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feat: initial T4 support (#807)
* feat: initial T4 support * chore: adjust t4 symbols a bit for accuracy * chore: add PackIndex asset to T4 * chore: remove unused AssetXModelPieces * chore: add default and global asset pools loader for T4 * chore: use separate defines for T4 in ImageDumper * chore: remove unnecessary namespaces in gfximage_actions * chore: small things * chore: fix T4 PhysPreset type * chore: use proper XQuat2 type for T4 xanims * chore: fix errors on T4 types * chore: use iw3 like struct for XModelStreamInfo * docs: add basic docs for T4 * chore: add basic ObjCompiler setup for T4 * chore: adjust loaded sound definition * chore: make sure t4 material has the correct alignment * chore: make sure t4 uses similar names for assets as other games * fix: asset references should not be reusable * chore: add content writer for t4 * feat: add t4 localize loader * chore: reorder game ids to be alphabetically ordered --------- Co-authored-by: Jan Laupetin <[email protected]>
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@@ -110,6 +110,37 @@ ZoneCode.Assets = {
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"AddonMapEnts",
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},
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T4 = {
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"PhysPreset",
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"PhysConstraints",
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"DestructibleDef",
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"XAnimParts",
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"XModel",
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"Material",
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"MaterialTechniqueSet",
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"GfxImage",
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"snd_alias_list_t",
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"SndDriverGlobals",
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"LoadedSound",
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"clipMap_t",
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"ComWorld",
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"GameWorldSp",
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"GameWorldMp",
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"MapEnts",
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"GfxWorld",
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"GfxLightDef",
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"Font_s",
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"MenuList",
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"menuDef_t",
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"LocalizeEntry",
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"WeaponDef",
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"FxEffectDef",
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"FxImpactTable",
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"RawFile",
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"StringTable",
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"PackIndex",
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},
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T5 = {
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"PhysPreset",
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"PhysConstraints",
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