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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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8
src/ObjCommon/FontIcon/FontIconCommon.h
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8
src/ObjCommon/FontIcon/FontIconCommon.h
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#pragma once
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#include <string>
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namespace font_icon
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{
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std::string GetJsonFileNameForAssetName(const std::string& assetName);
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}
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