mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-05-07 13:04:58 +00:00
refactor: reorder members of zcg generated classes
This commit is contained in:
parent
ed029bc24d
commit
446c38d8ee
@ -47,32 +47,16 @@ namespace
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LINE("{")
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m_intendation++;
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LINEF("XAssetInfo<{0}>* m_asset_info;", m_env.m_asset->m_definition->GetFullName())
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if (m_env.m_has_actions)
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{
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LINEF("Actions_{0} m_actions;", m_env.m_asset->m_definition->m_name)
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}
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LINE(VariableDecl(m_env.m_asset->m_definition))
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LINE(PointerVariableDecl(m_env.m_asset->m_definition))
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LINE("")
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// Variable Declarations: type varType;
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for (const auto* type : m_env.m_used_types)
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{
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if (type->m_info && !type->m_info->m_definition->m_anonymous && !type->m_info->m_is_leaf && !StructureComputations(type->m_info).IsAsset())
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{
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LINE(VariableDecl(type->m_type))
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}
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}
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for (const auto* type : m_env.m_used_types)
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{
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if (type->m_pointer_array_reference_exists && !type->m_is_context_asset)
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{
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LINE(PointerVariableDecl(type->m_type))
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}
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}
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m_intendation--;
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LINE("public:")
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m_intendation++;
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PrintHeaderConstructor();
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PrintHeaderMainLoadMethodDeclaration(m_env.m_asset);
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LINE("")
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m_intendation--;
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LINE("private:")
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m_intendation++;
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// Method Declarations
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for (const auto* type : m_env.m_used_types)
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@ -100,11 +84,31 @@ namespace
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PrintHeaderTempPtrLoadMethodDeclaration(m_env.m_asset);
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PrintHeaderAssetLoadMethodDeclaration(m_env.m_asset);
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LINE("")
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m_intendation--;
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LINE("public:")
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m_intendation++;
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PrintHeaderConstructor();
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PrintHeaderMainLoadMethodDeclaration(m_env.m_asset);
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LINEF("XAssetInfo<{0}>* m_asset_info;", m_env.m_asset->m_definition->GetFullName())
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if (m_env.m_has_actions)
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{
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LINEF("Actions_{0} m_actions;", m_env.m_asset->m_definition->m_name)
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}
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LINE(VariableDecl(m_env.m_asset->m_definition))
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LINE(PointerVariableDecl(m_env.m_asset->m_definition))
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LINE("")
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// Variable Declarations: type varType;
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for (const auto* type : m_env.m_used_types)
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{
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if (type->m_info && !type->m_info->m_definition->m_anonymous && !type->m_info->m_is_leaf && !StructureComputations(type->m_info).IsAsset())
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{
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LINE(VariableDecl(type->m_type))
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}
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}
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for (const auto* type : m_env.m_used_types)
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{
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if (type->m_pointer_array_reference_exists && !type->m_is_context_asset)
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{
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LINE(PointerVariableDecl(type->m_type))
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}
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}
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m_intendation--;
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LINE("};")
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@ -142,6 +146,8 @@ namespace
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LINEF("using namespace {0};", m_env.m_game)
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LINE("")
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PrintConstructorMethod();
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LINE("")
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PrintMainLoadMethod();
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for (const auto* type : m_env.m_used_types)
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{
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@ -173,8 +179,6 @@ namespace
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PrintLoadPtrMethod(m_env.m_asset);
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LINE("")
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PrintLoadAssetMethod(m_env.m_asset);
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LINE("")
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PrintMainLoadMethod();
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}
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private:
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@ -43,32 +43,18 @@ namespace
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LINE("{")
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m_intendation++;
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LINE(VariableDecl(m_env.m_asset->m_definition))
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LINE(PointerVariableDecl(m_env.m_asset->m_definition))
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LINE("")
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m_intendation--;
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LINE("public:")
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m_intendation++;
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// Variable Declarations: type varType;
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for (const auto* type : m_env.m_used_types)
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{
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if (type->m_info && !type->m_info->m_definition->m_anonymous && !type->m_info->m_is_leaf && !StructureComputations(type->m_info).IsAsset())
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{
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LINE(VariableDecl(type->m_type))
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}
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}
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for (const auto* type : m_env.m_used_types)
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{
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if (type->m_pointer_array_reference_exists && !type->m_is_context_asset)
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{
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LINE(PointerVariableDecl(type->m_type))
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}
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}
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PrintHeaderConstructor();
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PrintHeaderMainMarkMethodDeclaration(m_env.m_asset);
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PrintHeaderGetAssetInfoMethodDeclaration(m_env.m_asset);
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LINE("")
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m_intendation--;
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LINE("private:")
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m_intendation++;
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// Method Declarations
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for (const auto* type : m_env.m_used_types)
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{
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@ -94,11 +80,28 @@ namespace
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}
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}
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PrintHeaderMarkMethodDeclaration(m_env.m_asset);
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LINE("")
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PrintHeaderGetAssetInfoMethodDeclaration(m_env.m_asset);
