0 }, // rock
// {0x1200000, 0 }, // sand
// {0x1300000, 0 }, // snow
// {0x1400000, 0x20 }, // water
// {0x1500000, 0 }, // wood
// {0x1600000, 0 }, // asphalt
// {0x1700000, 0 }, // ceramic
// {0x1800000, 0 }, // plastic
// {0x1900000, 0 }, // rubber
// {0x1A00000, 0 }, // cushion
// {0x1B00000, 0 }, // fruit
// {0x1C00000, 0 }, // paintedmetal
// {0x1D00000, 0 }, // player
// {0x1E00000, 0 }, // tallgrass
// {0x1F00000, 0 }, // riotshield
// {0x900000, 0 }, // opaqueglass
// {0, 0x80 }, // clipmissile
// {0, 0x1000 }, // ai_nosight
// {0, 0x2000 }, // clipshot
// {0, 0x10000 }, // playerclip
// {0, 0x20000 }, // monsterclip
// {0, 0x200 }, // vehicleclip
// {0, 0x400 }, // itemclip
// {0, 0x80000000}, // noDrop
// {0x4000, 0 }, // nonSolid
// {0, 0x8000000 }, // detail
// {0, 0x10000000}, // structural
// {0x80000000, 0 }, // portal
// {0, 0x40 }, // canShootClip
// {0, 0 }, // origin
// {4, 0x800 }, // sky
// {0x40000, 0 }, // noCastShadow
// {0x80000, 0 }, // onlyCastShadow
// {0, 0 }, // physicsGeom
// {0, 0 }, // lightPortal
// {0x1000, 0 }, // caulk
// {0x8000, 0 }, // areaLight
// {2, 0 }, // slick
// {0x10, 0 }, // noImpact
// {0x20, 0 }, // noMarks
// {0x100, 0 }, // noPenetrate
// {8, 0 }, // ladder
// {1, 0 }, // noDamage
// {0x4000000, 0x1000000 }, // mantleOn
// {0x8000000, 0x1000000 }, // mantleOver
// {0x10000000, 0x1000000 }, // mount
// {0x2000, 0 }, // noSteps
// {0x80, 0 }, // noDraw
// {0x800, 0 }, // noReceiveDynamicShadow
// {0x20000, 0 } // noDlight
// };
//
//// TODO: template/define to get the surface type from the surface flags
} // namespace BSPFlags
} // namespace BSP } // namespace BSP
+612 -84
View File
@@ -1,11 +1,621 @@
#include "BSPCreator.h" #include "BSPCreator.h"
#include "BSPUtil.h" #include "BSPUtil.h"
#include "XModel/Gltf/GltfBinInput.h"
#include "XModel/Gltf/GltfTextInput.h"
#include "XModel/Gltf/Internal/GltfAccessor.h"
#include "XModel/Gltf/Internal/GltfBuffer.h"
#include "XModel/Gltf/Internal/GltfBufferView.h"
#include "XModel/Gltf/JsonGltf.h"
#include <ufbx.h> #include <deque>
#include <exception>
#include <format>
#include <iostream>
#include <limits>
#include <numbers>
#include <string>
namespace namespace
{ {
struct AccessorsForVertex
{
unsigned m_position_accessor;
unsigned m_normal_accessor;
std::optional<unsigned> m_color_accessor;
unsigned m_uv_accessor;
unsigned m_index_accessor;
};
void RhcToLhcCoordinates(float (&coords)[3])
{
const float two[3]{coords[0], coords[1], coords[2]};
coords[0] = two[0];
coords[1] = -two[2];
coords[2] = two[1];
}
void RhcToLhcScale(float (&coords)[3])
{
const float two[3]{coords[0], coords[1], coords[2]};
coords[0] = two[0];
coords[1] = two[2];
coords[2] = two[1];
}
void RhcToLhcIndices(unsigned (&indices)[3])
{
const unsigned two[3]{indices[0], indices[1], indices[2]};
indices[0] = two[2];
indices[1] = two[1];
indices[2] = two[0];
}
} // namespace
namespace
{
using namespace BSP;
using namespace gltf;
class GltfLoadException final : std::exception
{
public:
explicit GltfLoadException(std::string message)
: m_message(std::move(message))
{
}
[[nodiscard]] const std::string& Str() const
{
return m_message;
}
[[nodiscard]] const char* what() const noexcept override
{
return m_message.c_str();
}
private:
std::string m_message;
};
class BSPLoader
{
private:
const Input& m_input;
BSPData* m_bsp;
std::vector<std::unique_ptr<Accessor>> m_accessors;
