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docs: add gltf to xmodel supported assets note
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@ -10,10 +10,10 @@ The following section specify which assets are supported to be dumped to disk (u
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## IW3 (Call of Duty 4: Modern Warfare)
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| Asset Type | Dumping Support | Loading Support | Notes |
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| -------------------- | --------------- | --------------- | -------------------------------------------------------- |
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| -------------------- | --------------- | --------------- | ----------------------------------------------------------------- |
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| PhysPreset | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT` and `OBJ`. |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT`, `OBJ`, `GLB/GLTF`. |
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| Material | ❌ | ❌ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| GfxImage | ✅ | ✅ | |
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@ -44,7 +44,7 @@ The following section specify which assets are supported to be dumped to disk (u
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| PhysPreset | ✅ | ✅ | |
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| PhysCollmap | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT` and `OBJ`. |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT`, `OBJ`, `GLB/GLTF`. |
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| Material | ❌ | ❌ | |
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| MaterialPixelShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. |
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| MaterialVertexShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. |
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@ -85,7 +85,7 @@ The following section specify which assets are supported to be dumped to disk (u
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| PhysCollmap | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModelSurfs | ❌ | ❌ | |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT` and `OBJ`. |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT`, `OBJ`, `GLB/GLTF`. |
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| Material | ❌ | ❌ | |
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| MaterialPixelShader | ❌ | ❌ | |
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| MaterialVertexShader | ❌ | ❌ | |
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@ -125,12 +125,12 @@ The following section specify which assets are supported to be dumped to disk (u
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## T5 (Call of Duty: Black Ops)
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| Asset Type | Dumping Support | Loading Support | Notes |
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| -------------------- | --------------- | --------------- | -------------------------------------------------------- |
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| -------------------- | --------------- | --------------- | ----------------------------------------------------------------- |
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| PhysPreset | ❌ | ❌ | |
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| PhysConstraints | ❌ | ❌ | |
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| DestructibleDef | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT` and `OBJ`. |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT`, `OBJ`, `GLB/GLTF`. |
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| Material | ❌ | ❌ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
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@ -167,7 +167,7 @@ The following section specify which assets are supported to be dumped to disk (u
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| PhysConstraints | ✅ | ✅ | |
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| DestructibleDef | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT` and `OBJ`. |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT`, `OBJ`, `GLB/GLTF`. |
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| Material | ⁉️ | ⁉️ | Dumping/Loading is currently possible for materials in their compiled form. There is currently no material pipeline. |
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| MaterialTechniqueSet | ⁉️ | ❌ | Only dumps compiled shaders. |
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| GfxImage | ✅ | ✅ | A few special image encodings are not yet supported. |
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