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feat: initial T4 support (#807)
* feat: initial T4 support * chore: adjust t4 symbols a bit for accuracy * chore: add PackIndex asset to T4 * chore: remove unused AssetXModelPieces * chore: add default and global asset pools loader for T4 * chore: use separate defines for T4 in ImageDumper * chore: remove unnecessary namespaces in gfximage_actions * chore: small things * chore: fix T4 PhysPreset type * chore: use proper XQuat2 type for T4 xanims * chore: fix errors on T4 types * chore: use iw3 like struct for XModelStreamInfo * docs: add basic docs for T4 * chore: add basic ObjCompiler setup for T4 * chore: adjust loaded sound definition * chore: make sure t4 material has the correct alignment * chore: make sure t4 uses similar names for assets as other games * fix: asset references should not be reusable * chore: add content writer for t4 * feat: add t4 localize loader * chore: reorder game ids to be alphabetically ordered --------- Co-authored-by: Jan Laupetin <jan@laupetin.net>
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@@ -14,6 +14,7 @@ It currently offers support for the PC versions of:
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- [IW3 (COD4: Modern Warfare - 2007)](https://en.wikipedia.org/wiki/Call_of_Duty_4:_Modern_Warfare)
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- [IW4 (Modern Warfare 2 - 2009)](https://en.wikipedia.org/wiki/Call_of_Duty:_Modern_Warfare_2)
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- [IW5 (Modern Warfare 3 - 2011)](https://en.wikipedia.org/wiki/Call_of_Duty:_Modern_Warfare_3)
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- [T4 (World at War - 2008)](https://en.wikipedia.org/wiki/Call_of_Duty:_World_at_War)
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- [T5 (Black Ops - 2010)](https://en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops)
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- [T6 (Black Ops II - 2012)](https://en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops_II)
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