std::vector<std::unique_ptr<BufferView>> m_buffer_views;
std::vector<std::unique_ptr<Buffer>> m_buffers;
std::optional<Accessor*> GetAccessorForIndex(const char* attributeName,
const std::optional<unsigned> index,
std::initializer_list<JsonAccessorType> allowedAccessorTypes,
std::initializer_list<JsonAccessorComponentType> allowedAccessorComponentTypes) const
{
if (!index)
return std::nullopt;
if (*index > m_accessors.size())
throw GltfLoadException(std::format("Index for {} accessor out of bounds", attributeName));
auto* accessor = m_accessors[*index].get();
const auto maybeType = accessor->GetType();
if (maybeType)
{
if (std::ranges::find(allowedAccessorTypes, *maybeType) == allowedAccessorTypes.end())
throw GltfLoadException(std::format("Accessor for {} has unsupported type {}", attributeName, static_cast<unsigned>(*maybeType)));
}
const auto maybeComponentType = accessor->GetComponentType();
if (maybeComponentType)
{
if (std::ranges::find(allowedAccessorComponentTypes, *maybeComponentType) == allowedAccessorComponentTypes.end())
throw GltfLoadException(
std::format("Accessor for {} has unsupported component type {}", attributeName, static_cast<unsigned>(*maybeComponentType)));
}
return accessor;
}
static void VerifyAccessorVertexCount(const char* accessorType, const Accessor* accessor, const size_t vertexCount)
{
if (accessor->GetCount() != vertexCount)
throw GltfLoadException(std::format("Element count of {} accessor does not match expected vertex count of {}", accessorType, vertexCount));
}
unsigned CreateVertices(const AccessorsForVertex& accessorsForVertex, BSPSurface& surface)
{
// clang-format off
const auto* positionAccessor = GetAccessorForIndex(
"POSITION",
accessorsForVertex.m_position_accessor,
{ JsonAccessorType::VEC3 },
{ JsonAccessorComponentType::FLOAT }
).value_or(nullptr);
// clang-format on
assert(positionAccessor != nullptr);
const auto vertexCount = positionAccessor->GetCount();
OnesAccessor onesAccessor(vertexCount);
// clang-format off
const auto* normalAccessor = GetAccessorForIndex(
"NORMAL",
accessorsForVertex.m_normal_accessor,
{ JsonAccessorType::VEC3 },
{ JsonAccessorComponentType::FLOAT }
).value_or(nullptr);
VerifyAccessorVertexCount("NORMAL", normalAccessor, vertexCount);
assert(normalAccessor != nullptr);
const auto* uvAccessor = GetAccessorForIndex(
"TEXCOORD_0",
accessorsForVertex.m_uv_accessor,
{ JsonAccessorType::VEC2 },
{ JsonAccessorComponentType::FLOAT, JsonAccessorComponentType::UNSIGNED_BYTE, JsonAccessorComponentType::UNSIGNED_SHORT }
).value_or(nullptr);
VerifyAccessorVertexCount("TEXCOORD_0", uvAccessor, vertexCount);
assert(uvAccessor != nullptr);
const auto* colorAccessor = GetAccessorForIndex(
"COLOR_0",
accessorsForVertex.m_color_accessor,
{ JsonAccessorType::VEC3, JsonAccessorType::VEC4 },
{ JsonAccessorComponentType::FLOAT, JsonAccessorComponentType::UNSIGNED_BYTE, JsonAccessorComponentType::UNSIGNED_SHORT }
).value_or(&onesAccessor);
VerifyAccessorVertexCount("COLOR_0", colorAccessor, vertexCount);
const auto* indexAccessor = GetAccessorForIndex(
"INDICES",
accessorsForVertex.m_index_accessor,
{ JsonAccessorType::SCALAR },
{ JsonAccessorComponentType::UNSIGNED_BYTE, JsonAccessorComponentType::UNSIGNED_SHORT, JsonAccessorComponentType::UNSIGNED_INT }
).value_or(nullptr);
assert(indexAccessor != nullptr);
// clang-format on
