mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-05-01 16:09:36 +00:00
refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
This commit is contained in:
@@ -48,7 +48,7 @@ namespace
|
||||
m_registration(registration),
|
||||
m_state_map_cache(context.GetZoneAssetCreationState<::techset::TechniqueStateMapCache>()),
|
||||
m_base_state_bits{},
|
||||
m_techset_creator(IW4::techset::CreateLoader(memory, searchPath))
|
||||
m_techset_creator(techset::CreateLoaderIW4(memory, searchPath))
|
||||
{
|
||||
}
|
||||
|
||||
@@ -1325,7 +1325,7 @@ namespace
|
||||
std::vector<MaterialTextureDef> m_textures;
|
||||
std::vector<MaterialConstantDef> m_constants;
|
||||
|
||||
std::unique_ptr<::IW4::techset::ICreator> m_techset_creator;
|
||||
std::unique_ptr<techset::ICreatorIW4> m_techset_creator;
|
||||
};
|
||||
|
||||
class MaterialLoader final : public AssetCreator<AssetMaterial>
|
||||
@@ -1375,10 +1375,10 @@ namespace
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace IW4::material
|
||||
namespace material
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetMaterial>> CreateCompiler(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt)
|
||||
std::unique_ptr<AssetCreator<AssetMaterial>> CreateCompilerIW4(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt)
|
||||
{
|
||||
return std::make_unique<MaterialLoader>(memory, searchPath, gdt);
|
||||
}
|
||||
} // namespace IW4::material
|
||||
} // namespace material
|
||||
|
||||
Reference in New Issue
Block a user