From 44e739ba44e88d9c1b21cbe5ac594cfd885225b2 Mon Sep 17 00:00:00 2001 From: Jan Date: Sat, 20 Feb 2021 10:45:29 +0100 Subject: [PATCH] fix rendering context only adding asset types instead of the other way around --- src/ZoneCodeGeneratorLib/Generating/RenderingContext.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ZoneCodeGeneratorLib/Generating/RenderingContext.cpp b/src/ZoneCodeGeneratorLib/Generating/RenderingContext.cpp index d696fbd9..477372a2 100644 --- a/src/ZoneCodeGeneratorLib/Generating/RenderingContext.cpp +++ b/src/ZoneCodeGeneratorLib/Generating/RenderingContext.cpp @@ -107,7 +107,7 @@ void RenderingContext::AddMembersToContext(StructureInformation* info) usedType->m_pointer_array_reference_is_reusable = true; } - if(usedType->m_info != nullptr && StructureComputations(usedType->m_info).IsAsset() && !computations.IsInRuntimeBlock() && !usedType->m_members_loaded) + if(usedType->m_info != nullptr && !StructureComputations(usedType->m_info).IsAsset() && !computations.IsInRuntimeBlock() && !usedType->m_members_loaded) { usedType->m_members_loaded = true; AddMembersToContext(usedType->m_info);