const auto indexCount = indexAccessor->GetCount();
if (indexCount % 3 != 0)
throw GltfLoadException("Index count must be dividable by 3 for triangles");
const auto faceCount = indexCount / 3u;
if (faceCount > UINT16_MAX)
throw GltfLoadException("Face count exceeded the UINT16_MAX");
surface.triCount = faceCount;
surface.indexOfFirstIndex = static_cast<int>(m_bsp->gfxWorld.indices.size());
surface.indexOfFirstVertex = static_cast<int>(m_bsp->gfxWorld.vertices.size());
for (auto faceIndex = 0u; faceIndex < faceCount; faceIndex++)
{
unsigned indices[3];
if (!indexAccessor->GetUnsigned(faceIndex * 3u + 0u, indices[0]) || !indexAccessor->GetUnsigned(faceIndex * 3u + 1u, indices[1])
|| !indexAccessor->GetUnsigned(faceIndex * 3u + 2u, indices[2]))
{
assert(false);
}
if (indices[0] > UINT16_MAX || indices[1] > UINT16_MAX || indices[2] > UINT16_MAX)
throw GltfLoadException("Index number exceeded the UINT16_MAX");
RhcToLhcIndices(indices);
m_bsp->gfxWorld.indices.emplace_back(indices[0]);
m_bsp->gfxWorld.indices.emplace_back(indices[1]);
m_bsp->gfxWorld.indices.emplace_back(indices[2]);
}
const auto vertexOffset = static_cast<unsigned>(m_bsp->gfxWorld.vertices.size());
m_bsp->gfxWorld.vertices.reserve(vertexOffset + vertexCount);
for (auto vertexIndex = 0u; vertexIndex < vertexCount; vertexIndex++)
{
BSPVertex vertex;
if (!positionAccessor->GetFloatVec3(vertexIndex, vertex.pos.v) || !normalAccessor->GetFloatVec3(vertexIndex, vertex.normal.v)
|| !colorAccessor->GetFloatVec4(vertexIndex, vertex.color.v) || !uvAccessor->GetFloatVec2(vertexIndex, vertex.texCoord.v))
{
assert(false);
}
RhcToLhcCoordinates(vertex.pos.v);
RhcToLhcCoordinates(vertex.normal.v);
m_bsp->gfxWorld.vertices.emplace_back(vertex);
}
return vertexOffset;
}
void loadSurfaceMaterialData(const JsonRoot& jRoot, const JsonMeshPrimitives& primitive, BSPSurface& surface)
{
BSPMaterialType matType;
if (!primitive.material)
if (!primitive.attributes.COLOR_0)
{
// matType = MATERIAL_TYPE_EMPTY;
throw GltfLoadException("Primitive requires material or colour data.");
}
else
matType = MATERIAL_TYPE_COLOUR;
else
matType = MATERIAL_TYPE_TEXTURE;
surface.material.materialType = matType;
if (matType == MATERIAL_TYPE_TEXTURE)
{
if (!jRoot.materials || *primitive.material >= jRoot.materials->size())
throw GltfLoadException("Invalid material index");
surface.material.materialName = jRoot.materials.value()[primitive.material.value()].name.value();
}
else
surface.material.materialName = "";
}
bool CreateSurfaceFromPrimitive(const JsonRoot& jRoot, const JsonMeshPrimitives& primitive)
{
if (!primitive.indices)
throw GltfLoadException("Requires primitives indices");
if (primitive.mode.value_or(JsonMeshPrimitivesMode::TRIANGLES) != JsonMeshPrimitivesMode::TRIANGLES)
throw GltfLoadException("Only triangles are supported");
if (!primitive.attributes.POSITION)
throw GltfLoadException("Requires primitives attribute POSITION");
if (!primitive.attributes.NORMAL)
throw GltfLoadException("Requires primitives attribute NORMAL");
if (!primitive.attributes.TEXCOORD_0)
throw GltfLoadException("Requires primitives attribute TEXCOORD_0");
const AccessorsForVertex accessorsForVertex{
.m_position_accessor = *primitive.attributes.POSITION,
.m_normal_accessor = *primitive.attributes.NORMAL,
.m_color_accessor = primitive.attributes.COLOR_0,
.m_uv_accessor = *primitive.attributes.TEXCOORD_0,
.m_index_accessor = *primitive.indices,
