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feat: initial T4 support (#807)
* feat: initial T4 support * chore: adjust t4 symbols a bit for accuracy * chore: add PackIndex asset to T4 * chore: remove unused AssetXModelPieces * chore: add default and global asset pools loader for T4 * chore: use separate defines for T4 in ImageDumper * chore: remove unnecessary namespaces in gfximage_actions * chore: small things * chore: fix T4 PhysPreset type * chore: use proper XQuat2 type for T4 xanims * chore: fix errors on T4 types * chore: use iw3 like struct for XModelStreamInfo * docs: add basic docs for T4 * chore: add basic ObjCompiler setup for T4 * chore: adjust loaded sound definition * chore: make sure t4 material has the correct alignment * chore: make sure t4 uses similar names for assets as other games * fix: asset references should not be reusable * chore: add content writer for t4 * feat: add t4 localize loader * chore: reorder game ids to be alphabetically ordered --------- Co-authored-by: Jan Laupetin <jan@laupetin.net>
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@@ -3,6 +3,7 @@
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#include "Game/IW3/ObjLoaderIW3.h"
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#include "Game/IW4/ObjLoaderIW4.h"
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#include "Game/IW5/ObjLoaderIW5.h"
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#include "Game/T4/ObjLoaderT4.h"
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#include "Game/T5/ObjLoaderT5.h"
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#include "Game/T6/ObjLoaderT6.h"
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@@ -10,10 +11,11 @@
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const IObjLoader* IObjLoader::GetObjLoaderForGame(GameId game)
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{
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static const IObjLoader* zoneCreators[static_cast<unsigned>(GameId::COUNT)]{
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static const IObjLoader* zoneCreators[]{
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new IW3::ObjLoader(),
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new IW4::ObjLoader(),
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new IW5::ObjLoader(),
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new T4::ObjLoader(),
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new T5::ObjLoader(),
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new T6::ObjLoader(),
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};
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