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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-17 14:02:12 +00:00

feat: initial T4 support (#807)

* feat: initial T4 support

* chore: adjust t4 symbols a bit for accuracy

* chore: add PackIndex asset to T4

* chore: remove unused AssetXModelPieces

* chore: add default and global asset pools loader for T4

* chore: use separate defines for T4 in ImageDumper

* chore: remove unnecessary namespaces in gfximage_actions

* chore: small things

* chore: fix T4 PhysPreset type

* chore: use proper XQuat2 type for T4 xanims

* chore: fix errors on T4 types

* chore: use iw3 like struct for XModelStreamInfo

* docs: add basic docs for T4

* chore: add basic ObjCompiler setup for T4

* chore: adjust loaded sound definition

* chore: make sure t4 material has the correct alignment

* chore: make sure t4 uses similar names for assets as other games

* fix: asset references should not be reusable

* chore: add content writer for t4

* feat: add t4 localize loader

* chore: reorder game ids to be alphabetically ordered

---------

Co-authored-by: Jan Laupetin <jan@laupetin.net>
This commit is contained in:
mo
2026-06-07 13:06:33 +01:00
committed by GitHub
parent 04628fc52c
commit 44d6710991
88 changed files with 6787 additions and 18 deletions
@@ -1,4 +1,4 @@
#options GAME (IW3, IW4, IW5, T5, T6)
#options GAME (IW3, IW4, IW5, T4, T5, T6)
#filename "Game/" + GAME + "/Image/ImageDumper" + GAME + ".cpp"
@@ -8,6 +8,10 @@
#define FEATURE_IW3
#define DX9
#define IWI6
#elif GAME == "T4"
#define FEATURE_T4
#define DX9
#define IWI6
#elif GAME == "IW4"
#define FEATURE_IW4
#define DX9
@@ -80,7 +84,7 @@ namespace
#endif
const auto& loadDef = *image.texture.loadDef;
#ifdef FEATURE_IW3
#if defined(FEATURE_IW3) || defined(FEATURE_T4)
textureLoader.Width(loadDef.dimensions[0]).Height(loadDef.dimensions[1]).Depth(loadDef.dimensions[2]);
#else
textureLoader.Width(image.width).Height(image.height).Depth(image.depth);