};
BSPSurface surface;
loadSurfaceMaterialData(jRoot, primitive, surface);
CreateVertices(accessorsForVertex, surface);
m_bsp->gfxWorld.surfaces.emplace_back(surface);
return true;
}
static std::vector<unsigned> GetRootNodes(const JsonRoot& jRoot)
{
if (!jRoot.nodes || jRoot.nodes->empty())
return {};
const auto nodeCount = jRoot.nodes->size();
std::vector<unsigned> rootNodes;
std::vector<bool> isChild(nodeCount);
for (const auto& node : jRoot.nodes.value())
{
if (!node.children)
continue;
for (const auto childIndex : node.children.value())
{
if (childIndex >= nodeCount)
throw GltfLoadException("Illegal child index");
if (isChild[childIndex])
throw GltfLoadException("Node hierarchy is not a set of disjoint strict trees");
isChild[childIndex] = true;
}
}
for (auto nodeIndex = 0u; nodeIndex < nodeCount; nodeIndex++)
{
if (!isChild[nodeIndex])
rootNodes.emplace_back(nodeIndex);
}
return rootNodes;
}
void TraverseNodes(const JsonRoot& jRoot)
{
// Make sure there are any nodes to traverse
if (!jRoot.nodes || jRoot.nodes->empty())
return;
std::deque<unsigned> nodeQueue;
const std::vector<unsigned> rootNodes = GetRootNodes(jRoot);
for (const auto rootNode : rootNodes)
nodeQueue.emplace_back(rootNode);
while (!nodeQueue.empty())
{
const auto& node = jRoot.nodes.value()[nodeQueue.front()];
nodeQueue.pop_front();
if (node.children)
{
for (const auto childIndex : *node.children)
nodeQueue.emplace_back(childIndex);
}
if (node.mesh)
{
con::info("Mesh {} found", node.name.has_value() ? node.name.value() : "");
const auto& mesh = jRoot.meshes.value()[node.mesh.value()];
for (const auto& primitive : mesh.primitives)
{
CreateSurfaceFromPrimitive(jRoot, primitive);
}
}
}
}
void CreateBuffers(const JsonRoot& jRoot)
{
if (!jRoot.buffers)
return;
m_buffers.reserve(jRoot.buffers->size());
for (const auto& jBuffer : *jRoot.buffers)
{
if (!jBuffer.uri)
{
const void* embeddedBufferPtr = nullptr;
size_t embeddedBufferSize = 0u;
if (!m_input.GetEmbeddedBuffer(embeddedBufferPtr, embeddedBufferSize) || embeddedBufferSize == 0u)
throw GltfLoadException("Buffer tried to access embedded data when there is none");
m_buffers.emplace_back(std::make_unique<EmbeddedBuffer>(embeddedBufferPtr, embeddedBufferSize));
}
else if (DataUriBuffer::IsDataUri(*jBuffer.uri))
{
auto dataUriBuffer = std::make_unique<DataUriBuffer>();
if (!dataUriBuffer->ReadDataFromUri(*jBuffer.uri))
throw GltfLoadException("Buffer has invalid data uri");
m_buffers.emplace_back(std::move(dataUriBuffer));
}
else
{
throw GltfLoadException("File buffers are not supported");
}
}
}
void CreateBufferViews(const JsonRoot& jRoot)
{
if (!jRoot.bufferViews)
return;
m_buffer_views.reserve(jRoot.bufferViews->size());
for (const auto& jBufferView : *jRoot.bufferViews)
{
if (jBufferView.buffer >= m_buffers.size())
throw GltfLoadException("Buffer view references invalid buffer");
const auto* buffer = m_buffers[jBufferView.buffer].get();
const auto offset = jBufferView.byteOffset.value_or(0u);
const auto length = jBufferView.byteLength;
const auto stride = jBufferView.byteStride.value_or(0u);
if (offset + length > buffer->GetSize())
throw GltfLoadException("Buffer view is defined larger as underlying buffer");
m_buffer_views.emplace_back(std::make_unique<BufferView>(buffer, offset, length, stride));
}
}
void CreateAccessors(const JsonRoot& jRoot)
{
if (!jRoot.accessors)
return;
