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feat: initial T4 support (#807)
* feat: initial T4 support * chore: adjust t4 symbols a bit for accuracy * chore: add PackIndex asset to T4 * chore: remove unused AssetXModelPieces * chore: add default and global asset pools loader for T4 * chore: use separate defines for T4 in ImageDumper * chore: remove unnecessary namespaces in gfximage_actions * chore: small things * chore: fix T4 PhysPreset type * chore: use proper XQuat2 type for T4 xanims * chore: fix errors on T4 types * chore: use iw3 like struct for XModelStreamInfo * docs: add basic docs for T4 * chore: add basic ObjCompiler setup for T4 * chore: adjust loaded sound definition * chore: make sure t4 material has the correct alignment * chore: make sure t4 uses similar names for assets as other games * fix: asset references should not be reusable * chore: add content writer for t4 * feat: add t4 localize loader * chore: reorder game ids to be alphabetically ordered --------- Co-authored-by: Jan Laupetin <[email protected]>
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@@ -3,6 +3,7 @@
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#include "IW3/GameIW3.h"
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#include "IW4/GameIW4.h"
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#include "IW5/GameIW5.h"
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#include "T4/GameT4.h"
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#include "T5/GameT5.h"
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#include "T6/GameT6.h"
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#include "Utils/StringUtils.h"
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@@ -11,13 +12,15 @@
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IGame* IGame::GetGameById(GameId gameId)
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{
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static IGame* games[static_cast<unsigned>(GameId::COUNT)]{
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static IGame* games[]{
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new IW3::Game(),
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new IW4::Game(),
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new IW5::Game(),
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new T4::Game(),
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new T5::Game(),
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new T6::Game(),
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};
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static_assert(std::extent_v<decltype(games)> == static_cast<unsigned>(GameId::COUNT));
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assert(static_cast<unsigned>(gameId) < static_cast<unsigned>(GameId::COUNT));
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auto* result = games[static_cast<unsigned>(gameId)];
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