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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-05 16:27:27 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -1,11 +1,11 @@
#include "FontIconCommonT6.h"
#include "FontIconCommon.h"
#include "Utils/StringUtils.h"
#include <filesystem>
namespace fs = std::filesystem;
namespace T6::font_icon
namespace font_icon
{
std::string GetJsonFileNameForAssetName(const std::string& assetName)
{
@@ -20,4 +20,4 @@ namespace T6::font_icon
return assetName;
}
} // namespace T6::font_icon
} // namespace font_icon

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@@ -2,7 +2,7 @@
#include <string>
namespace T6::font_icon
namespace font_icon
{
std::string GetJsonFileNameForAssetName(const std::string& assetName);
}