m_accessors.reserve(jRoot.accessors->size());
for (const auto& jAccessor : *jRoot.accessors)
{
if (!jAccessor.bufferView)
{
m_accessors.emplace_back(std::make_unique<NullAccessor>(jAccessor.count));
continue;
}
if (*jAccessor.bufferView >= m_buffer_views.size())
throw GltfLoadException("Accessor references invalid buffer view");
const auto* bufferView = m_buffer_views[*jAccessor.bufferView].get();
const auto byteOffset = jAccessor.byteOffset.value_or(0u);
if (jAccessor.componentType == JsonAccessorComponentType::FLOAT)
m_accessors.emplace_back(std::make_unique<FloatAccessor>(bufferView, jAccessor.type, byteOffset, jAccessor.count));
else if (jAccessor.componentType == JsonAccessorComponentType::UNSIGNED_BYTE)
m_accessors.emplace_back(std::make_unique<UnsignedByteAccessor>(bufferView, jAccessor.type, byteOffset, jAccessor.count));
else if (jAccessor.componentType == JsonAccessorComponentType::UNSIGNED_SHORT)
m_accessors.emplace_back(std::make_unique<UnsignedShortAccessor>(bufferView, jAccessor.type, byteOffset, jAccessor.count));
else if (jAccessor.componentType == JsonAccessorComponentType::UNSIGNED_INT)
m_accessors.emplace_back(std::make_unique<UnsignedIntAccessor>(bufferView, jAccessor.type, byteOffset, jAccessor.count));
else
throw GltfLoadException(std::format("Accessor has unsupported component type {}", static_cast<unsigned>(jAccessor.componentType)));
}
}
public:
bool addGLTFDataToBSP(bool isGfxWorld)
{
JsonRoot jRoot;
try
{
jRoot = m_input.GetJson().get<JsonRoot>();
}
catch (const nlohmann::json::exception& e)
{
con::error("Failed to parse GLTF JSON: {}", e.what());
return false;
}
try
{
CreateBuffers(jRoot);
CreateBufferViews(jRoot);
CreateAccessors(jRoot);
TraverseNodes(jRoot);
}
catch (const GltfLoadException& e)
{
con::error("Failed to load GLTF: {}", e.Str());
return false;
}
}
BSPLoader(const Input& input, BSPData* bsp)
: m_input(input),
m_bsp(bsp) {};
};
} // namespace
namespace BSP
{
std::unique_ptr<BSPData> createBSPData(std::string& mapName, ISearchPath& searchPath)
{
bool isGfxFileGltf = true;
std::string gfxFilePath = BSPUtil::getFileNameForBSPAsset("map_gfx.gltf");
auto gfxFile = searchPath.Open(gfxFilePath);
if (!gfxFile.IsOpen())
{
isGfxFileGltf = false;
gfxFilePath = BSPUtil::getFileNameForBSPAsset("map_gfx.glb");
gfxFile = searchPath.Open(gfxFilePath);
if (!gfxFile.IsOpen())
{
con::error("BSP Creator: Can't find map_gfx.gltf or map_gfx.glb.");
return nullptr;
}
}
std::unique_ptr<BSPData> bsp = std::make_unique<BSPData>();
bsp->name = mapName;
bsp->bspName = "maps/mp/" + mapName + ".d3dbsp";
if (isGfxFileGltf)
{
gltf::TextInput input;
if (!input.ReadGltfData(*gfxFile.m_stream))
return nullptr;
BSPLoader loader(input, bsp.get());
if (!loader.addGLTFDataToBSP(true))
return nullptr;
}
else
{
gltf::BinInput input;
if (!input.ReadGltfData(*gfxFile.m_stream))
return nullptr;
BSPLoader loader(input, bsp.get());
if (!loader.addGLTFDataToBSP(true))
return nullptr;
}
return bsp;
}
} // namespace BSP
/*
std::unique_ptr<BSPData> createBSPData(std::string& mapName, ISearchPath& searchPath)
{
std::string gfxFbxFileName = "map_gfx.fbx";
std::string gfxFbxPath = BSPUtil::getFileNameForBSPAsset(gfxFbxFileName);
auto gfxFile = searchPath.Open(gfxFbxPath);
if (!gfxFile.IsOpen())
{
con::error("Failed to open map gfx fbx file: {}", gfxFbxPath);
return nullptr;
}
std::unique_ptr<char> gfxMapData(new char[static_cast<size_t>(gfxFile.m_length)]);
