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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-17 14:02:12 +00:00

feat: initial T4 support (#807)

* feat: initial T4 support

* chore: adjust t4 symbols a bit for accuracy

* chore: add PackIndex asset to T4

* chore: remove unused AssetXModelPieces

* chore: add default and global asset pools loader for T4

* chore: use separate defines for T4 in ImageDumper

* chore: remove unnecessary namespaces in gfximage_actions

* chore: small things

* chore: fix T4 PhysPreset type

* chore: use proper XQuat2 type for T4 xanims

* chore: fix errors on T4 types

* chore: use iw3 like struct for XModelStreamInfo

* docs: add basic docs for T4

* chore: add basic ObjCompiler setup for T4

* chore: adjust loaded sound definition

* chore: make sure t4 material has the correct alignment

* chore: make sure t4 uses similar names for assets as other games

* fix: asset references should not be reusable

* chore: add content writer for t4

* feat: add t4 localize loader

* chore: reorder game ids to be alphabetically ordered

---------

Co-authored-by: Jan Laupetin <jan@laupetin.net>
This commit is contained in:
mo
2026-06-07 13:06:33 +01:00
committed by GitHub
parent 04628fc52c
commit 44d6710991
88 changed files with 6787 additions and 18 deletions
+3 -1
View File
@@ -3,6 +3,7 @@
#include "Game/IW3/ObjLoaderIW3.h"
#include "Game/IW4/ObjLoaderIW4.h"
#include "Game/IW5/ObjLoaderIW5.h"
#include "Game/T4/ObjLoaderT4.h"
#include "Game/T5/ObjLoaderT5.h"
#include "Game/T6/ObjLoaderT6.h"
@@ -10,10 +11,11 @@
const IObjLoader* IObjLoader::GetObjLoaderForGame(GameId game)
{
static const IObjLoader* zoneCreators[static_cast<unsigned>(GameId::COUNT)]{
static const IObjLoader* zoneCreators[]{
new IW3::ObjLoader(),
new IW4::ObjLoader(),
new IW5::ObjLoader(),
new T4::ObjLoader(),
new T5::ObjLoader(),
new T6::ObjLoader(),
};