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LINE(VariableDecl(m_env.m_asset->m_definition))
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LINE(PointerVariableDecl(m_env.m_asset->m_definition))
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LINE("")
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PrintHeaderConstructor();
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PrintHeaderMainMarkMethodDeclaration(m_env.m_asset);
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// Variable Declarations: type varType;
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for (const auto* type : m_env.m_used_types)
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{
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if (type->m_info && !type->m_info->m_definition->m_anonymous && !type->m_info->m_is_leaf && !StructureComputations(type->m_info).IsAsset())
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{
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LINE(VariableDecl(type->m_type))
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}
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}
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for (const auto* type : m_env.m_used_types)
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{
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if (type->m_pointer_array_reference_exists && !type->m_is_context_asset)
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{
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LINE(PointerVariableDecl(type->m_type))
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}
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}
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m_intendation--;
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LINE("};")
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@ -131,6 +134,10 @@ namespace
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LINEF("using namespace {0};", m_env.m_game)
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LINE("")
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PrintConstructorMethod();
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LINE("")
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PrintMainMarkMethod();
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LINE("")
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PrintGetAssetInfoMethod();
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for (const auto* type : m_env.m_used_types)
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{
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@ -160,10 +167,6 @@ namespace
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}
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LINE("")
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PrintMarkMethod(m_env.m_asset);
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LINE("")
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PrintMainMarkMethod();
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LINE("")
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PrintGetAssetInfoMethod();
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}
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private:
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@ -42,31 +42,16 @@ namespace
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LINE("{")
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m_intendation++;
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LINE(VariableDecl(m_env.m_asset->m_definition))
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LINE(WrittenVariableDecl(m_env.m_asset->m_definition))
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LINE(PointerVariableDecl(m_env.m_asset->m_definition))
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LINE(WrittenPointerVariableDecl(m_env.m_asset->m_definition))
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LINE("")
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// Variable Declarations: type varType;
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for (const auto* type : m_env.m_used_types)
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{
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if (type->m_info && !type->m_info->m_definition->m_anonymous && !type->m_info->m_is_leaf && !StructureComputations(type->m_info).IsAsset())
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{
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LINE(VariableDecl(type->m_type))
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LINE(WrittenVariableDecl(type->m_type))
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}
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}
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for (const auto* type : m_env.m_used_types)
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{
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if (type->m_pointer_array_reference_exists && !type->m_is_context_asset)
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{
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LINE(PointerVariableDecl(type->m_type))
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LINE(WrittenPointerVariableDecl(type->m_type))
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}
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}
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m_intendation--;
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LINE("public:")
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m_intendation++;
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PrintHeaderConstructor();
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PrintHeaderMainWriteMethodDeclaration(m_env.m_asset);
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LINE("")
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m_intendation--;
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LINE("private:")
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m_intendation++;
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// Method Declarations
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for (const auto* type : m_env.m_used_types)
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@ -92,12 +77,32 @@ namespace
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}
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PrintHeaderWriteMethodDeclaration(m_env.m_asset);
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PrintHeaderTempPtrWriteMethodDeclaration(m_env.m_asset);
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LINE("")
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m_intendation--;
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LINE("public:")
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m_intendation++;
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PrintHeaderConstructor();
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PrintHeaderMainWriteMethodDeclaration(m_env.m_asset);
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LINE(VariableDecl(m_env.m_asset->m_definition))
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LINE(WrittenVariableDecl(m_env.m_asset->m_definition))
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LINE(PointerVariableDecl(m_env.m_asset->m_definition))
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LINE(WrittenPointerVariableDecl(m_env.m_asset->m_definition))
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LINE("")
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// Variable Declarations: type varType;
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for (const auto* type : m_env.m_used_types)
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{
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if (type->m_info && !type->m_info->m_definition->m_anonymous && !type->m_info->m_is_leaf && !StructureComputations(type->m_info).IsAsset())
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{
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LINE(VariableDecl(type->m_type))
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LINE(WrittenVariableDecl(type->m_type))
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}
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}
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for (const auto* type : m_env.m_used_types)
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{
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if (type->m_pointer_array_reference_exists && !type->m_is_context_asset)
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{
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LINE(PointerVariableDecl(type->m_type))
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LINE(WrittenPointerVariableDecl(type->m_type))
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}
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}
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m_intendation--;
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LINE("};")
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@ -131,6 +136,8 @@ namespace
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LINEF("using namespace {0};", m_env.m_game)
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LINE("")
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PrintConstructorMethod();
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LINE("")
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PrintMainWriteMethod();
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for (const auto* type : m_env.m_used_types)
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{
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@ -160,8 +167,6 @@ namespace
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PrintWriteMethod(m_env.m_asset);
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LINE("")
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PrintWritePtrMethod(m_env.m_asset);
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LINE("")
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PrintMainWriteMethod();
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}
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private:
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