gfxFile.m_stream->read(gfxMapData.get(), gfxFile.m_length);
if (gfxFile.m_stream->gcount() != gfxFile.m_length)
{
con::error("Read error of gfx fbx file: {}", gfxFbxPath);
return nullptr;
}
ufbx_error errorGfx;
ufbx_load_opts optsGfx{};
optsGfx.target_axes = ufbx_axes_right_handed_y_up;
optsGfx.generate_missing_normals = true;
optsGfx.allow_missing_vertex_position = false;
ufbx_scene* gfxScene = ufbx_load_memory(gfxMapData.get(), static_cast<size_t>(gfxFile.m_length), &optsGfx, &errorGfx);
if (!gfxScene)
{
con::error("Failed to load map gfx fbx file: {}", errorGfx.description.data);
return nullptr;
}
ufbx_scene* colScene;
std::string colFbxFileName = "map_col.fbx";
std::string colFbxPath = BSPUtil::getFileNameForBSPAsset(colFbxFileName);
auto colFile = searchPath.Open(colFbxPath);
if (!colFile.IsOpen())
{
con::warn("Failed to open map collison fbx file: {}. map gfx will be used for collision instead.", colFbxPath);
colScene = gfxScene;
}
else
{
std::unique_ptr<char> colMapData(new char[static_cast<size_t>(colFile.m_length)]);
colFile.m_stream->seekg(0);
colFile.m_stream->read(colMapData.get(), colFile.m_length);
if (colFile.m_stream->gcount() != colFile.m_length)
{
con::error("Read error of collision fbx file: {}", colFbxPath);
return nullptr;
}
ufbx_error errorCol;
ufbx_load_opts optsCol{};
optsCol.target_axes = ufbx_axes_right_handed_y_up;
optsCol.generate_missing_normals = true;
optsCol.allow_missing_vertex_position = false;
colScene = ufbx_load_memory(colMapData.get(), static_cast<size_t>(colFile.m_length), &optsCol, &errorCol);
if (!colScene)
{
con::error("Failed to load map collision fbx file: {}", errorCol.description.data);
return nullptr;
}
}
std::unique_ptr<BSPData> bsp = std::make_unique<BSPData>();
bsp->name = mapName;
bsp->bspName = "maps/mp/" + mapName + ".d3dbsp";
loadWorldData(gfxScene, bsp.get(), true);
loadWorldData(colScene, bsp.get(), false);
ufbx_free_scene(gfxScene);
if (gfxScene != colScene)
ufbx_free_scene(colScene);
return bsp;
}
using namespace BSP; using namespace BSP;
void addFBXMeshToWorld( void addFBXMeshToWorld(
@@ -191,86 +801,4 @@ namespace
if (hasTangentSpace == false) if (hasTangentSpace == false)
con::warn("warning: one or more meshes have no tangent space. Be sure to select the tangent space box when exporting the FBX."); con::warn("warning: one or more meshes have no tangent space. Be sure to select the tangent space box when exporting the FBX.");
} }
} // namespace */
namespace BSP
{
std::unique_ptr<BSPData> createBSPData(std::string& mapName, ISearchPath& searchPath)
{
std::string gfxFbxFileName = "map_gfx.fbx";
std::string gfxFbxPath = BSPUtil::getFileNameForBSPAsset(gfxFbxFileName);
auto gfxFile = searchPath.Open(gfxFbxPath);
if (!gfxFile.IsOpen())
{
con::error("Failed to open map gfx fbx file: {}", gfxFbxPath);
return nullptr;
}
std::unique_ptr<char> gfxMapData(new char[static_cast<size_t>(gfxFile.m_length)]);
gfxFile.m_stream->read(gfxMapData.get(), gfxFile.m_length);
if (gfxFile.m_stream->gcount() != gfxFile.m_length)
{
con::error("Read error of gfx fbx file: {}", gfxFbxPath);
return nullptr;
}
ufbx_error errorGfx;
ufbx_load_opts optsGfx{};
optsGfx.target_axes = ufbx_axes_right_handed_y_up;
optsGfx.generate_missing_normals = true;
optsGfx.allow_missing_vertex_position = false;
