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https://github.com/Laupetin/OpenAssetTools.git
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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -1,23 +0,0 @@
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#include "FontIconCommonT6.h"
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#include "Utils/StringUtils.h"
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#include <filesystem>
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namespace fs = std::filesystem;
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namespace T6::font_icon
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{
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std::string GetJsonFileNameForAssetName(const std::string& assetName)
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{
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std::string originalFileName(assetName);
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utils::MakeStringLowerCase(originalFileName);
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if (originalFileName.ends_with(".csv"))
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{
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fs::path p(assetName);
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p.replace_extension(".json");
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return p.string();
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}
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return assetName;
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}
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} // namespace T6::font_icon
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@@ -1,8 +0,0 @@
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#pragma once
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#include <string>
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namespace T6::font_icon
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{
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std::string GetJsonFileNameForAssetName(const std::string& assetName);
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}
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