ufbx_scene* gfxScene = ufbx_load_memory(gfxMapData.get(), static_cast<size_t>(gfxFile.m_length), &optsGfx, &errorGfx);
if (!gfxScene)
{
con::error("Failed to load map gfx fbx file: {}", errorGfx.description.data);
return nullptr;
}
ufbx_scene* colScene;
std::string colFbxFileName = "map_col.fbx";
std::string colFbxPath = BSPUtil::getFileNameForBSPAsset(colFbxFileName);
auto colFile = searchPath.Open(colFbxPath);
if (!colFile.IsOpen())
{
con::warn("Failed to open map collison fbx file: {}. map gfx will be used for collision instead.", colFbxPath);
colScene = gfxScene;
}
else
{
std::unique_ptr<char> colMapData(new char[static_cast<size_t>(colFile.m_length)]);
colFile.m_stream->seekg(0);
colFile.m_stream->read(colMapData.get(), colFile.m_length);
if (colFile.m_stream->gcount() != colFile.m_length)
{
con::error("Read error of collision fbx file: {}", colFbxPath);
return nullptr;
}
ufbx_error errorCol;
ufbx_load_opts optsCol{};
optsCol.target_axes = ufbx_axes_right_handed_y_up;
optsCol.generate_missing_normals = true;
optsCol.allow_missing_vertex_position = false;
colScene = ufbx_load_memory(colMapData.get(), static_cast<size_t>(colFile.m_length), &optsCol, &errorCol);
if (!colScene)
{
con::error("Failed to load map collision fbx file: {}", errorCol.description.data);
return nullptr;
}
}
std::unique_ptr<BSPData> bsp = std::make_unique<BSPData>();
bsp->name = mapName;
bsp->bspName = "maps/mp/" + mapName + ".d3dbsp";
loadWorldData(gfxScene, bsp.get(), true);
loadWorldData(colScene, bsp.get(), false);
ufbx_free_scene(gfxScene);
if (gfxScene != colScene)
ufbx_free_scene(colScene);
return bsp;
}
} // namespace BSP
+1 -1
View File
@@ -7,7 +7,7 @@
namespace BSP namespace BSP
{ {
std::string BSPUtil::getFileNameForBSPAsset(std::string& assetName) std::string BSPUtil::getFileNameForBSPAsset(const std::string& assetName)
{ {
return std::format("BSP/{}", assetName); return std::format("BSP/{}", assetName);
} }
+1 -1
View File
@@ -7,7 +7,7 @@ namespace BSP
class BSPUtil class BSPUtil
{ {
public: public:
static std::string getFileNameForBSPAsset(std::string& assetName); static std::string getFileNameForBSPAsset(const std::string& assetName);
static vec3_t convertToBO2Coords(vec3_t& OGL_coordinate); static vec3_t convertToBO2Coords(vec3_t& OGL_coordinate);
static vec3_t convertFromBO2Coords(vec3_t& bo2_coordinate); static vec3_t convertFromBO2Coords(vec3_t& bo2_coordinate);
static void updateAABB(vec3_t& newAABBMins, vec3_t& newAABBMaxs, vec3_t& AABBMins, vec3_t& AABBMaxs); static void updateAABB(vec3_t& newAABBMins, vec3_t& newAABBMaxs, vec3_t& AABBMins, vec3_t& AABBMaxs);
@@ -27,7 +27,8 @@ namespace BSP
gfxVertex->color.packed = pack32::Vec4PackGfxColor(bspVertex.color.v); gfxVertex->color.packed = pack32::Vec4PackGfxColor(bspVertex.color.v);
gfxVertex->texCoord.packed = pack32::Vec2PackTexCoordsUV(bspVertex.texCoord.v); gfxVertex->texCoord.packed = pack32::Vec2PackTexCoordsUV(bspVertex.texCoord.v);
gfxVertex->normal.packed = pack32::Vec3PackUnitVecThirdBased(bspVertex.normal.v); gfxVertex->normal.packed = pack32::Vec3PackUnitVecThirdBased(bspVertex.normal.v);
gfxVertex->tangent.packed = pack32::Vec3PackUnitVecThirdBased(bspVertex.tangent.v); // gfxVertex->tangent.packed = pack32::Vec3PackUnitVecThirdBased(bspVertex.tangent.v);
gfxVertex->tangent.packed = 0;
// unimplemented variables // unimplemented variables
gfxVertex->binormalSign = 0.0f; gfxVertex->binormalSign = 0.0f;